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Some thoughts on Escape Systems

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May 17, 2006 moldyman link
hehehehehe
May 17, 2006 LeberMac link
TDS wins: Quantum entanglement allows instant communication across any distance. However, a quantum entangled particle pair must be derived from a single source, and that pair can only communicate with each other. For the pair to be used for communicating over a distance, they must be taken from their single source and moved that distance. In the case of teleremote vehicles, one entagled particle of the pair is retained at the control station, while the other entagled particle is retained in the vehicle....

Yeah, the quantum "spooky action at a distance" entanglement thing is the best explanation. It requires an antiparticle to be housed somewhere while the standard particle is travelling with you. The two are in direct communication. When you die, you're poofed back to the last station where you set up your quantum entanglement thingy. "Home"

We need softy2's help here methinks.

This is almost as good as Star Trek's "Heisenberg Compensator."
May 17, 2006 thurisaz link
here, I've got it... no spooky quantum effects needed:

RP definition of OOC term "player": a person who has happened upon telepresence technology, and works to keep said technology secret

RP definition of OOC term "NPC": a fellow human being who does not have access to telepresence technology, and most probably has no idea it even exists

RP definition of OOC term "bot(Hive)": one or more instances of a single telepresence AI

**-this clears up the rehome paradox; it's all a big conspiracy, so we try to pretend we're physically inside our ships... incidentally this also legitimizes the in-station UI as another "screen" in our "cockpits" (though really just an excuse to explain why we don't leave our ships)

..alternatively, we could need a home station as a signal relay
May 17, 2006 ArAsH link
that quantum teleport thing sounds plausible, but it's still a 'poor-mans' sollution in my eyes. I guess I'm with the smallest minority in this, but I would love to see actual escape pods, that are very fast and need to be flown back to a station.
May 17, 2006 thickenergy link
I don't see why we can't still be in our ships. A wave form is basically a probability matrix. A particle (and its constituent string) are more likely to be in certain places than others at any particular time.

You have a beacon at your Home Station and a biomonitor perhaps that detects the very first sensations of a body destroying assault. When your biomonitor triggers it spikes the probability matrix to the point where the only possible place that all your particles (hopefully) will be in that instant is at the location of your beacon (your Home Station).

You can only have one beacon in place at a time because of the precise tuning and timing necessary. Having more than a single beacon active could distort the probability matrix, spreading your bits over multiple systems.

I've probably got some more to say on this but I have to rush off to work right now.
May 17, 2006 toshiro link
I already tried to explain cloning in an article. For those crazy enough, you can go search in the Dr. Lecter trial thread. Or, if enough ask for it, I can re-post it here.
May 17, 2006 Dihelical Synthesis link
"Yeah, the quantum "spooky action at a distance" entanglement thing is the best explanation. It requires an antiparticle to be housed somewhere while the standard particle is travelling with you. The two are in direct communication. When you die, you're poofed back to the last station where you set up your quantum entanglement thingy. "Home""

Wrong. Yea, it would poof you back to wherever it is you're managing to base such a thing, but if it does it when you die, you're still dead. If you exist in multiple fragments scattered around a sector, then so will your quantum-entagled duplicate when it's activated. I mean, yea, we may be able to assume that you will always and without fail somehow manage to trigger the reversion before your ship disintegrates, but how would you do that exactly? You'd need your own trigger onboard with you in order to signal the trigger back at home to take you there, and the equipment to maintain that trigger in your ship would by all probability be so fucking massive that it'd never fly. Meanwhile, if you used a traditional beacon to trigger it, the speed would not be instantaneous, and there's a good chance you'd die.
May 17, 2006 TRS link
The Quantum Entangled Pilot can be thought of as being a pilot with a duplicate. The duplicate is simply a remote representation of the original. The Spooky part is that which copy is the origional, and which is the duplicate, is not only not know at creation, but, by definition, can not be known until measured. The very act of measurement causes the entanglement to be broken, and the duplicate to cease to exist. The designed relation is that which ever copy is measured first will always be the duplicate. The act of destroying a copy appears to always qualify as an act of measurement. Because the entangled pilot actually senses two seperate enviroments, the homed copy is placed in a sensory deprivation room, equiped with only two switches, "exit" and "measure"...
May 17, 2006 FreedomBird link
During a good, lagg free day, communication is almost instantaneous, so why shouldn't the internal computers on board ships be? Besides, this is all scifi, it's allowed to be a little far-fetched.
May 17, 2006 Lord Q link
i'd say it varys based on race. the Serco may well use a cloning system, after all their soldiers in privias wars were engineered/cloned drones. it's actualy reasonable to assume that most serco ships are flown by an onboard organic AI of sorts (like the raders form BSG). The Itani on the other hans are b eter canidates for the remote controle idea, as they use a psychic interface with their ships and have previously used cockpits without any physicle interface at all. they may well be controling their ships from their home stations. The UIT however i'd say are likely to use the escape pod or transporter idea.

