Forums » General
The rotational inertia is a symmetric 3x3 matrix, so it's hard to make any sense of as it's calculated directly from the shape of the object. The mass could be put into the description though. I don't see a problem with that.
Rene: You can swap engines between ships, so just buy a ship with a med or eff engine and swap 'er out.
rogue, well I dont have any with an efficient engine ...
the only one that I have is a medium and that is for the vults. not to mention that im making a big loss then :(. And money aint that easy to come by at the moment since I dont have a clue what are and what are not good routes :(, what due to the dynamicallity wont stay good anyway ... But still basics should be profitable, like sell itani nation wedgets in itani territory and expect not mcuh of aprofit, maybe even a loss. Sell them in neutral for a moderate profit. And in serco for a high profit. "in the eyes for an itani trader" But always keep in mind the dynamicallity. Like 1 sector that didnt get certain wedgets for a while : better profit then before. Wedgets that did get delivered to there, less profit then average.
Give us if need be special things for it, like a trademonitor that checks prices and pingpoints the best price in a 2 systemwarp environement. Make even more advanced ones that give it for 3 , 4 and so on ... But at least give us an idea where we could get a profit since its frustrating buying goods and having to sell them for a loss :(
cheers
the only one that I have is a medium and that is for the vults. not to mention that im making a big loss then :(. And money aint that easy to come by at the moment since I dont have a clue what are and what are not good routes :(, what due to the dynamicallity wont stay good anyway ... But still basics should be profitable, like sell itani nation wedgets in itani territory and expect not mcuh of aprofit, maybe even a loss. Sell them in neutral for a moderate profit. And in serco for a high profit. "in the eyes for an itani trader" But always keep in mind the dynamicallity. Like 1 sector that didnt get certain wedgets for a while : better profit then before. Wedgets that did get delivered to there, less profit then average.
Give us if need be special things for it, like a trademonitor that checks prices and pingpoints the best price in a 2 systemwarp environement. Make even more advanced ones that give it for 3 , 4 and so on ... But at least give us an idea where we could get a profit since its frustrating buying goods and having to sell them for a loss :(
cheers
The EC-101 has a medium engine Rene.
Can we some additions to that list please? I'd like to know if there is a special Warthog out there. The highest I've seen is a Warthog Mk IV. Is the special Warthog given to the NT? If so, why? It belongs in Serco. It was Serco's ship in 3.0. The Hornet is Neutral's ship, not the Warthog. Grrrr!!
=(
I'd like to add three more to that list:
-Serco Guardian Vulture (found in Serco home stations)
-Sky Command Prometheus (found in Serco home stations)
-Axia Guardian Wraith (found in system 15 I believe)
Note that the availability of these ships vary by skill level also.
=(
I'd like to add three more to that list:
-Serco Guardian Vulture (found in Serco home stations)
-Sky Command Prometheus (found in Serco home stations)
-Axia Guardian Wraith (found in system 15 I believe)
Note that the availability of these ships vary by skill level also.
Corvus Vulturious <sp>
Someone mentioned Axia also having a two weapon bus, which is why I am frantically doing trade missions, and maybe looking for some non-red that is hated by Axia.
If you ARE a non-red hated by Axia and see me ingame, feel free to drop me a line. I'm offering 50k, but am open to a bit of haggling.
Yay for personal ads!
edit:
I'm [syn]n00b in case you didn't know!
If you ARE a non-red hated by Axia and see me ingame, feel free to drop me a line. I'm offering 50k, but am open to a bit of haggling.
Yay for personal ads!
edit:
I'm [syn]n00b in case you didn't know!
n00b, are you saying that killing a hated player now gives you faction increase?
I was pretty sure that didn't work (at least not in 3.4)
I was pretty sure that didn't work (at least not in 3.4)
As a side note, looks like repairs take money again. Better be careful with that fancy ship...
You mean it doesn't?
Oh monkeys...
Oh monkeys...
I'd be happy to add any stats anyone wants. If you post them here I'll add them to the list. Be careful that you're at a complete stop when you do it. Just type
/+turbo; wait 1 '+turbo 0'
while in physics mode (then use the up key in the console to repeat it). Try it atleast 3 times with each ship making sure you're getting the same results. I found that especially with slower ships you can easily be moving a little forwards, or backwards without realising it.
/+turbo; wait 1 '+turbo 0'
while in physics mode (then use the up key in the console to repeat it). Try it atleast 3 times with each ship making sure you're getting the same results. I found that especially with slower ships you can easily be moving a little forwards, or backwards without realising it.
[syn]n00b: it doesn't, at least not in 3.4
there have been suggestions to make killing hated criminals a faction boost though
there have been suggestions to make killing hated criminals a faction boost though