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FAQ 2.0

Dec 16, 2004 sarahanne link
Vendetta FAQ

<<<< MOVING ABOUT THE UNIVERSE>>>>
HOW DO I DOCK?
HOW DO I JUMP/WARP?
WHAT IS THE BLUE BAR AT THE BOTTOM OF MY SCREEN SHOWING?
HELP I’M UNABLE TO JUMP!
WHY DO I HAVE TO GET TO 3000m?
WHAT IS AN ION STORM AND WHY DO I KEEP ENDING UP IN THEM?
HOW DO YOU KNOW IF YOU ARE IN A STORM?
HOW DO YOU AVOID STORMS AND STAY SAFE WHEN IN A STORM?
HELP I’M UNABLE TO JUMP OUT OF A STORM!
HOW DO I BACKUP/FLY BACKWARDS?
HOW DO I AVOID GETTING SHOT?
HOW DO I PICK UP CARGO?
HOW DO I KNOW WHAT THE CARGO IS?
HOW DO I DROP CARGO?

<<<<ECONOMY >>>>
HOW DO I MAKE/GET MONEY?
WHERE SHOULD I SET MY HOME STATION?
WHAT DO STATIONS REALLY WANT TO TRADE?
WHAT STATIONS ARE BUYING <X>?
WHAT STATIONS ARE SELLING <X>?
WHERE DO I GET <X> SHIP OR EQUIPMENT?
HOW DOES THE ECONOMY WORK?

<<<<COMBAT>>>>
IS PVP ALLOWED?
HOW DO I DUEL A MEMBER OF MY OWN FACTION?
HOW DO I SHOOT OTHER SHIPS?
HOW DO I JOIN/FORM A GROUP?
HOW DO I DO THE BEGINNER COMBAT MISSION?
HOW DO I DO THE ADVANCED COMBAT MISSION?

<<<< EQUIPMENT AND SHIPS>>>>
WHAT NATION/SHIP/WEAPON IS BEST?
HOW/WHEN DO I GET <X> WEAPON/SHIP?
HOW DO I BUY AND EQUIP NEW EQUIPMENT?
HOW DO I ADD NEW EQUIPMENT?
HOW DO I SWAP EQUIPMENT?
WHAT IS THE BLACKMARKET AND WHERE DO I FIND IT?
HOW DO I GET MORE MISSILES FOR MY LAUNCHER?
HOW DO I REPAIR MY SHIP?
HOW DOES THE MASS OF MY SHIP CHANGE HOW IT FLIES?

<<<< LICENSES AND EXPERIENCE>>>>>
HOW DO I GET EXPERIENCE/SKILL POINTS?
WHERE CAN I GET A MISSION?
WHAT DOES 0/0/0/0/0 MEAN?
WHAT DOES LICENSE REQUIREMENTS MEAN?
HOW DO I LEVEL UP?
HOW MUCH XP DO I NEED?
HOW DO I FIND OUT MY CHARACTER INFO?

<<<<MISSIONS>>>>>
HOW DO I TAKE A MISSION?
HOW DO I FIND OUT INFORMATION ABOUT MY ACTIVE MISSION?
HOW DO I ABORT A MISSION?
HOW DO I DO THE PROSPECTING MISSION?
WHERE CAN I FIND <X> ORE?
WHERE DO I FIND EASY BOTS?
HOW DO I KNOW HOW MUCH TIME HAS PASSED SINCE I STARTED A MISSION (TIMED TRADE MISSIONS)?
HOW DO I DO THE CEO ESPIONAGE MISSION?
WHERE DO I FIND SCRAP METAL?
HOW DO YOU MINE ORE?

<<<<CHAT>>>>
HOW DO I CHAT WITH PEOPLE?
HOW DO I SEND A PRIVATE MESSAGE?
HOW DO I SWITCH CHAT TABS?
HOW DO I HAIL A PLAYER?
HOW DO I CHAT WITH OTHER PLAYERS IN THE SECTOR?
WHAT ARE THE CHANNELS?

<<<<C APTURE THE CARGO>>>>
WHAT IS CtC?
HOW CAN I KNOW WHEN A CtC CONVOY IS TAKING PLACE?
WHAT ARE THE CONVOY ROUTES?
WHERE DO I DELIVER PURIFIED XITHRICITE CARGO I HAVE CAPTURED?
I’M UIT. HOW DO I FIT IN TO CtC?
HOW OFTEN DO CtC CONVOYS LEAVE?
HOW DO I READ THE CARGO CATPURE PAGE ON THE WEBSITE?
IS THERE A MINIMUM LEVEL REQUIRED IN ORDER TO PARTICIPATE IN CtC?

<<<<MISC>>>>
DOES PIRATING WORK IN THIS GAME?
WHY DOES THE FIRST SHIP LOOK LIKE A BUS?
CAN YOU LAND ON PLANETS?
WHAT HAPPENS WHEN YOU REACH THE EDGE OF THE SECTOR?

<<<< MOVING ABOUT THE UNIVERSE>>>>

HOW DO I DOCK?
1) Look for the S on the HUD and fly toward that.
2) When you get to the station look for the docking bay indicated by the blue triangles at the entrance.
3) Slowly approach the bay and when you are in the opening you will be given the command to dock
4) “Press the activate key” to dock

The dock thing with the solid blue force field is NOT the dock you enter to get into the station. It is the dock you come out of the station, NOT the dock you get into the station

HOW DO I JUMP/WARP?
There are 2 different types of jumps, in system jumps and out of system warps

In system jumps
These jumps are made between sectors and require 3000m of distance between your ship and any large gravitational object in the area. At the bottom of your HUD you will see a distance readout that will turn blue when you are at a safe jumping distance. Please be aware that other ships in the area won’t affect your 3000m requirements
1) Go to the Navigation map (“n” for most players).
2) Click on the sector you wish to jump into
3) When you are at 3000m select “Jump”.
4) If you are not at 3000m close the nav map and fly your ship to a spot that has 3000m of clearance.
5) You can then press the “activate key” to complete the jump

Out of System warps
These warps are made between systems and require a wormhole and a fully charged battery. In the 'sector' section of the navigation screen, find a square with a swirly blue circle. The swirly blue circle is the symbol that indicates there is a wormhole in that sector

1) Go to the Navigation map (“n” for most players).
2) Click on the Universe Map to show the different systems.
3) Click on the system you wish to jump into.
4) Select “zoom to system”
5) Click on the sector you want to go to in the new system. The Navigation computer will automatically enter the wormhole sequence you will have to follow to reach the selected system. This will be marked for you as a moving green line on the map.
6) Jump to a sector with the proper wormhole.
7) Fly to the wormhole in the sector. The wormhole appears as crosshairs on the HUD. Under the crosshairs is a distance indicator that shows how close you are to the wormhole jump area.
8) Once you enter the warp area you will be told to press the “activate key” to complete the warp. You must have a full battery in order to complete the warp. You will be reminded if you try to warp on a discharged battery.

