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Screenshots (dump0000 etc)
When I first downloaded Vendetta, for screenshots I used Adobe Photoshop to open them. But Photoshop expired (don't ask) and I cant open the screenshots with any other program. Some people said use MS Paint or other programs but they don't work. Could someone help me? Thanks.
The Gimp.
www.gimp.org
Free, open Source, halfway decent, but a fairly steep learning curve. for editing, few programs better. There is a windows version, dig around.
www.gimp.org
Free, open Source, halfway decent, but a fairly steep learning curve. for editing, few programs better. There is a windows version, dig around.
Or, get a targa to gif converter. There's some around if you google it. The reason that the devs use targa as their format is that it is mostly uncompressed and entirely lossless. However, it is also HUGE (hence my ~/.vendetta directory being in the GB).
I use irfanview to view images (and sometimes to convert them, though its jpeg library doesn't compress as nicely as photoshop's does.) It supports a VERY wide variety of image formats, including tga.
http://www.irfanview.com/
http://www.irfanview.com/
ooo! vlad's on!!
vlad, chcky checky the space ship contest!
On a mac i use GraphicConverter for all my graphic converting needs.
vlad, chcky checky the space ship contest!
On a mac i use GraphicConverter for all my graphic converting needs.
Just out of curiosity, why do you use targa? The format takes up a lot of space.
*points*
Yea, but when I use photoshop to convert the targas to JPEGS I really don't notice much degredation as long as I save it on maximum quality.
We use tga because the engine has supported it since early on. The logical alternative would be to use png, but... that would take time to implement, and as with many other things, it's just not a priority.
Why Targa? Because it's a lossless compression algorithm for images. PNG is another one. And so is TIFF.
On the other hand JPEG is a lossy compression algorithm which gives you ugly artifacts as you progressively compress it to a smaller file size.
On the other hand JPEG is a lossy compression algorithm which gives you ugly artifacts as you progressively compress it to a smaller file size.
we use uncompressed tga because that format is basically a raw rgb file with a header. It's also because it is lossless.
We have libjpeg in the game and could use that instead but the question would be what level of compression to use.
We have libjpeg in the game and could use that instead but the question would be what level of compression to use.
ray, make it a settable that defaults to near-lossless
Heh, another thing is that our graphics driver does the screencapture but libjpeg is in the executable and the driver doesn't have access to the libjpeg code as it stands.