Forums » General

The best interceptor is a.. Slower interceptor?

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Dec 21, 2004 Shapenaji link
so, like everyone else, trying out the new fair. And the first one I try is my beloved corvus vulturius. And DAMN can it move, for about 6 seconds, and that's with a heavy battery. On an FC you get 3 secs. This means, you do not have the energy to both catch someone and kill them.

Ok, so this won't work anymore as my pirating ship of choice, not a prob, it does make a very good sector defense ship.

I look around a bit... and then there's the cent mk III. An interceptor that truly cannot be intercepted by anything or anyone (including the corvus vulture, since if you do the math, the time they will spend in close proximity, starting at a relatively small 500 m, is not exactly enough to warrant a cigarette and breakfast the next morning), has infiniturbo, and hits 240 m/s... I mean, DAMN. I mount a gauss mk II, and while I feel considerably less fearsome, I can catch ANYTHING.

What's up with this? all the Fighter ships are only good for single system fighting. Since they HAVE to carry heavy batteries,
the wh forms an insurmountable barrier for anyone but traders... but maybe this is a good idea, haven't pirated much yet.
Dec 21, 2004 Chao link
Oh yes, this. Expect to see me in an Orion Centurion a lot. I'm gonna make those Valk (Itani and Serco altogether) pirates think about choosing another ship.

Or not. I could hardly figure out the controls after being away over a week :D
Dec 21, 2004 Forum Moderator link
As most who frequent Sedina know, I have loved the Centurion III and fly it against anything - usually losing eventually because I abandon my hit-and-run tactics for more conventional combat. I can tell you that the new Centurion, while faster and harder to hit, will take a great deal of pilot skill to become dangerous in 1:1 combat. 2:1 combat is likely to be a whole other story. I like the idea of a wolfpack taking down prey. More opportunities for team play.
Dec 21, 2004 Spider link
yes, the cent is cool. however, I still withold that the mkII and mkIII can carry -FAR- too much cargo for their size and usability.

I can now go into Itani space and kill the transport in Divina M14 with the strikeforce lost behind me, because I outwarped them, with that little mkIII ship. Thats... bad.
Dec 21, 2004 AttackYak link
well, the thing is, that while a cent will certainly have a bit of a tough time against a vulture. No one will FLY a vulture, since they can't make it to where they need to go.

the ability for the cent to run a fast charge, and get all of its benefits, makes any heavy drain ship unplayable.

I would also love to see wolfpacks, except that I would rather not see them composed of a single type of ship.

(btw warthog doesn't seem too bad, its slow drain lets it move around the galaxy quite well)
Dec 22, 2004 roguelazer link
Yeah, I can't think of any reason for a ship to have infiniboost over 200m/s.
Dec 22, 2004 ananzi link
so basically what you are all saying is that we need to stockpile centurion mkiiis right now before the next update?
Dec 22, 2004 Starfisher link
That in itself might be a bit of a problem. Right now CTC is meaningless because people can stockpile the Neut3. I can buy several hundred CentIIIs right now... Other than make selecting a shipt an impossible pain in the ass, what's to stop me?
Dec 22, 2004 Phaserlight link
I heard a rumor that the Corvus Vulturius can now go 75 m/s without boost... can anyone confirm this?
Dec 22, 2004 Spider link
its true. With a topspeed of 245m/s. and a energydrain of 90. Makes it slower to get anywhere with a corvus vulturis than -any- other ship. :(
Dec 22, 2004 Ghost link
Dont get me wrong, I love the new cent as well. But now all I see flying around are centurians. Occasionally i'll see a valk or a prom, rarely a hog, and still havent seen one vulture since patch. Maybe this new uber-cent is a bad thing because so many people will be using them. There's not as much variety, just a bunch of cents.
Dec 22, 2004 Starfisher link
Everyone needs to take a step back and remember why infini-boost was put in in the first place. Remember, alpha people? How we complained about how long it took to get from place to place with the good ol' med/fc combo?

I say have 200m/s be the absolute top limit on infini-boost speed. Let ships go over it - but give them a toggle that would allow a player to cap the turbo speed at 200m/s, thereby allowing infini-boost and less painful travel betwixt systems.

