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ONE has obviously proclaimed their worthlessness to the Serco Nation. ONE has made it their goal to run away, and when they can't run away die ineptly without putting up a kittens idea of a fight.
I herby call for ONE to be renamed now and forever "NONE" to reflect the impact they have on the events of their Nation and the Galaxy.
I herby call for ONE to be renamed now and forever "NONE" to reflect the impact they have on the events of their Nation and the Galaxy.
Seconded
I think [DONE] is a better idea. Stick another posi in him, he's [DONE]. Or maybe, "Thanks for all the many, many, many PKs I got off you guys, getting me to 5000. All [DONE]."
Or we could go with [SHUN].
Or we could go with [SHUN].
why not just change their name to ITAN? they ally with them enough
[NONE]![DONE]![GONE]![PHONE]!
...oh, wait, that last was five letters. My bad.
...oh, wait, that last was five letters. My bad.
Well this idea seems to have unanimous approval. Can we expect this change by the next update?
i agree with peytros
Agrees with Look.
Hmm. Whiners.
Hmm. Whiners.
Yeah, and more importantly, runners. That's why they need a name change.
Yeah, and more importantly, runners. That's why they need a name change.
People actually play as Serco? Crazy.
Is this supposed to be RP? Crazy.
At least we have the guts to try something all you so-called 'space heroes' couldnt or wouldnt. Being a nationalist is the hardest thing to play in this game, so much so that the Itani's have largely given up.
At least we have the guts to have a guild which admits any serco newbie not like your 'pirate' guilds full of twisted egotists. Making our members so-called 'run' is nothing to be proud of. You guys have probably stopped hundreds of new players from continuing with the game.
Now, some (very anti-serco very grey) people actually helped in the creation of ONE. Those people wanted a more balanced and varietal VO. While the game stays as it is, that desire is unattainable.
Look beyond your own elitism and unworthy jibes, especially you, Smittens, who once had the same goal as us.
At least we have the guts to have a guild which admits any serco newbie not like your 'pirate' guilds full of twisted egotists. Making our members so-called 'run' is nothing to be proud of. You guys have probably stopped hundreds of new players from continuing with the game.
Now, some (very anti-serco very grey) people actually helped in the creation of ONE. Those people wanted a more balanced and varietal VO. While the game stays as it is, that desire is unattainable.
Look beyond your own elitism and unworthy jibes, especially you, Smittens, who once had the same goal as us.
Making our members so-called 'run' is nothing to be proud of.
Of course it's not. You're all a bunch of sorry, Itani loving curs. I mean, you guys gave A-Dawg a home. He's both pathetic and old - so it's not like it's just yer noobs that suck the blue dong.
Of course it's not. You're all a bunch of sorry, Itani loving curs. I mean, you guys gave A-Dawg a home. He's both pathetic and old - so it's not like it's just yer noobs that suck the blue dong.
At least we have the guts to try something all you so-called 'space heroes' couldnt or wouldnt. Being a nationalist is the hardest thing to play in this game, so much so that the Itani's have largely given up.
The only reason that you perceive being a nationalist as "hard" is because it's boring the way you do it, and the only reason that it's boring the way you do it is that instead of blowing up Itani you spend all of your time playing Carebear Adventure Island in Sedina (or more recently Latos), interspersed with small sessions of Carebear Adventure Island in Deneb. Playing an actual nationalist character is a lot of fun. Trust me, I would know.
You guys have probably stopped hundreds of new players from continuing with the game.
If you can't handle getting shot at, you don't belong in VO. It's brutal here, and that's the point. There are other games on the internet more suitable for those with a carebear mentality.
The only reason that you perceive being a nationalist as "hard" is because it's boring the way you do it, and the only reason that it's boring the way you do it is that instead of blowing up Itani you spend all of your time playing Carebear Adventure Island in Sedina (or more recently Latos), interspersed with small sessions of Carebear Adventure Island in Deneb. Playing an actual nationalist character is a lot of fun. Trust me, I would know.
You guys have probably stopped hundreds of new players from continuing with the game.
If you can't handle getting shot at, you don't belong in VO. It's brutal here, and that's the point. There are other games on the internet more suitable for those with a carebear mentality.
I will also point out that there have thrice been very strong nationalist guilds: ITAN (yes, I know, but they were very strong for a while) SCAR (the first one, not the cunjo ninnehs) and ST6 (much smaller but very solid, I played a serco character to found them).
ONE is a fine guild as long as they're a serco only version of TGFT or PA. Calling yourselves Serco Nationalists is a joke.
ONE is a fine guild as long as they're a serco only version of TGFT or PA. Calling yourselves Serco Nationalists is a joke.
Sorry trolley, but we are talking about veteran ONE pilots running when lightly damaged when they have a number of wingmates and only a few adversaries. Jaarvix is the most egregious example.
S.A.W. was also a military Serco guild.
You just can't come off me, can you Doc?
Don't forget SAF either.
Part of ONE's problem is that it has no strong opposition at the moment. If an organized group of Itani gathered in Deneb ONE would live up to it's namesake. Until that time comes, we're spending the present fighting pirates.
Vendetta itself is also lacking in "endgame" nationalist warfare (i.e. conquerable stations in Deneb, blockades which truly effect a faction's economy, etc.), but all that will come in due time.
Don't forget SAF either.
Part of ONE's problem is that it has no strong opposition at the moment. If an organized group of Itani gathered in Deneb ONE would live up to it's namesake. Until that time comes, we're spending the present fighting pirates.
Vendetta itself is also lacking in "endgame" nationalist warfare (i.e. conquerable stations in Deneb, blockades which truly effect a faction's economy, etc.), but all that will come in due time.
maalik: Jaarvix may well be 'Estrain Process' half the time.
Actually, i dont particularly care about the 'runner' issue anymore, most of our opponents always did it just enough to wind us up, lol. No, my concern that if a small group of, admittedly very very good pvp'ers, keep killing their less experienced opponents, ie our 'fresher' serco pilots, they get dispirited and just give up combat and log (for that game session anyway). If this is 'running' due to exasperation, so be it.
ladron: "...blowing up Itani"; there are no itani's to blow up, and i dont count so-called battles in deneb as doing anything furthering the serco cause, it's just a variation of mindless botting, hive skirmish but with caps ships.
Actually, i dont particularly care about the 'runner' issue anymore, most of our opponents always did it just enough to wind us up, lol. No, my concern that if a small group of, admittedly very very good pvp'ers, keep killing their less experienced opponents, ie our 'fresher' serco pilots, they get dispirited and just give up combat and log (for that game session anyway). If this is 'running' due to exasperation, so be it.
ladron: "...blowing up Itani"; there are no itani's to blow up, and i dont count so-called battles in deneb as doing anything furthering the serco cause, it's just a variation of mindless botting, hive skirmish but with caps ships.