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I asked if nation specific ships will ever make a comeback. IIRC Incarnate said they will eventually. Balance issues aside, I think it'll be a good change of pace to see such ideas like these return from the days of 3.0.x. In addition to the Prometheus, Valkyrie, and the Marauder, I'm hoping to see more special ships that will attempt to rival the ship classes of opposing nations. For example an advanced fighter for Serco and Neutral Territories. It won't be as good as the Valkyrie but it'll come close. Stuff like that.
Arolte, sorry about not being clear there. I was definitely not suggesting that homers get nurfed, they're pretty useless against med-fast ships with decent engines already. I would suggest that hvy ships have some sort of way of countering them. If a prom turbo's after I shoot a gemini at it in my 2x tach, gemini valk it will be dead 2.25 seconds later, even if it manages to get away from me in less than two seconds, I'll most likely be on top of it when it's bat runs out, putting it in the exact same situation with a fraction of the health. If I were going to make a suggestion it would be something along the lines of making homers worse against hvy ships, and better in general.
Rene,
"If you let them come to close then the only thing that counts is luck(first hit) and more hull"
Are you kidding????
The first hit doesn't matter any more than any other hits. It's extremely rare that you get 2 or 3 consecutive hits (with both, or all three of your tachs, ie 4-6/6-9 hits total) against a skilled target up close, let alone actually killing them without missing at all... which is the only reason the first hit would matter. Past 100m a barrel role dodges close to all the shots. At 200m+ it's all just luck. You're right that it can sometimes be difficult to get in close against someone who's just backstrafing, but then you just maneuver them towards and asteroid and when they run into it turbo towards them and don't back off, or turbo a little to their side and turn/shoot, again the difference in accel can easily compensate for the slightly easier dodging of a vult. I was assuming that the people were equally skilled, if there's even a small difference the vult can win.
Rene,
"If you let them come to close then the only thing that counts is luck(first hit) and more hull"
Are you kidding????
The first hit doesn't matter any more than any other hits. It's extremely rare that you get 2 or 3 consecutive hits (with both, or all three of your tachs, ie 4-6/6-9 hits total) against a skilled target up close, let alone actually killing them without missing at all... which is the only reason the first hit would matter. Past 100m a barrel role dodges close to all the shots. At 200m+ it's all just luck. You're right that it can sometimes be difficult to get in close against someone who's just backstrafing, but then you just maneuver them towards and asteroid and when they run into it turbo towards them and don't back off, or turbo a little to their side and turn/shoot, again the difference in accel can easily compensate for the slightly easier dodging of a vult. I was assuming that the people were equally skilled, if there's even a small difference the vult can win.
True that.
I was talking up close.
Hitting or not hitting is extremely lucky because with the slightest alteration in dodging you offset your aim from the target with as a result that you miss your aim completely. Every alteration can be to much to score an actual hit, while far away if you make a mistake then it is recuperable.
Not to mention the psychological effect from first blood. It makes the person that got hit withdraw or at least try to create distance...
cheers
Hitting or not hitting is extremely lucky because with the slightest alteration in dodging you offset your aim from the target with as a result that you miss your aim completely. Every alteration can be to much to score an actual hit, while far away if you make a mistake then it is recuperable.
Not to mention the psychological effect from first blood. It makes the person that got hit withdraw or at least try to create distance...
cheers