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This is Vendetta version 1.1.3.

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Nov 17, 2004 lowguppy link
Autorepair= GOOD!
Auto level= GOOD!
Free level= GOOD!
Nothing to spend money on= BAD!
Economy driven universe with nothing to spend money on= REALLY BAD!
Unaffiliated systems with ships/weapons available for more money and lower licenses = GOOD! (nothing new, but still I like having a Hornet or Ragnarok with flechettes or netrons and a fast recharge battery at 2/3/1/x/x).
Bots that are smarter= Um, good and bad. Challenge is good, but having bots that are tough to take 1 on 1 always teaming up on you is rough.
Nov 17, 2004 CrippledPidgeon link
just go PvPing. that'll suck off money really quick.
Nov 17, 2004 yodaofborg link
OK, my thoughts on the new system:

Love mining, its great from more than one prospective, heh/

Dont love not having to pay for license though, or it being auto, there were enough people to straighten this out, wrong way to go guys, and give waylon a slap from me, 20+ defbots was not funny at first but is now? (why is that, am i getting better, or are defbots getting retarded again????)

OK, More nice stuff to buy, kool, good one, make license levels payable again soon, or im a create a char that can kill evey last one of you - I WILL FIND A WAY - cos where theres a will and that, theres a fire at will... hehe - i'd hate to be will...

...UpSide HOOKS IN ME!! HEHE you guys are going to get me sacked,.lol
Nov 17, 2004 entropyjones link
I'm spending a lot of time in this game now and so I would like to speak up on the money issue.

Frankly, from the start I've been sort of put off by how easy it is to make money. A few hours of serious trading as a newbie and I was sitting on over 100k with very little to spend it on as I had all the ships/guns I needed/could get at my license level.

It just seems like there are some elements of a real economy that are missing from vendetta. Let me list them.

1. Repair costs. Why are repairs free? Since when realistically is fixing anything ever free? There's a labor cost, parts, general getting ripped off. Having a system where repairs actually cost somethign and add/subtract from the game could create a whole new dimension with an engineering skill, repair bots. Whatever.

2. Docking Fee's. I'm not really sure why berthing a ship, refilling it's atmospheric needs/food/other stuff would be free. This could be a really cool element whereby guild owned stations would have fewer or no fee's. Same for nation.

3. Real losses. This leads to invulnerable players. Since most of the players in this game have extensive cash reserves there's really no way that you can damage them or hurt them. Kill them over and over again (not like I could) and they will still be able to field another ship. I think the worst part of this particular effect of the economy is that many players are literally so rich they pvp for the hell of it. This ends up meaning a lot of trouble for newbies who are in the wrong place at the wrong time since any player will engage you because they literally have nothing to lose.

I'm not so sure I want to play space quake. I never like FPS games as they seemed pretty pointless. Sort of like a nascar race. I need stratedgic elements in the games I play. I need lots of variables to consider. Please give them to me in vendetta.
Nov 17, 2004 yodaofborg link
Have you ever tried joining channels 201 and 202? OMG, strategy? your just looking in the wrong places, Try some capture the cargo, and then say the same. OK, its not perfect, but it had ME, trapped in an empty sector as the enemy were camping both wormholes, begging a UIT player i knew to carry the cargo home, strategy? heh, your looking in the wrong place! And how about throwing a few ships back?..... these things cost money. trust me, we do not have endless ships, as we dont throw em all at you. bleh.
Nov 17, 2004 entropyjones link
Well the point is that players who have been players longer, or players who had prior experience in the game have a huge cash advantage.

Frankly the learning curve is pretty high combat wise. I've played dozens of space flight sims so I thought I would be pretty prepared for vendetta. I was wrong as I'm currently 5 losses to 1 victory in terms of pvp score.

The issue here is that the combination of lots of previous combat experience, and lots of money results in an environment that is pretty harsh to the newbs.

The sad part is that it's not even really vet players trying to harass new people, in many cases they are just caught in the middle of kamikaze vets with nothing to lose. If there was a higher overhead that everyone had to pay, the vets would be required to be more careful to maintain their edge.

Also, one thing about the cargo wars specifically. In what way does it directly benefit UIT to participate? Also, there's not much information about how it actually works.

I guess one last thing, this game is about more than pvp. It's more than just space quake. It's about trading, exploration, mining, maybe some day crafting.

It has to be more than just space quake because if it's not you vets are in trouble. Newbs are gonna get tired of being your cannon fodder and they will leave. You'll have nobody left to play but the same old people, it'll be just like an old school mud.
Nov 17, 2004 myko link
This is certaintly a very interesting debate, and at times i find myself struggling to decide what side im on. Should pvp (which is fun) be dependant on boring/not as fun/time consuming stuff (trading, mining, botting)?

If stuff takes more time to get, people will always be less likely to risk it...but then, what is the point of getting it if you're not going to risk it?

I think that licences should cost money, its a very good way of keeping the more experienced players a bit closer to the beginners. As for the automatic bit, i think that with the cost re-introduced it would not be good - but the automatic system prevents xp-exploiting (having low levels to avoid or keep certain perks). Possibly have the system use the possible levels for stuff like combat xp in pvp and bot missions, but not automatically upgrade licences.
Nov 17, 2004 randomize link
Are we going to have a reset for chars that used XP exploit?

1. i hate free repairs
2. i hate free licences
3. i hate having all weapons and ships available for sale somewhere in universe.

1 and 2 need no explanation, 3rd - why not make certain weapons/ships available only after completing a mission and losing it when dead? it makes sense doesn't it? you do advanced combat mission, kill 50 bots and at the end you get the chance to buy a ship. you die, you lose it.

actually, i'm going to post it in suggestions again.
Nov 18, 2004 entropyjones link
I think a reset after having gone retail is a huge, huge mistake.

For me personally, I wouldn't care. I don't have 10m banked, or tons of ships.

But something like this could seriously damage this games credibility as a viable and stable mmo. A reset might cost the game some of the older player, and it might seriously discourage new players.
Nov 18, 2004 myko link
i dont think it made that much of a difference, but it was fixed by the automatic licencing. I dont think a reset is necessary, or desirable.