Forums » General
Here's a hint at dodging: Missles now head towards you are going (Thanks eldy), and by that they don't mean AUTOAIM direction, but real course (Say a normal strafe roll). In other words, you gotta be random in your calculated dodging.
I'll join in with the whiners on this.
If one homer is dodge-able, any more than three are impossible. They were fine the way they were.
If one homer is dodge-able, any more than three are impossible. They were fine the way they were.
Interesting.
Pirating in groups... well I guess the game has changed from allowing the single lonewolf pirate. Oh well. Time to move on, then.
Coming out of a wormhole: Yes. That's what I used to do before I took pity on traders and tried to be a "good" pirate by asking for/giving time for a drop. They were dead probably before they got a lock on me. Now, if I ask for a drop, I get a full rack of swarms/geminis on me. If I understand your circle turbo technique correctly, I will not be able to attack a trader effectively without homing missles of my own. I'm trying to avoid missle spam here, but if that's the way the game is going... I guess so be it. Pity we have all those other weapons in there.
Piro: Interesting. How do you get enough momentum in those random directions to dodge? My trouble is that unless I turbo, I don't have enough speed to cut inside their turning radius. Turbo doesn't allow for random motion, much. :/
I guess what I'm complaining about here is that it is no longer possible to remain actively engaged with a target while dodging homers/swarms. Having missles locked on necessitates you breaking contact and dodging, and with the new engine/battery scheme breaking contact means losing the target. Perhaps one or more of these gameplay factors will change with the next update and invalidate everything I've said so far. I sure hope so.
If I find the time this week I'll give "good" pirating a try again and see what happens. If I can't make that work, then screw it. Silent but deadly should still work.
Pirating in groups... well I guess the game has changed from allowing the single lonewolf pirate. Oh well. Time to move on, then.
Coming out of a wormhole: Yes. That's what I used to do before I took pity on traders and tried to be a "good" pirate by asking for/giving time for a drop. They were dead probably before they got a lock on me. Now, if I ask for a drop, I get a full rack of swarms/geminis on me. If I understand your circle turbo technique correctly, I will not be able to attack a trader effectively without homing missles of my own. I'm trying to avoid missle spam here, but if that's the way the game is going... I guess so be it. Pity we have all those other weapons in there.
Piro: Interesting. How do you get enough momentum in those random directions to dodge? My trouble is that unless I turbo, I don't have enough speed to cut inside their turning radius. Turbo doesn't allow for random motion, much. :/
I guess what I'm complaining about here is that it is no longer possible to remain actively engaged with a target while dodging homers/swarms. Having missles locked on necessitates you breaking contact and dodging, and with the new engine/battery scheme breaking contact means losing the target. Perhaps one or more of these gameplay factors will change with the next update and invalidate everything I've said so far. I sure hope so.
If I find the time this week I'll give "good" pirating a try again and see what happens. If I can't make that work, then screw it. Silent but deadly should still work.