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Yeah, for a peak of maybe 100 concurrent users. That's about 77 sectors per user, at peak times. Change the system size to 8x8 sectors, and you've got a much nicer 19 sectors per user.
If Vendetta had lots of NPCs roaming around, *maybe* it wouldn't feel so empty. Until then, I think 16x16 sectors per system is way too big.
If Vendetta had lots of NPCs roaming around, *maybe* it wouldn't feel so empty. Until then, I think 16x16 sectors per system is way too big.
There, I've written my piece on IGN. Hopefully this direct link works.
http://rr.pc.ign.com/rr/688139/020/020540.html
http://rr.pc.ign.com/rr/688139/020/020540.html
Wow
Wylfling that was awesome. Keep up the good work.
Wylfling that was awesome. Keep up the good work.
Aye, Excellently written and spot on.
The current universe size is perfect. IMHO.
<<<
The Bottom Line If you prefer pulp sci-fi novels to The Lord of the Rings, Vendetta Online is the MMORPG you’ve been waiting for. And unlike many Windows-first MMORPGs, this one puts Mac, Linux, and Windows players on a level playing field.
>>>
How long did he play it, and how many times did i shoot him?...=D (if i did, i take every shot back...)
The Bottom Line If you prefer pulp sci-fi novels to The Lord of the Rings, Vendetta Online is the MMORPG you’ve been waiting for. And unlike many Windows-first MMORPGs, this one puts Mac, Linux, and Windows players on a level playing field.
>>>
How long did he play it, and how many times did i shoot him?...=D (if i did, i take every shot back...)
keep logical
problem isn't the sector number
we all use same way (sectors). station => wormhole => station
problem isn't the sector number
we all use same way (sectors). station => wormhole => station
Agreed. Many of the sectors are never used by anyone. We'd have to reduce the number of stations and wormholes to concentrate the players in a smaller area.
I'd rather the devs keep doing what they're doing.
I'd rather the devs keep doing what they're doing.