Forums » General

PvP etiquette

Dec 21, 2004 cajal link
Recently I was on the CTC route trying to intercept stolen cargo and came across two (very familiar) serco and an Itani (my nation) within 500m of the wormhole. Neuts were flying so I jumped in the fray (testing out the post-patch valks). Serco disengaged, I headed for 3000m, and suddenly the serco are reprimanding me for being 'Cheap', etc. Turns out it was supposed to be 1v1 (guess the other serco was watching) and I intruded. My problem here is twofold:

1) I consider any action on the CTC route fair game if there's a convoy out there. This seems reasonable. Take your duels away from the WH if you don't want to be attacked.

2) While I acknowledge the honor and etiquette in 1v1 dueling, I think it should occur in empty sectors or at least away from WHs. Any kind of prohibition on 'ganging up' is silly (especially when you have as many PKs as these two infamous serco). Should you be jumped by 3 members of the enemy nation enroute to sedina, tough cookies. You'd better run or fight hard, but don't expect only one to fight you while the others watch.

And I'm sure others feel differently:
Dec 21, 2004 ctishman link
This is resurrected from rules I originally wrote a year or more ago, lost, found again and have updated for the latest version. These are considered guidelines for honorable dueling.

-=Setting the Stage=-
Duels are to take place in an unmonitored sector, free from the presence of a station or wormhole, bots of any kind and other duelists.

A duel involves three players: The two contestants and a referee. The referee should be a player both duelists trust with their lives, their reputations and their money, as all three will be in his hands. The referee should strive to maintain a distance of at least 500m, but no more than 1500m from the contestants at all times. The referee must be absolutely neutral, as his reputation rests upon it. It is also best if the referee is of a different nation and of a higher level than either participant, or is a guide or developer. The referee and both participants MUST KNOW THE RULES.

Load-out is to be arranged before the duel begins. Generally, unguided weapons are the rule, and homing weapons or mines the exception, and only used as ratified specifically by the referee and both participants.

The referee is the only one who may start a duel. The referee may only start the duel once the duelists have reached a distance of 1000m from each other, and each has sent a message in clear words they are ready. A player messaging that they are "Ready" will be taken to mean the following-

1) That they have accepted and will comply with the terms of the duel and all of the rules of engagement in this document.

2) That they agree to accept the consequences of loss or spoils of victory.

3) That they are prepared to fight, and await the referee's signal to begin.

-=Spectators and Betting=-
Spectators are permitted, so long as they do not interrupt or disturb the duelists in any way, and try to maintain a distance of at least 1000m from the combatants at all times. If a spectator should attack either a participant or the referee, they are to be immediately destroyed or chased away by all in the sector able to do so. The duel is considered void.

If a reward is agreed upon for the duel's victor, the prize is given to the referee before the duel begins, and disbursed to the winner at the duel's end. If the duel is voided, the prize is refunded to the participants. Reason #1 to be damn sure you can trust your referee.

Any unofficial wagers between players are to be worked out before the duel begins, and the referee is to have no part in the betting, nor involvement in unofficial wagers of any kind.

-=The Duel Itself=-
Once a duel has begun, the referee may not interrupt it for any reason other than a rule violation. A duelist may interrupt it by messaging "HOLD" on a public or sector channel, but he does so solely at his own peril. Once the participants are prepared to resume, they return to a distance of 1000m, report readiness and the referee gives the order to continue. Each duelist may stop the duel only once, and beyond this, all orders to hold are to be ignored.

-=Ending The Duel=-
When a participant dies, the duel is over, and the surviving player is declared the winner by the referee. If both players die nearly simultaneously by each others' weapons, a victor may be decided by the referee and the referee only, or he may name it a draw, with no victor.

If a participant leaves the sector, logs off or self-destructs the duel is over, and the referee declares the remaining player the winner. If both players leave the sector, log off or self-destruct simultaneously, the duel is considered a draw, with no victor.

If a participant is destroyed while a hold is in place, the duel is considered void.

If a participant violates a load-out agreement, the duel is immediately halted, and the violating participant is asked to modify their load-out to comply with the ratified rule. If they will not do so, they will be asked to forfeit the duel. If they will not forfeit, they are to be killed or driven away, and in any case, the duel is considered void.

If the referee dies or leaves the sector, the duel is put to an immediate halt, as any kills without a referee present are void.

If the referee attacks a participant or interferes with a duel, that duel is void, and the word of the referee regarding that duel is considered void. Unless he has a good explanation, his reputation may be permanently damaged by such an incident.

Should a dispute arise over victory in a duel, a single player's word is worth nothing, unless corroborated by the word of the referee. Reason #2 why it is vital that both participants be able to trust their referee.
Dec 21, 2004 Starfisher link
Youd've been called cheap for flying a Valk, for using whatever weapons you were using, or any number of things.

The best you can do is ignore it. They were in a dangerous place.
Dec 22, 2004 InsanePilot link
In a battle its meant to kill the enemy as quickly and as efficient as possible without taking to much damage yourself.

In a war I dont wait t'ill my comrad is killed before I can engage you, instead I will come right over and hunt you down.

The only way I will respect you if you're dueling in a remote sector, and away from wormholes.

Ctc transports are meant to promote group battles, and thus getting teamed are tripple teamed is just the way life is in space.
Dec 22, 2004 NoAddedSugar link
uhm... this is addressed to me, I think.

Never mind, cajal. You told me that you could not know that this was a fair 1vs 1 in sector chat.
You told me that you thought it was ctc related in sector chat.
I am fine with that. Do not bother. My answer ("uhm... ok then") did not reach you, because you warped away.

I hope we will meet again and fight (or not :)) in honor.
But be sure: I am not angry in any case about you.

cu.
Dec 22, 2004 Forum Moderator link
Thanks NoAddedSugar

[locked]