my personal prefrence is to imagin an escape pod based system. I liken it to the WW-2 era of fighter combat, where you could generally bail out before your plane actualy hit the ground so it wasn't uncommon for pilots to trash several planes before they actualy died themselves (obviously that's still longer odds than we get in VO, but whatever). i just don't perticularly like the idea of comminicating over a long distance (lagg and such), and the whole clone thing never sat right either (i just don't think of clones as being the same person).

[edit] after rrading some of the quantum physics based explenations i'd like to say that while interesting, they sound a bit complicated to be made official. after all a lot of people don't really get or believe in quantumn mechanics.
May 18, 2006 TRS link
even quantumn physicist don't "get" quantum machanics. But believing is not really an issue. quantum entanglement is proven (even if it is currently of virtually no practacal value). admitedly, scaling entaglement up past the partical level is nonsence, but hey, invisible ultra fast ww2 ejections seat ain't much better. that was my best shot at bringing station rehoming into the picture.
May 18, 2006 jexkerome link
We're not looking for anything "Official" Lord Q, just seeing how people thought about it, if at all. No system fits perfectly, some are fancier than others, and none changes the fact that you die and your back in the game 5 seconds later. I still consider this far better than EnB, where your ship was never destroyed, it just got crippled. "So, you're telling me that this advanced alien species bent on wiping us out will just cripple my ship and leave me be, when destroying would rid them of a pesky pilot that could come back and kill them later? C'mon!"
May 23, 2006 drdoak007 link
WAIT!

you want to eject right before you explode, so that the one that killed your ship, can blow up your escape pod right after?

i dont see the benefit.

unless you want to float around like space junk... waiting for an eternity for some passerby to collect you... that's an idea... they collect you and hold you for randsom until your "bail" / "randsom" is paid.

NOW THAT'S AN IDEA WORTH CREATING ESCAPE PODS FOR!
May 24, 2006 Cunjo link
Here's one: the command couch and cockpit of the ship doubles as an escape pod, which once detached from the ship is magically beamed back to the home station.

Why is this not used for normal travel then, if it's possible?
Good question!
Shut up.
May 25, 2006 davejohn link
Well , in the early version of " Elite " the escape pod was a cargo container which could be picked up and traded as " Slaves" . Ok, that might cause offense to some these days , but I dont see why a similar system couldn't work in VO , with ransoms based on levels to be paid .

Clearly some sort of wander back home timeout for pods that weren't picked up would be needed. Either that or fly to the nearest station .... that would change things around a bit ...

Cheers

Ecka
May 25, 2006 jexkerome link
Let's add magical fairies to do the scape pod teleportation for us, and we're set!
May 25, 2006 richterm link
Why can't we steal an idea from the (rather silly) Arnold movie "The 6th Day"?

That is, the home station contains a cloning area with many "blanks". Pilots leave a DNA sample and part of the standard gear of the ship is a device that can take a snapshot of your current mind. When the ship degrades to a pre-set level, this snapshot is taken and transmitted back to the station. The cloning lab sends a verification signal and if the ship doesn't respond, assumes that it's been destroyed and loads the snapshot into a new clone. (which uses the DNA sample to convert the blank clone into the proper body)

IMHO, too many of the quantum theories rely on teks that themselves might may spaceships obsolete.

That, or VO could feature permadeath! <grin>
May 25, 2006 jexkerome link
Very similar to what Miharu uses in her RP stories, however, some neanderthals around here still think of clones at modern (i.e. Real Life) levels, and so are wary of "granting" a clone "full rights" even though in VO it's 2300 years into the future (go dig up the Lecter trial thread to see Smithers and Miguel Mouser at their most paleolithic).

Also, cloning this way could be used the same as teleportation, at least for people, though material goods would still have to be freighted around.

I still insist futuristic, magical faeries make it all possible.
May 25, 2006 A-Dawg link
I'm with Ecka and (suprisingly) Jex on this one. A magical string-pulling fairy rescues you when you die.
May 25, 2006 moldyman link
I hope the fairy doesn't bend down to tie his shoelaces

^--- ALlusion to a movie. Name it!