WHAT IS THE BLUE BAR AT THE BOTTOM OF MY SCREEN SHOWING?
The bar at the bottom on the screen is a visual representation of the location of large objects around your ship. Think of a large bubble surrounding your ship. The bar shows the diameter of that bubble. When the diameter is at least 3000m it is safe for you ship to jump.

HELP I’M UNABLE TO JUMP!
There are three things to check if you are unable to jump.
1) Are you at least 3000m away from any gravitational objects? When you reach 3000m you should have a message near the bottom of your HUD.
2) Have you selected a location to jump to? Check you navigation map to see if you have a new sector selected. You should see a flashing green line pointing to the sector you want to jump into. If there is not another sector selected check to see if you’ve already jumped into the desired sector.
3) You are in an ion storm and have to reach the storm exit before you can jump out of the sector.

WHY DO I HAVE TO GET TO 3000m?
According to the Vendetta back story you need to be at least 3000m away from all large objects. Flying towards a dark area is usually a good idea but sometimes you will need to make several course adjustments. Remember dark asteroids blend into the background of space so what appears to be empty space may actually contain asteroids.

WHAT IS AN ION STORM AND WHY DO I KEEP ENDING UP IN THEM?
Ion storms are a daily hazard for all space pilots. These storms interfere with the normal operation of the engines. To jump out of a storm you must find the “storm exit” Indicated by a green “+” on your HUD.

HOW DO YOU KNOW IF YOU ARE IN A STORM?
Ion storms interfere with the jump computer and you will be notified when your ship is pulled into an ion storm. If no matter how much you fly around the meter thing reads a solid 0m you are either flying in circles around an asteroid, or you're in a storm! There will also be ions everywhere giving a rain-like effect.

HOW DO I AVOID STORMS AND STAY SAFE WHEN IN A STORM?
Ion storms usually last for only a few hours but they can be very deadly. These storms are favorite hangouts for pirates and rogue bots.

Some ways to stay alive when you are caught in a storm
1) Learn to bob and weave while flying.
2) Use turbo to get out of the storm are quickly as possible.
3) When you realize you are entering a storm prepare to orientate yourself to the storm exit (green plus on HUD) in a hurry.
4) Use the select nearest target key to alert you to approaching bots
5) Keep and eye on your radar for hostiles (red dots)

While using the Navigation computer to plot out your course is a great connivance, the standard jump path is the shortest distance between the two sectors. The risk of using the standard jump path is that you often jump across storms. Pilots may avoid some storms by using the more time consuming method of plotting a course of shorter jumps around active storms and asteroid belts.

HELP! I’M UNABLE TO JUMP OUT OF A STORM!
If you have reached the “storm exit” but are unable to leave the storm check is your navigation map. If the storm is in your final destination sector the navigation computer will not let you jump out of the sector. Selecting a new destination sector should correct this problem.

HOW DO I BACKUP/FLY BACKWARDS?
You can actually fight while backing up. You must be in "physics mode" (use the ‘ key to toggle modes) and decelerate (the s key on keyboard). This is generally called "backpedaling". You can't turbo in reverse. This maneuver is impossible in "arcade mode".

HOW DO I AVOID GETTING SHOT?
Use the strafe keys and roll keys to avoid getting hit. The default keys are “a&d” for left/right, “r&f” for up/down and “q&e” for left /right rolls

HOW DO I PICK UP CARGO?
Look for the purple dots on your radar screen. Fly over the green crates to automatically pick up the cargo. If you don’t have room in your cargo hold you will fly right thought the cargo

HOW DO I KNOW WHAT THE CARGO IS?
You can check out what is in a cargo crate before you pick it up if you select it using “b” to get more information. A description of the object you’ve selected should be on the right side of your HUD.

HOW DO I DROP CARGO?
Pressing ‘j’ to jettison the cargo works in space. You can select the cargo and how many crates you want to drop.

<<<<ECONOMY >>>>

HOW DO I MAKE/GET MONEY?
The major methods for making money are scavenging, trading and missions. However, you can also get credits from another player.

Scavenging
When a bot is destroyed it usually drops a bit of cargo. This cargo can be picked up by flying over the cargo container (green glowing box). Cargo can then be sold at stations to earn credits.

Trading
Vendetta has a dynamic economy that based on the laws of supply and demand. The various stations have different purposes and as a result they have the ability to provide and produce different goods. If you can deliver goods that station is unable to produce you can earn a profit on the trade.
Basic trade rules
1) Buy low, sell high. Learn what really is a good price for your cargo. Keep track of what you paid for the cargo and how much the station is willing to pay to buy it.
2) Know your customers. Mining stations produce plenty of ores but lack creature comforts. Research stations need technology and refined materials for their projects. Military stations use technology to create weapons and ships.
3) Don’t saturate the market. The rarer the item the more it is worth. Items that haven’t been sold to the station in a long time will have a higher price.

Missions
Trading missions give you a task to complete. The tasks range from delivering a single data pad to another station to finding special ore and bringing it back to the station. Successful completion of missions will give you credits and trading experience. It also opens up new types of mission on the mission tree.
When flying trade missions take advantage of extra cargo space to add items to sell for profit along the way.

