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Reviews!

«12
Jan 26, 2005 Tyrdium link
Yeah, for a peak of maybe 100 concurrent users. That's about 77 sectors per user, at peak times. Change the system size to 8x8 sectors, and you've got a much nicer 19 sectors per user.

If Vendetta had lots of NPCs roaming around, *maybe* it wouldn't feel so empty. Until then, I think 16x16 sectors per system is way too big.
Jan 26, 2005 wylfing link
There, I've written my piece on IGN. Hopefully this direct link works.

http://rr.pc.ign.com/rr/688139/020/020540.html
Jan 26, 2005 Martin.mac.au link
Wow

Wylfling that was awesome. Keep up the good work.
Jan 26, 2005 Shapenaji link
Aye, Excellently written and spot on.
Jan 26, 2005 RelayeR link
The current universe size is perfect. IMHO.
Jan 27, 2005 sarahanne link
Jan 27, 2005 yodaofborg link
<<<

The Bottom Line If you prefer pulp sci-fi novels to The Lord of the Rings, Vendetta Online is the MMORPG you’ve been waiting for. And unlike many Windows-first MMORPGs, this one puts Mac, Linux, and Windows players on a level playing field.

>>>

How long did he play it, and how many times did i shoot him?...=D (if i did, i take every shot back...)
Jan 27, 2005 Nya13 link
keep logical

problem isn't the sector number

we all use same way (sectors). station => wormhole => station
Jan 27, 2005 Forum Moderator link
Agreed. Many of the sectors are never used by anyone. We'd have to reduce the number of stations and wormholes to concentrate the players in a smaller area.

I'd rather the devs keep doing what they're doing.