Forums » General
This is Vendetta version 1.2.1
Changes from 1.2.0.2:
- Radar blips are properly sized
- Fixed some client crashes
- Fixed trader NPCs
- Fixed bug with not being able to turn off shaders in MacOS
- Sell list in station updates when prices change
- Fixed mining tutorial
- Fixed miscolored glow effect in OpenGL mode
- Added numeric keypad support in Linux
- New /duel rating command shows your duel rating, other
players' duel ratings, and the number of points you stand
to gain or lose by dueling that player.
- Revised duel drawing rules - if you kill one another
within a five-second window, it is a draw
- /duel abort does not record the duel nor modify any
ratings; outside interference from a third party also
results in an abort
- Duel ratings are visibile in the character info panel
- Fixed problem with Behemoth ship scraping or getting stuck
in launch bays
- Mac fullscreen fix when clicking along the top of the
screen
- Many weapon changes
- Prometheus and Centurion changes
- Fixed problem with not being able to lose faction by
killing trader NPCs
- Zoom button in nav menu properly underlines the Z shortcut
key
Changes from 1.2.0.2:
- Radar blips are properly sized
- Fixed some client crashes
- Fixed trader NPCs
- Fixed bug with not being able to turn off shaders in MacOS
- Sell list in station updates when prices change
- Fixed mining tutorial
- Fixed miscolored glow effect in OpenGL mode
- Added numeric keypad support in Linux
- New /duel rating command shows your duel rating, other
players' duel ratings, and the number of points you stand
to gain or lose by dueling that player.
- Revised duel drawing rules - if you kill one another
within a five-second window, it is a draw
- /duel abort does not record the duel nor modify any
ratings; outside interference from a third party also
results in an abort
- Duel ratings are visibile in the character info panel
- Fixed problem with Behemoth ship scraping or getting stuck
in launch bays
- Mac fullscreen fix when clicking along the top of the
screen
- Many weapon changes
- Prometheus and Centurion changes
- Fixed problem with not being able to lose faction by
killing trader NPCs
- Zoom button in nav menu properly underlines the Z shortcut
key
Sorry everyone, had to pull the cap ship. It exposed a server bug which somewhat broke the server in general. We'll put it back in (easy for us to do without updating, a simple command) once we've looked into the server bug a little more, and are sure it isn't going to effect anything.
Devs, go to sleep, I was on at 5:20AM EST and incarnate was saying something on 100, that means he NEVER went to bed. Guy's go get some sleep, you deserv it. Nice update!
Im with Mac, get some sleep, nice flares btw =D
another question, how many players are in the US at the moment? for a MMORG I'm not quite sure we need to have the devs do this stuff at a time which is night to them. :-)
Maybe they prefer working nights. Easier to avoid that nasty yellow daystar thingy. But yeah, if they would prefer doing it during the day, I don't see why couldn't. It's what, 3 seconds of downtime (if that).
But anyway, when are y'all gonna run that command to put the cap ship back in? I'm trying to get vacation time at work for this week! ;-)
But anyway, when are y'all gonna run that command to put the cap ship back in? I'm trying to get vacation time at work for this week! ;-)
Beolach writes:
> But anyway, when are y'all gonna run that command to put the cap
> ship back in? I'm trying to get vacation time at work for this
> week! ;-)
that's the spirit. :-)
> But anyway, when are y'all gonna run that command to put the cap
> ship back in? I'm trying to get vacation time at work for this
> week! ;-)
that's the spirit. :-)
Oh, server bugs. Well, I enjoy these updates to help out/see the bugs that are associated. But now that you all are willing to do it this late, I've been missing them all. Lucky Europeans now....
I could stay here for spring break and entirely play VO for a whole week, but I decided thats bordering upon being an Evercrack freak. Besides, I would only make 10M more and fiddle around.
I could stay here for spring break and entirely play VO for a whole week, but I decided thats bordering upon being an Evercrack freak. Besides, I would only make 10M more and fiddle around.
I'm not fussed. I saw the capital ship and it made me go O.O and then proceeded to blow me up a couple of times.
And we now have usable flares :D.
Devs. Go get some sleep.