Transferring credits between players.
/givemoney "<playername>"
both players (giver and receiver) need to be in the same sector

WHERE SHOULD I SET MY HOME STATION?
Your home station determines where you reenter the game if you are killed. The default settings allow you to repurchase your ship and equipment. However, if your home station doesn’t sell the equipment you won’t get it back! This means choose your home station carefully and make sure it sells the weapons and ships you want to use.

WHAT DO STATIONS REALLY WANT TO TRADE?
All stations will buy your cargo, however some stations will pay you more for your cargo than others. If the stations manufacture the cargo themselves you will get less for your cargo than at a station that doesn’t make that cargo Here are some generalizations about the needs of stations in Vendetta. Remember that the economy if dynamic so these are just observation not solid rules.

WHAT STATIONS ARE BUYING <X>?
1) Mining stations often want creature comforts (textiles, consumer electronics, luxury goods etc)
2) Manufacturing stations often want ores and some products (plastics, steel, wood, chemicals, dyes, etc)
3) Research stations often want some products and technology (iron cores, cooling system, microtech replicator, etc)
4) Military Barracks stations often want weapons components (targeting systems, cooling systems, etc) and other technology
Also check the NEWS SYSTEM for daily trade reports and ITEMS IN DEMAND postings.

WHAT STATIONS ARE SELLING <X>?
1) Mining stations often sell ores of varying quality.
2) Manufacturing stations often sell some products and some technology
3) Research stations often sell weapons components and high tech goods.
4) Military Barracks stations often sell better weapons and combat ships.

HOW DOES THE ECONOMY WORK?
The Vendetta economy is a dynamic economy. This mean that as items are sold to a station the demand and price will go down. If an item is constantly sold to a station the price will continue to drop. The longer a station goes without receiving an item the higher the price.

<<<<COMBAT>>>>
IS PVP ALLOWED?
YES!
However PvP is supposed to be consensual. Attacking pilots near stations is not allowed and will be severely reprimanded. Strike forces will be deployed to destroy aggressors in station monitored space. Be aware that killing pilots without consent may alter your faction standing. If your faction standing drops too low you will be labeled KOS (kill on Sight) and squadrons of bots will be deployed to attack and kill you if you enter that faction’s monitored space.

If a pilot wanders away from monitored space they are running the risk of being engaged in PvP. These pilots should be prepared to fight or flee any time they leave monitored space. Pilots are encouraged to form coveys or fly in groups for protection when traveling in unmonitored space.

HOW DO I DUEL A MEMBER OF MY OWN FACTION?
If you want to practice your PvP without having to find someone of a different faction you can request a duel. To duel you need to use the /duel command.

HOW DO I SHOOT OTHER SHIPS?
Select the ship you want to shoot by pressing ‘x’ to target the closest ship that is considered hostile (red dots), or use ‘b’ to target what your aiming reticule is pointing at (does not matter if it is hostile or friendly). Note that some players may actually be hostile and still show up as green on your radar, and will not be targeted when you press ‘x’.

HOW DO I JOIN/FORM A GROUP?
There are advantages to working in a group. First, groups have a special chat box just for their group so you can have secret discussions. Second, groupmembers are able to see the health of other members so you can help each other out. Third, groups have special missions they can take.

You can get help on how to create & join groups by typing “/group” by itself (without the quotes).

HOW DO I DO THE BEGINNER COMBAT MISSION?
The beginner combat mission is designed to help you build basic flying and combat skills. In this mission you are given a choice of bot to hunt down and kill. You will earn bonus XP for killing multiple bots in a row. The more bots you kill in a row the greater the bonuses. When you earn a new license level the bots you have to kill to earn XP will get harder. Play attention to the names of the bots on the combat list to get the most bonus XP.
The mission can be ended at any time by pressing “m” and following the directions. You can repeat the mission as many times as you want until you reach level 3 combat.

HOW DO I DO THE ADVANCED COMBAT MISSION?
After combat license level 3 pilots are assigned to the advanced combat mission. You are given a list of assault and guardian bots to find and destroy. You can kill any bot on the list and as many of each bot you want. You will earn bonus XP for killing multiple bots (it starts at 4 bots). The size of your bonus is based on the difficulty of the bots you killed.

There are many different approaches to hunting and destroying the advanced bots. Here are some suggestions from seasoned pilots

1) Try out different ship/weapons combos.
2) Remember, the greater the ship mass, the lower the maneuverability.
3) Don’t assume Apu-5’s are the easiest bots to kill. Try a TyCorp Assault.
4) Watch for bots that come in pairs. Make sure you know where each bot is and don’t end up in a bot sandwich.
5) Don't fight fair. Sneak up on bots and blast them from behind.
6) Lure bots out to >3000m and set a destination, allowing you to run if things turn bad
7) Strafe in a random pattern instead of just one direction. Turn off flight assist
8) Match the size of your battery and the energy use of your weapons.
9) Practice your skills in a DUEL
10) ASK FOR A MENTOR

<<<< EQUIPMENT AND SHIPS>>>>

WHAT NATION/SHIP/WEAPON IS BEST?
Vendetta is a twitch based game so the best ship is the one flown by the best pilot. Higher levels enable your character to buy better ships and weapons, and also take more interesting missions, but a skilled lower level player could still easily kill a higher level non-skilled player. This is due to the combat system of Vendetta, ie. real-time "twitch" based, rather than “dice rolling” based combat system. Combat is a large part of the Vendetta universe, but it is still possible to play as a trader, (almost) avoiding combat altogether

As you demonstrate your skill as a pilot and trader you will be granted licenses to more complex and powerful equipment.

The missions specialize so one type of ship does have an advantage over another. There are small, agile ships that work well in combat and huge, lumbering cargo ships for traders with a wide range in between.

Pilots have choices: they can choose to specialize in one style of fighting and ship which may limit the missions they can complete, or a pilot could own an assortment of ships and try to match the ship to the task at hand. A player may decide to avoid certain missions all together because they don't match that pilot's flying style.

HOW/WHEN DO I GET <X> WEAPON/SHIP?
As an untested pilot you are only eligible for an EC-88 or an EC-98 with a basic energy weapon. Unfortunately, when you start you have no credits and the EC-98 costs credits so the EC-88 is the only choice.

