Forums » General
Unfortunately I'm not going to E3 this year. Instead I'm going to AX for 4 days ^____^ The reason I'm not going to E3 is bacuse of TGS and how it's always cancelled due to terrorist bombing.
Vlad> You can get tickets to E3 if you order the year before the Expo.
Vlad> You can get tickets to E3 if you order the year before the Expo.
Good to hear! I'm eagerly awaiting 3.2, and e3!
/me starts planning the 2005 merger of the German and Los Angeles E3 conferences =D
Hey DanMan, I know this isn't the best place for this msg, but I tried emailing you but your email address in your user info bounced back to me. Can you please update that? I wanted to tell you about your broken character.
Good luck at E3....don't let Redmond get to you - I still wanna see the Linux and OS X clients continue. I'd rather NOT see Vendetta for the X-Box.
Ugh... *shudders*
I know I have no say in this whatsoever, but publishers are going to push you towards a contract that either excludes Mac and Linux support altogether, or devalues Mac/GNU support to "if you have time". One thing that I'm sure that you know is that you NEVER have time. Please, please, please don't leave us out in the cold, Guild. I've seen it happen to too many independent developers once they get contracted to a publisher. "dropped in the interests of efficiency" is all too common in the Mac gamer's world. Vendetta, and the world it precedes is a game I love, and I don't want to lose it.
try to get one that leaves you to your work and lets you do your own thing while teh publisher feeds you cash. Then when vendetta goes gold the publisher eats a big chunk of your income. I dont know if that will be the least bit possible, but you never know.
And if i wash your cars or be hte office bitch for a week, can i got to E3 with you guys?
And if i wash your cars or be hte office bitch for a week, can i got to E3 with you guys?
Dude, I SO called Office Bitch two months ago.
i called it in december when discussions about E3 and other placs where they could show off Vendetta. Then they told me to clean the carpets, but i dont wanna wipe out whole, highly advanced civilizations.
"Mirror mirror on the wall, who's the bitchiest of them all?" Ooo!!! Ooo!!! Can I be the gofer? Please??? :P
Uh, no. I called it back in 2.8.3. You came in 3.1.1. No contest.
OH OH!!! Go for a company that mainly supports macs!! (coughambrosiecoughsoftwarecough)
2.8.3 was NOT 2 months ago, therefore your call call goes uncounted because you cant keep your dates straight...
Hey, did I ever say I only called it once? Nooo. Gimme back that vacuum cleaner!
nor was 3.1.1... baka Urza
On second thought, I now wouldn't mind seeing Vendetta on the X-Box...as long as it's the Linux client. :p
http://www.xboxhacker.net/forums/index.php?act=ST&f=12&t=10520
http://www.xboxhacker.net/forums/index.php?act=ST&f=12&t=10520
Ah...
Ah...
Ahhh...
http://d192-141.uoregon.edu/forum/ddsbf.jpg
AAAUUGGHHHCHOOO!!!
Ah...
Ahhh...
http://d192-141.uoregon.edu/forum/ddsbf.jpg
AAAUUGGHHHCHOOO!!!
Mac & Linux support:
The multiplatform "thing" has been part of our deal from day one, we won't give it up easily. Mac and Linux people have been adamant in their support for us, and it is our intention to bring a cool game to all three platforms. I understand the Bungie bitterness from a lot of Mac gamers, and I would rather not contribute to that :).
From a more business-oriented standpoint, I quite seriously believe that Mac and Linux are both viable markets for games, especially of the high-tech online sort. Plus, at this point, maintaining three platforms isn't that big of a deal, and doesn't soak up much time. We've already spent all the time in working out the big platform-specific issues, so in terms of a publisher's concerns over "steamlining" the development process.. dropping Mac/Linux wouldn't really make us any more efficient, at this point. We've already streamlined things pretty well, the way we are, and I will explain this to any publisher who has interest in our product.
Even with all of this, however, there is the possibility that a publisher will be unmoved or uninterested in these explanations, and remain very specific about requiring a single target platform. Maybe for marketing reasons (a-la Halo), maybe for support reasons, I don't know.
We're a tiny company, funded personally by me, on a shoestring. I'm going broke. My responsibility, first and foremost, is to the people whose salaries I pay, who have wives and houses and bills and lives of their own. I do not have the luxury of being uncompromising. I will push as hard as I can to make the game we want to make, which is also the game we genuinely believe people will want to play. But, if the only way we can keep the company above water is to turn the game into Dance Dance Space Bass Fishing 2004, I won't be happy about it, but I'll do what I have to.
This won't be decided tomorrow, or next week, or even next month at E3, necessarily. At this point, we still have a number of options, all of which are being explored. We have some time left, we'll try and find the best option available.
Worst comes to worst, there's the possibility of charging for the game while it's still in a "test" state. This is not something that I'd like to do. Even aside from the general ill feeling from considering charging for something unpolished and unfinished, I have concerns about whether the game will even be fun enough to maintain the userbase required to keep us afloat.
So, there you go. We'll do the best we can, by now you have a pretty good idea of what we *want* to do. Hopefully it'll come to fruition and we'll have the opportunity to bring this game to market the way it should be.
The multiplatform "thing" has been part of our deal from day one, we won't give it up easily. Mac and Linux people have been adamant in their support for us, and it is our intention to bring a cool game to all three platforms. I understand the Bungie bitterness from a lot of Mac gamers, and I would rather not contribute to that :).
From a more business-oriented standpoint, I quite seriously believe that Mac and Linux are both viable markets for games, especially of the high-tech online sort. Plus, at this point, maintaining three platforms isn't that big of a deal, and doesn't soak up much time. We've already spent all the time in working out the big platform-specific issues, so in terms of a publisher's concerns over "steamlining" the development process.. dropping Mac/Linux wouldn't really make us any more efficient, at this point. We've already streamlined things pretty well, the way we are, and I will explain this to any publisher who has interest in our product.
Even with all of this, however, there is the possibility that a publisher will be unmoved or uninterested in these explanations, and remain very specific about requiring a single target platform. Maybe for marketing reasons (a-la Halo), maybe for support reasons, I don't know.
We're a tiny company, funded personally by me, on a shoestring. I'm going broke. My responsibility, first and foremost, is to the people whose salaries I pay, who have wives and houses and bills and lives of their own. I do not have the luxury of being uncompromising. I will push as hard as I can to make the game we want to make, which is also the game we genuinely believe people will want to play. But, if the only way we can keep the company above water is to turn the game into Dance Dance Space Bass Fishing 2004, I won't be happy about it, but I'll do what I have to.
This won't be decided tomorrow, or next week, or even next month at E3, necessarily. At this point, we still have a number of options, all of which are being explored. We have some time left, we'll try and find the best option available.
Worst comes to worst, there's the possibility of charging for the game while it's still in a "test" state. This is not something that I'd like to do. Even aside from the general ill feeling from considering charging for something unpolished and unfinished, I have concerns about whether the game will even be fun enough to maintain the userbase required to keep us afloat.
So, there you go. We'll do the best we can, by now you have a pretty good idea of what we *want* to do. Hopefully it'll come to fruition and we'll have the opportunity to bring this game to market the way it should be.
Everyone click the 1cm long and .5 cm high button that is white!!! It also has the letters:
-P-a-y-P-a-l-
-D-o-n-a-t-e-
On the white box!!
-P-a-y-P-a-l-
-D-o-n-a-t-e-
On the white box!!