And we now have usable flares :D.
Devs. Go get some sleep.
anybody got the information on the changes within the rockets and energyspeeds?
PS: somebody should think about putting the link to the wikithingy in the faq... I constantly loose it :(
PS: somebody should think about putting the link to the wikithingy in the faq... I constantly loose it :(
disappointed, you fixed rocket ramming, then made them go faster, so the area in which they are undodgable became larger. The prom is still uber, and you slowed down its only competition, the rev c. Also managed to nerf rails quite nicely somehow.
Ahhhh. If I had only stayed up 4 more hours I could have seen the cap ship....
Oh no! What did you do to the Rev C? Is it really SLOWER, tramshed?
Now I HAVE to get online tonight after work and see what is happening. And get some sunflares. And see what the fuss is about.
Oh no! What did you do to the Rev C? Is it really SLOWER, tramshed?
Now I HAVE to get online tonight after work and see what is happening. And get some sunflares. And see what the fuss is about.
The Rev C still is a good ship. How ever they really nerfed the flaches, you can hardly use them in a fight now. Oh wait silly me they never got fixed. :|
Edit: Heh, me and my bad speeling. ;)
Edit: Heh, me and my bad speeling. ;)
(Disclaimer: I am an overly excited VO player and remain ever anxious to understand when updates and such are due, this does not mean that I expect or demand anything, I just like to find out new info)
1.) That aside, I was wondering how serious the cap ship bug was/is? is this something that is slated to be fixed for next weeks update (assuming there is one) or is this something that looks like it could be weeded out and come out in more of a patch?
2.) Have the devs said what they modified on the ships/weps? Is there a way to look it up short of going through the wiki and comparing all of the stats against the game?
3.) Do the devs have any Idea when the next "In progress" update will arrive? (I love to read that stuff)
Again, no demands, just wonderin, I stand behind what you've done 100% and have 0 complaints, I know you guys are busting your butts. (why else would you update the system at like 3 in the morning?) Thanks for your hard work.
1.) That aside, I was wondering how serious the cap ship bug was/is? is this something that is slated to be fixed for next weeks update (assuming there is one) or is this something that looks like it could be weeded out and come out in more of a patch?
2.) Have the devs said what they modified on the ships/weps? Is there a way to look it up short of going through the wiki and comparing all of the stats against the game?
3.) Do the devs have any Idea when the next "In progress" update will arrive? (I love to read that stuff)
Again, no demands, just wonderin, I stand behind what you've done 100% and have 0 complaints, I know you guys are busting your butts. (why else would you update the system at like 3 in the morning?) Thanks for your hard work.
Re: Dark_Phoenix
1.) Incarnate said "We'll put it back in (easy for us to do without updating, a simple command) once we've looked into the server bug a little more, and are sure it isn't going to effect anything." So it won't need a full update/patch to fix, and I at least am hopeful that we'll see it before the week's out.
1.) Incarnate said "We'll put it back in (easy for us to do without updating, a simple command) once we've looked into the server bug a little more, and are sure it isn't going to effect anything." So it won't need a full update/patch to fix, and I at least am hopeful that we'll see it before the week's out.
@Rene. did you know the link to the wiki is the 1st on the list on the community site page?
The wiki has updated Centurion and Prometheus stats, and the first three of the weapons on the weapons table.
http://www.vo-gate.com/mediawiki/
http://www.vo-gate.com/mediawiki/
sarahanne: nope...
I presumed it was the devwiki from which we heard so much detailing all the future works and changes.
And that lemming was just so friendly to be a moderator on it for if the devs were to hard pressed.
but now I know and I won't have to search this long :D
EDIT: are'nt the centurions a little bit out of whack with a normal centurion being around 5000 and the factionspecials around 3000?
I presumed it was the devwiki from which we heard so much detailing all the future works and changes.
And that lemming was just so friendly to be a moderator on it for if the devs were to hard pressed.
but now I know and I won't have to search this long :D
EDIT: are'nt the centurions a little bit out of whack with a normal centurion being around 5000 and the factionspecials around 3000?
Anything -interesting- new in 1.2.1.1?
Faster flares... that's about it.