There is a color-picker that allows you to choose the color of your ship and is located down at your bottom right. Choose the color you want and then click the 'buy' button

Equipment and ships available to pilots holding the next license level will be shown in the “BUY” menu. Equipment and trade goods are in the main “BUY” menu. Ships are in a secondary menu, “Buy Ship” button on lower right side of the main “BUY”menu.

You need to earn experience to prove you can handle the more complex and powerful equipment. Different experience is required for different equipment. For example to get a ship with a large cargo hold you need to demonstrate you have experience in trading. To get a stronger battery you need to demonstrate you have combat experience.

HOW DO I BUY NEW EQUIPMENT?
You can buy ship equipment anytime you have the required licenses and enough credits (note that not all stations sell all equipment). However, you need to equip the new equipment to use it. If you do not equip something after you buy it, it will remain in the station hold where you bought it.

HOW DO I ADD NEW EQUIPMENT?
All ships come with a powercell port but the number of S-ports and L-ports varies.
To check the port availability on your ship:
1) Click on the “ship” tab in the station interface.
2) Select any weapon you might have equipped that you want to replace.
3) Click the "unequip" button below the equipment inventory window. The weapon slot you selected should now read "EMPTY
4) Go to the “buy” tab in the station interface and buy the equipment you want to add. If you have the credits and proper license you will purchase the equipment and it will be automatically installed in your ship.

HOW DO I SWAP EQUIPMENT?
1) Select the weapon that you want to replace.
2) Select the equipment in the equipment inventory window you want to swap in.
3) Click on “equip”

WHERE DO I GET <X> SHIP OR EQUIPMENT?
The availability of equipment varies depending on your license levels, faction standing and the station you are docked at. Different stations will stock different types of equipment.
Combat ships- military bases and barracks tend to carry the best selection of combat ships and weapons
Trade ships- manufacturing stations tend to carry the best selection of ships with large cargo holds.

WHAT IS THE BLACKMARKET AND WHERE DO I FIND IT?
In certain unaligned systems the stations there are not as strict about license levels when selling weapons and equipment. It is possible to go to these stations and purchase weapons you are usually ineligible for in your home system. Corvus Prime is known for its black-market weapons and batteries. However, be prepared to pay a high cost for these items and if you die to not get the item replaced. Also flying into the unaligned systems can be very dangerous so beware of the pirates!

HOW DO I GET MORE MISSILES FOR MY LAUNCHER?
To get more missiles you need to dock at a station. Then choose the ammo menu and buy additional missiles.

HOW DO I REPAIR MY SHIP?
Your HUD will give you a visual indicator of the stats of your ship. When your ship is damaged you have to return to a station before you can make repairs. When dock at a station your ship is automatically repaired..

HOW DOES THE MASS OF MY SHIP CHANGE HOW IT FLIES?
The mass of your ship together with the thrust provided by your engines determines your acceleration. Higher thrust and/or lower mass results in greater acceleration, which allows you to increase or decrease your speed, or change the direction you are moving in less time.
<<<< LICENSES AND EXPERIENCE>>>>>

HOW DO I GET EXPERIENCE/SKILL POINTS?
Missions and general combat

The basic combat mission is good for earning combat, light weapon and heavy weapon experience. However you do need to run the mission for a long time because you need to kill over 50 bots in a row, without dying, to earn the maximum experience bonuses.

The cargo transport and reconnaissance/spy missions are good for earning trade experience. These are on a mission tree so completing different missions will open up different opportunities for future missions.

The prospecting missions are good for earning mining experience. These are also on a mission tree, which if you complete awards you with a special badge

Missions are not the only source of skill points. Pilots can also earn Light weapon or Heavy weapon experience by killing bots outside of a mission. You also get Combat experience for killing players with equal or higher level than yourself. You can also gain trading experience by selling a trade good to a station that does not produce that item. Mining various types of ores rewards you with different amounts of mining experience.

WHERE CAN I GET A MISSION?
1) You have to dock at a station and then click on the mission menu.
2) Chose the type of mission you are interested in completing
3) click on the mission title to select.
4) After the mission is selected click on “info” to read more information about
the requirements of the mission.
5) Accept the mission to start. Decline the mission if you don’t want it.
6) Once you have accepted a mission, only that mission will appear on the missions menu of stations. You will need to complete it or abort it before other missions will become available again. You can only work on one mission at a time.
Different missions will offer different types and amounts of experience. You
will have to try out the missions for yourself.

WHAT DOES 0/0/0/0/0 MEAN?
The notation 0/0/0/0/0 is the shorthand for your current license levels. It is in the form of: Combat / Light Weapons /Heavy Weapons /Trading & Commerce/Mining. For example a 4/3/2/1/0 means you have a level 4 combat license, level 3 light weapon license, level 2 heavy weapon license, a level 1 trade license, and a level 0 mining license.

WHAT DOES “LICENSE REQUIREMENTS” MEAN?
For example when you see -/1/-/-/- in the required license area it represents the minimum license levels you need in each area to purchase the item. The dash (-) means there's no minimum requirement, or you already meet the minimum requirement. A number means you need to have at least that level. So in this example (-/1/-/-/-) you only need a level 1 in light combat to purchase the item.

HOW DO I LEVEL UP?
Once you have earned enough experience points you automatically receive the next license level. You can check how much experience you have earned by looking at the character info screen “k”.
For example: Combat Piloting License: 0 (240/2000)
0 = Your current license level
240 = Your current "score" in the combat pilot category
2000 = The "score" required to achieve the next highest level

You will automatically earn the license for the next level when you have enough XP.

HOW MUCH XP DO I NEED?
You can check it out in your character info, k for out of station, character info button in the character info tab for in station. There will be some information like this"

Combat 0 (1234/2000)
Left is the skill and current level. The left number of the right thing is your current experience, the right number is the experience needed for your next level.

Level Experience Requirements
Level 1 2000
Level 2 5000
Level 3 9500
Level 4 16520
Level 5 26375
Level 6 41563
Level 7 64345
Level 8 98518
Level 9 149773
Level 10 226660
Level 11 341990

HOW DO I FIND OUT MY CHARACTER INFO?
When flying in space you can use “k” to find out information about yourself and other pilots. If you want to see your personal statistics you have to make sure you have nothing targeted then press “k”. If you want to see information about another player you can target them with “b” and then press “k” to see their information.