Otherwise everyone is always going to fly the ship that can get from system to system the quickest, as evidenced by the recent switch from vults to cents. Who wants to fly a ship that requires him to mount a heavy battery and recharge several times every sector when he can just hit the turbo lock and go?
Dec 22, 2004 softy2 link
A lot of people are flying cents because they are suddenly "new" again, and people wanted to test them. I've flew some, and fought with a lot of them last night. I've noticed several things :

(a) The IBG. THis thing is now a killer in close range combat. With 2 neut3 it outturns basicallly anything, and I can do shots I can never do in a valk even with a pre-nerfed neut3. And I said, oh, i think this is going to be the uber-ship. But then after a while, I realized that it has its very *serious* problems. The top speed of 55 means that people are always running rings around you (even if you can outturn them), and a faster ship essentially holds the initiative over the IBG all the time. This means you are always reacting in an IBG. It is also very short-legged, with a turbo drain of 70/s, it has limited use as a multi-ship fighter. Still, a sweet sweet ship to fly and hard to hit as hell.

(b) Cent MkIII : Ok. This thing rocks with a Gauss. It does not turn as fast, but it is small, hard to hit, pretty fast and infiniteboost. THe Gauss means that it does not need to line up the target as much, alleviating its sluggishness somewhat. I fought with a bunch of em in an IBG last night, and I think they are 1-1 on the IBG (with my limited skills, a better pilot would do better methinks). Combined with the infiniteboost, it is probably a more useful ship.

(c) Valks : With the Neut3 being heavier, they are not as useful now, since their mass becomes 4200-4300kg with 3 neut3, which is just 200-300kg less than the SVG (its nemesis). And the Vult is still harder to hit, whilt the Valk is Fat as hell. I've fought with some Valks in an IBG, and I think if both pilots are equal, 1-1 the IBG holds the edge : it outturns the valk so easily. But probably time will tell. Still though, the Rune with its infiniteboost is going to be the most useful all-round fighter in the game.

I'll experiment with more fight combos tonight!

[Edit : I can't do math.]
Dec 22, 2004 yodaofborg link
Up close and personal, a fighters special.

Long range travel, a trade ships special.

And ships with a mix of the two.

The rune valk goes 210 no drain <-- no other ship should go more than this without drain. thats not to say ships that go 240 should not drain as fast as they are.

I agree with this, but I read Incarnates post and jumped in a prom, i can bot in it, chasing is impossible... its a big ass ship that needs more armour and also not really any turning nerfing when loaded full of weapons - he know this he wrote the backstory, but ever hear of too much too soon?

On a side note i tried the prom lots in alpha/beta/release and I know the differences between all... ...After this patch loading it with 2x gauss + 1 x plasdev it still seems to turn/strafe/accel a lil better since weight was introduced <-- initial turn rate beefing a lil is needed though.....

I think he knows this and is working on it... And i hope it is Soon not Soon(tm) also..
Dec 22, 2004 Apex link
every fight i've ever gotten into with a centurion has been *REALLY* short.

even with all it's benefits.. a well placed tri-neut stream tears it in half... they have incredibly weak armor. I'll play around with one some tonight, but I don't think it's my style.

(they roll like tornadoes though!!)
Dec 22, 2004 softy2 link
>every fight i've ever gotten into with a centurion has been *REALLY* short. even with all it's benefits.. a well placed tri-neut stream tears it in half... they have incredibly weak armor.

You haven't met an IBG yet ;). Actually you are right, the cent is fragile as hell. But that's a good thing, since it turns so fast and is so small. It cannot take any punishment, so trying to fly a cent like a Valk/SVG is suicide. But man I keep tellin' ya, that baby can turn.

[Edit]:

Besides, at 1k a pop. It's so much cheaper, which is great for a poor, underpaid, Itani Combat Pilot with no medical insurance.
Dec 22, 2004 Bobsin link
i rather like the cent mk3. i feel it's low armor is a good balance for it's agility. speaking of agility, i had a handful of fights agenst the IBG and some valks last night. and while i did loose most of them, i was able to keep them infront of me most of the time. i lost because i failed to line up the shots quick enough.

this is the first time i felt like i could take down a valk with a little more practice and gives me hope everytime i cross one's path. unlike before when i was afraid to engage them.
Dec 22, 2004 roguelazer link
I fly my rail n positron centurion without much difficulty.
Dec 24, 2004 AlienB link
I still say rip off Freelancer and use the Cruise engine concept.
Dec 24, 2004 UrsusArctus link
I have read these post on the ships and have one question. Did anyone think about prep for next patch. Maybe ?? Player controld Dockable cap ship and its warp capabilities? Hmmmm....... "It could happen" Dev's are tricky you know.. Nah then we would have to figure out how to get one from one of the nations and that would be just toooooooooo hard...