When in a station you can check your information buy clicking on the character info menu. You will be given a listing of your inventory at the current station and all cargo and ships stored in other stations. On the lower right side is a small button “char info” click on that to see your personal statistics.

<<<<MISSIONS>>>>

HOW DO I TAKE A MISSION?
You need to be docked at a station to join a mission. Click on the mission menu to see the missions currently available to you at that station. You will see a list with the titles of the missions on the left side. Click on the title of the mission you are interesting in joining and then click on the “info” button. Read the details of the mission and click on either the “accept” if you want that mission or “decline” if you don’t want the mission.

HOW DO I FIND OUT INFORMATION ABOUT MY ACTIVE MISSION?
Use the mission chat to message the mission bot, the computer who controls your mission. You can message the mission bot two different ways. First you can go to the navigation map and click on the mission tab to activate the mission chat. Type in a question on the line and the mission bot should respond to you. Usually the bot will offer to remind you of the mission goals or let you end the mission. The second way is to use @ (shift-2) to open the mission chat.

HOW DO I ABORT A MISSION?
You can abort a mission by pressing ‘m’ to talk to the mission computer. The computer will list several options including ending the mission. Be aware that aborting some missions (trade) may require you to pay a fine, return cargo or lose faction standing points.

HOW DO I DO THE PROSPECTING MISSION?
1) First of all, before taking the mission you it is best to have an EMPTY S-PORT slot
on your ship. Go to the "ship" tab in the station interface and select any
weapon you might have equipped on an S-port (if you are using a bus it will be
the only weapon you have equipped).
2) Click the "unequip" button below the equipment inventory window. The weapon
slot you selected should now read "EMPTY."

3) Now go to the "missions" tab and take the prospecting mission. A special
scanner will automatically be loaded into your vacant s-port.

If you accepted the mission before having an empty s-port you have to go to the
ship tab to get the scanner and manually equip it.

4) To use the scanner get to within 500m of an asteroid and click your primary
fire button. A message will appear under your Mission chat tab (activated by
pressing shift-2) that tells you if you found any minerals.

WHERE CAN I FIND <X> ORE?
When doing a prospecting mission you are asked to find asteroids containing a specific ore. Hints for finding the correct asteroids: Be sure to have the mission chat open when you scan the asteroids because it will let you know if you are close enough to scan the asteroid and the results of the scan. The physical appearance of the asteroid is a good indicator of the ore found inside. Look at the ore icon in the buy menu before prospecting to help you identify the asteroids faster.

WHERE DO I FIND EASY BOTS?
In the 3 main territories, Itani, Serco and Neutral, the bots in the systems are monitored and each sector will give a report on the types of bots in that sector. In the unaligned systems the bots are not monitored so you have to hunt the bots and make your own records.

The easiest bots are ORUN COLLECTORS. If you are still learning, try to find a sector that only has COLLECTOR bots. They're easy bots with weak weapons and little desire to kill pilots so they usually only attack one at a time. However once you've hit them they'll never give up, so don't hit a second bot until you've finished off the first one or are ready for the second.

The are differences between the collector bots with the DENTEK, KANNIK and ARTEMIS COLLECTORS being more aggressive and better fighters

HOW DO I KNOW HOW MUCH TIME HAS PASSED SINCE I STARTED A MISSION (TIMED TRADE MISSIONS)?
There is a "/time" command
Try it in the chatbox. It will give you GMT

HOW DO I DO THE CEO ESPIONAGE MISSION?
You first have to install the scanner. Then you go to the sector the mission tells you to go to. When you enter the sector look for a group of named bots, fly in range of each of these bots and scanner them to find the CEO. When you find the CEO the mission computer will tell you and you may return to the station.

WHERE DO I FIND SCRAP METAL?
Scrap metal can be found in DENTEK COLLECTOR ESCORTS, these are the bots found flying in formation with a TRANSPORT.

HOW DO YOU MINE ORE?
To mine ore you need to purchase a mining beam. This equipment allows you to extract ore from asteroids. Select an asteroid by pressing “b”. You will get information about the temperature of the asteroid and the distance to the asteroid. When you get close to the asteroid, under 100m, activate your mining beams. You will see a bar on the center of your HUD. This shows the progression of the ore extraction. When the bar is completely filled you will have 1 crate of ore placed into your cargo hold. The mining beams will automatically shut off when your cargo hold is full.

TIPS
The hotter the asteroid is, the slower the extraction of the ore. So pay attention to the temperature of the asteroid and stop mining when you feel the extraction is taking too long,
The more beams you use on the same asteroid, at the same time, the better the ore extraction. This means the asteroid heats up slower so you can mine for a longer period of time.

<<<<CAPTURE THE CARGO>>>>

WHAT IS CtC?
As part of their war effort, both the Serco and Itani nations attempt to produce the Neutron Blaster Mk3, generally considered to be the best weapon in the game. In order to produce the N3, the nations need a supply of a specially processed "Purified Xithricite". Capture the Cargo (CtC) is a weekly competition to disrupt the opposing nation's shipments of Purified Xithricite, by capturing the enemy's cargo and returning it to your own nation, while also defending your own nations convoys from attacks. Only the nation that has the highest amount of Purified Xithricite at the end of the CtC round is able to produce the Neutron Blaster Mk3 throughout the next round.

HOW CAN I KNOW WHEN A CtC CONVOY IS TAKING PLACE?
Listen to channels 201 for Itani CtC announcements, and 202 for Serco CtC announcements. These announcements will include a five minute warning before a convoy leaves, a notice that the convoy is leaving, updates on the convoy's location, notices of any attacks on the convoy, and announcements of any deliveries made.

WHAT ARE THE CONVOY ROUTES?
Itani convoys leave from Bractus Watch (Bractus C5), travel through Pelatus, Edras, Jallik, and deliver to Coranis Watch (Divinia M14). Serco convoys leave from Daltas Hold (Sedina L2), travel through Latos, Ukari, Initros, and deliver to Catequil Outpost (Pyronis L6). Convoys take the most direct route, attempting to jump from wormhole to wormhole, and may be caught by Ion Storms.

WHERE DO I DELIVER PURIFIED XITHRICITE CARGO I HAVE CAPTURED?
The same place the convoys deliver to, Coranis Watch (Divinia M14) for Itani, Catequil Outpost (Pyronis L6) for Serco.

I’M UIT. HOW DO I FIT IN TO CtC?
As the UIT nation is officially not engaged in the war, they do not produce Neutron Blaster Mk3s, and so do not have convoys delivering Purified Xithricite. UIT players can choose to not participate in CtC, to aid one of the warring nations (boosts faction standing with that nation, but drops standing with the other), to aid both nations (anyone know how faction standings work out if a UIT player aids both factions equally? I would hope for a small net gain with both, but I'm not sure), or capturing cargo without delivering it (faction standing drops). Note that currently, UIT players never have access to the Neutron Blaster Mk3, regardless of any participation in CtC.

HOW OFTEN DO CtC CONVOYS LEAVE?
As far as I can tell, convoy departure times are semi-random, with some constraints. Convoy departures are more frequent during peak hours (and during peak hours each transport carries more cargo, and the convoys include more & stronger defenders). Convoy departures usually alternate between Itani and Serco, but I'm pretty sure I have on occasion seen multiple departures from one nation without any from the other (of course that could have just been me not paying enough attention). I'm also fairly certain there is never more than one convoy at a time for a nation (could someone who's on more during peak hours confirm this?).

HOW DO I READ THE CARGO CATPURE PAGE ON THE WEBSITE?
The Capture-the-Cargo Stats page contains four tables: a nation stats table, and a Participants table for each nation.
The nation stats table has two rows, one for Itani and one for Serco, and two groups of columns, Deliveries and Cargo. The columns under Deliveries show a breakdown of the number of units delivered by players of that row's nation, UIT players, and that nation's convoys. The columns under Cargo are Itani, Serco, Surplus, and Total. The Itani column shows the number of units from Itani convoys that were delivered to that row's nation. The Serco column likewise shows the number of units from Serco convoys. The surplus shows the number of units awarded to the previous round's losing nation. The total is self-explanatory.
The participants tables contain a row for each player that has participated in CtC. The columns show the players Nation, Name, and a breakdown of how they have participated in CtC. CTC Kills shows the number of times the player has killed a CtC transport (anyone know if PKs of players carrying the cargo also counts here?). Kill Assists shows the number of times the player has damaged a CtC transport, but someone else destroyed it. Cargo Assists shows the number of times (or is it units?) the player carried cargo, but someone else delivered it. Cargo Recoveries shows the number of units the player delivered that came from his/her own nation's transports. Cargo Captures shows the number of units delivered from the enemy nation's transports. Total Cargo Deliveries is the total number of units the player delivered. For UIT participants, rather than Cargo Recoveries and Cargo Captures columns, it has columns Itani Deliveries and Serco Deliveries, and each cell in these columns has two numbers, a blue and a red. The columns show which nation the player delivered to, and the color shows which nation's convoy the units came from (blue Itani, red Serco).

IS THERE A MINIMUM LEVEL REQUIRED IN ORDER TO PARTICIPATE IN CtC?

No. However, note that if you are a low level character, you normally have protection against being killed by higher level players, as they would receive a significant Combat XP penalty. Once you have participated in CtC, you are no longer protected by this, so do not engage in CtC until you are ready for Player vs. Player.

<<<<CHAT>>>>

HOW DO I CHAT WITH PEOPLE?
There are 6 different types of chat available in Vendetta. From the most public to the most private: channel, sector, bar, guild, group, and private message. The seventh is chatting with the message bot.

1) To chat to a channel press “t”. Note that older versions of the default configuration used “T”. To select a channel you need to use the /join command.
2) To chat to the sector press “T”. Note that older versions of the default configuration used “t”.
3) To chat with the Bar you need to dock in a station and click on the “bar” tab.
4) To chat to your Guild press “G”. You must be a member of a guild to use this chat
5) To chat with your group press ‘g’. You must be a member of a guild to use this chat
6) To chat with the mission bot you press “m”. You must have an active mission for the bot to respond

HOW DO I SEND A PRIVATE MESSAGE?
To send a private message use /msg ”name” with the player’s name in quotes. If you press “TAB” in an empty chat line, it will automatically fill in a private message addressed to the last player that sent you a private message.

HOW DO I SWITCH CHAT TABS?
You can change chat tab by going to the navigation menu and clicking on the tab you want. You can also use the keyboard shortcuts “!” to switch to the General tab, “@” to switch to the Mission tab. Pressing “t”, “T”, and “m” to chat with a channel, the sector, or the mission bot will also switch to the appropriate tab.

HOW DO I HAIL A PLAYER?
You can hail a player by selecting them and pressing “h”. Many NPCs will talk back to you when you hail them. You can set a personal hail in the options menu.

WHAT ARE THE CHANNELS?

1 : New Player Help Channel
11 : Nation chat (you can only see the text from members of you nation)
69 : Planetside players channel
70 : German chat
97 : Windows Users Channel
98 : Linux Users Channel
99 : Apple Macintosh Users Channel
100 : General Chat
101 : French
102 : Russian
103 : Spanish
104 : Dutch chat channel
111 : Help Channel (in case channel 1 is overloaded)
201 : Itani Convoy Transmissions (not for chat)
202 : Serco Convoy Transmissions (not for chat)
300 : In-character Role Playing Chat.
700 : Political (US) Discussion
701 : Platform wars!
911 : Emergency Channel
1313: Elite guild recruitment and info channel (public)
1337 : Off-topic chat channel

<<<MISC>>>>

DOES PIRATING WORK IN THIS GAME?
The traditional modes of piracy work like these:

Scenario 1:
Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!
Trader: Go screw yourself!
Pirate: AVAST!!
*Rockets fly, trader blows up, pirate takes cargo.*
Trader: Fsck!
Pirate: Ye were warned!!

Scenario 2:
Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!
Trader: Whatever you say pirate sir.
*Jetissons cargo, pirate takes what he can fit. Trader goes on his merry way.*
Pirate: Pleasure doin' business with ye.
Trader: *mutters*Go screw yourself.*mutters*

Scenario 3:
Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!
Trader: Make me.
Pirate: Yar!
*Rockets fly, pirate ship goes boom.*
Trader: Ha ha!

Scenario 4:
Pirate: <silence>
*Afterburners engaged, Rockets flying
Trader: WTF is tha.....
*trader blows up, pirate takes cargo.*
Trader: Fsck, you suck!

As far as profit goes, piracy is not very good. It takes a very smart and patient pirate to actually make a profit from it, and even then it pales in comparison to what a good trader can get. You have to choose your targets wisely and pick the fights you know you can win.

WHY DOES THE FIRST SHIP LOOK LIKE A BUS?
When you are mass producing an item to be given away to people you often have to sacrifice quality for quantity. For the beginning pilot the EC class ships offer the chance to learn from your mistakes without spending a fortune. If your ship explodes you can get a free replacement. However, as soon as you earn a combat license you will have access to better looking and performing ships.

CAN YOU LAND ON PLANETS?
Not at this time.

WHAT HAPPENS WHEN YOU REACH THE EDGE OF THE SECTOR?
You technically cannot reach the edges because they sectors are infinitely large. You could keep on flying forever but there is nothing to see out there. There is no reason to go out that far unless you are a true hermit.
Dec 16, 2004 sarahanne link
GLOSSARY

Common Words, used by Vendetta players:

botting - term used for attacking large numbers of bots to gain experience.

break dance...the act of bursting your engine while holding your breaks. Used when taking screenshots.

exploit...the purposeful use of a broken game element or bug, for gain. (forbidden)

Fly swatter...the weapon of choice (and necessity) when flying the frig.

"HELP" (followed by 10 minutes of silence) An over-zealous pilot that got her/himself in trouble and doesn't deserve someone to come to her/his aid.

Griefing: Griefing has multiple definitions. Here's the most common ones:

1) Griefing is a tactic used by some people to "have fun" (not my kind of fun). When a person griefs you, they either repeatedly kill you until you decide to act differently, or they might not ever stop killing you. If someone (Subject A for now) attacks another person (Subject B) B might get mad and repeatedly kill subject A until A promises to never kill B again. Usually, this is just a waste of time, but sometimes people can get their point across. Not my idea of fun (like I said), but grievers aren't me.

2) Griefing is also repeatedly killing a player who is unable to escape or defend themselves due to a lack of skill or ship configurations.

3) Griefing is also repeatedly attacking non-hostile people. This particularly annoys most people, but griefers can get away with it because they normally have superior ships and weapons. This is another "DON'T DO IT."

Ice, yo! -- or Iceyo -- One of those shiny ice asteroids. With the old smaller, denser sectors people used to absent mindedly smash themselves on these things all the time. The ice asteroids gave more collision damage due to a quirk with their shape. Rabid Panda suggested to the devs that ships give a collision warning for ice roids, hence the term.

idjut...someone that HAS to bump your ship around while you are typing or lining up a screenshot or just chillin

issue...to die in a collision, as with a roid, station, bot or other player.

j/m or jm - "Just a Minute" used when someone's in combat and cannot spare the time to write a coherent message.

jump...the act of going from one sector to another through a jump point.

NPC - Non-Player Character. Otherwise known as "bots"

poi pond...a tightly grouped population of drones among roids

roid: a roid is the short name for an asteroid. Commonly found in... well, every sector, except empty ones. They will kill you if you run into them at high speeds. Roids will not explode if you shoot at them. They just sit there, acting as obstacles to the unobservant trader or fighter.

roid warping - warping into a system and promptly smashing into an asteroid

Sectors: Sectors are the squares on the 16 by 16 grid. You can freely fly about in each sector, except for the ones located around stars. We're not sure about those sectors yet, but we will figure out soon enough if we can use them eventually.

Space Quake: How VO is referred to at times due to its FPS style of movement and combat. Not all people agree with this description

station mining: Station mining doesn't involve looking for minerals in the station. Station mining takes place when someone drops mines near stations, killing other players.

spew...the cargo dropped by a destroyed ship.

suicide bots - term for Aerna Seekers (?) whose primary mode of attack is to self destruct near the target.

Systems: Systems are the numbered areas. There are 30 systems, each containing a 16 by 16 grid of sectors. The systems can be looked at by hitting default "n" or whatever is bound on your computer as nav.

var zoom (vz)...variable zoom bind (found in bind thread).

warp...the act of going from one System to another through a wormhole.

widgets...the cargo available for sale in stations.

Common Abbreviations

CTF = Capture the Flag: Long gone feature of the game. Some vets still pine for it.

FC: Fast Charge battery

FM = forum moderator,

MMOG/MMORPG = Massive Multi(player) Online (Role Playing) Game

OMW: If you need assistance from another player, OMW is a common response. It stands for On My Way, so you should know that they're going to come help you.

PK: If you have played many other video games, you should know what a PK is. PK stands for player kill. Player kills give large hits to factions, if it happens in a sector where the player is neutral or above. Should the player be disliked by a faction, have fun destroying them over and over. Soon (oh, trademarked by...someone. Who is it? Guild or a player?) the player will be so frustrated that you have to kill them 4 more times. I don't know why 4, but you do. Anyways, let's move on.

prox = proximity mines, mines that blow if you get too close

rgr = roger, said when someone understood a command

rp = Role Playing: when a player acts as a character in the game. Players can earn respect if done well, but over-doing it is just annoying.

valkjock = somebody with an over-sized ego that flies in a valk and kills n00bs

Vet = Veteran: Player who has been playing for a long time, especially since the alpha testing phase.

VO = Vendetta Online: The game we all know and love.

wh: WH most commonly stands for wormhole, the inter-galactic things used to move from one system to another. At least two are located in every system, some with more. Make sure you have full battery life when using a wormhole, they won't open for you unless you do.

1337 = leet, very cool, amazing, cool, good etc (really, some people don't know what 1337 is o.O)
_____________________________

Ships

Bus: A bus is not a real ship name. Bus, short for EC-88, EC-98, and EC-whatever else, is a name given to the EC series for their crappy, well, everything and clunky size. Unless you have no money at all, buses aren't for you. Though good for beginner trade/combat missions, they really don't perform as well as any of the other ships in the fleet.

Remember kids: Don't ride the bus. Bullies all over the place are looking to beat you up, even though most experienced players know that players in buses aren't good, so they don't shoot at you.

Cent: Cent is normally short for Centurion, but some people use it short for Centaur. If you're not sure, ASK! It never hurt too many people... It's not good for someone to tell you to get a Cent (they mean a Centurion) and you get a Centaur. Centurions are fighters; Centaurs are trading ships, with some bombing capabilities.

Frig: The Frig, short for Frigate (or officially the capital ship), is a humungous ship . The frig could kill anyone within a short distance from it. If you had several people, or worked efficiently, you could take down the frig, getting *very* expensive cargo (called precious metals). They could be sold from 50,000 on up. The frig had awesome weapons, armor, and tons of cargo ports. Hopefully, player usable frigates will be available with the expansion pack to be released after initial public release, along with many other features)
A running joke is Inexperienced pilot + frigate = massive head trauma, causing lacerated organs. Here's a pic of a frig:
http://images.vendetta-online.com/screenshots/capital2.jpg

Hog: Hog is short for Warthog, another fighter. If you can't afford a Vulture or you need to fit in a tight space, the Hog is good for that. It has a large weapons port as well, which the Vulture doesn't have. Hogs have a smaller wingspan than Vultures as well.

Maud: Maud (also called Pizza Cutter for its shape, as well as Mara) is short for Marauder, the awesome, amazing go blow yourself up (!) 16-cargo slot trading ship produced for the UIT, but as with the Valk and Prom, used by all nations.

Prom: Prom (also called Iron Slug) is short for Prometheus, the heavy bomber made especially for Sercos. Formidable when used right, the Prom looks like a box, just cooler. Antennae stick out from all over it, not to mention the weapon shafts.

Rag: Rag is short for Ragnarok, a heavy bomber, used by all needing some cargo space, but heavy firepower too.

Tri-flare Valk: A tri-flare valk is just what it sounds like: a valk with 3 flares (most notably sunflares). There can also be tri-flare of other ships, but the Valk is noted for its awesome tri-flareness.

Valk: Valk is short for Valkyrie, the prized fighting ship of the Itani, but used by all 3 nations to wage war on humanity.

Vult: Vult is short for (you guessed it) Vulture. Vultures are good attack ships, especially if you don't have access to Valks yet, or if you just don't like Valks for some reason... Vults are used by Nation Defense Bots.

___________________________

Weapons/Batteries:

Bat: Bat is short for Battery, the fuel cell responsible for you using plasma weapons and boosting.
There are Hvy (heavy), Med (medium), FC (fast-charge), and Eff (efficient) batteries, as well as the free battery.

First, you need to know what L-Port and S-Port mean.

L-Port: L-Port is short for Large Port, which holds the more powerful, "large" weapons. Most rockets, all mines, and high-damage plasma weapons are large-port.

S-Port: S-Port is short for Small Port, holding "smaller" weapons, mainly rapid-fire plasma weapons. Sunflares are also small port, as well as some homer-type missiles.

Here's the real weapons:

AGT: AGT stands for Advanced Gatling Turret, the best gatling turret your money can buy, containing excellent auto tracking and high rate of fire.

Flares: Sunflares, Iceflares, or any other variant of unguided missiles fall under the Flares category. They are powerful unguided rocket weapons.

Gravs: A Grav is a Gravitron Blaster, another high-speed plasma weapon, more powerful than a Tachyon blaster

Homers: The term Homer is most often used for Geminis but can be used for Large-port homing missiles also.

L-Mines: L-mines are Lightning Mines.

P-Mines: P-Mine (or prox.) is short for Proximity Mines. Proximity Mines explode when a player flies within a certain distance of them. Most cause plenty of damage, so they're fairly useful.

Swarms: Swarms are Locust Swarm Missiles, rockets fired in a cluster, causing major damage.

Tachs: A Tach is a Tachyon Blaster, a high-speed plasma weapon. Tachyons have been renamed the Neutron (or is it Neuron... I can't remember) Blaster.

___________________________

Names used to describe types of players/player tactics:

Fighter: Do I really have to explain? Fighters are people who live for the chase, using fighter ships.
.
Pirate: A pirate is a player who demands that another player drop their cargo, or face death. Pirates are also notorious for griefing and sometimes using cheap tactics (Rocket Ramming).

Rammer: 1) A rammer is a person who uses a high proximity weapon up close so that the target cannot escape damage regardless of what they do.
2) A rammer is also a person who uses a proximity rocket at point-blank range, damaging oneself as well as the target

Trader: Self-explanatory, traders are people who trade cargo at assorted stations.

FM: FM stands for the beloved Forum Moderator, who royally performs his duty keeping Vendetta great. FM can be seen in-game as Sherpa. Should you get a message from him, you'd do best to return it, or face muting or other disciplinary tactics. W00T! GO FM!

Dev/Devs: Short for Developer(s), Dev usually means one of the following: John "Incarnate" Bergman, Andy "a1k0n" Sloane, Waylon "El Guapo/Vlad" Brinck, or Ray "Raybondo" Ratelis individually, or all of them collectively.

incarnate: incarnate is John Bergman, the Managing Director of Guild Software. He is in charge of product oversight, design direction, etc. John's account, forum, and in-game name is incarnate.

a1k0n: a1k0n is Andy Sloane, a programmer who wrote most of the network and server code among other things. Andy's account, forum and in-game name is a1k0n.

Vlad: Vlad is Waylon Brinck, who created much of the artwork you'll see ingame. Vlad is Waylon's account and forum name.

El Guapo: El Guapo is Waylon's in-game name.

Waylonics: Waylonics are also known as Galactic Trade Standard (GTS). This is the strange writing you'll see in various places on the stations in space. They are named after the Dev who stumbled upon them while exploring deep space.

raybondo: raybondo is Ray Ratelis, responsible for the bulk of the 3D engine, graphics APIs, and others. Ray's account, forum, and in-game name is raybondo.
Dec 16, 2004 sarahanne link
Sorry but I won't have time to add or correct anything else till after winter break.