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VO 1.8.679-685
Just a cross-post from News of the last few updates:
VO 1.8.685 includes:
- Three new custom-made missions available in various trees.
- Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.
This line of "network improvement" development might not seem that exciting, but we anticipate it should be really helpful to a lot of people over the long run, and especially make PvP run more smoothly for everyone, even for those in far-away locations.
Hopefully we'll be able to wrap up this line of development next week, and get back on board with work that may immediately relate to content drops. Have a great weekend, everyone!
VO 1.8.684 includes:
- Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.
- Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.
- Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.
- Two new custom-made missions, available in various trees.
- New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.
We're continuing to make some fundamental changes to the network protocol over the coming week, which should improve performance for players on relatively bad network connections. Stay tuned!
VO 1.8.682 includes:
- Three new custom-made missions, available in various trees.
- Fixed issue with players showing up multiple times in the PvP menu.
- Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.
VO 1.8.681 included:
- Fixed lua error on iOS when logging in.
- Added internal analytics to detect game-time synchronization issues.
Larger gameplay changes are coming, but we're working through some significant game-engine and protocol improvements that need to be shipped first.
VO 1.8.680 includes:
- Four new custom-made missions, available in various trees.
- Capship turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.
- Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.
- Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.
VO 1.8.679 includes:
- Six new custom-made missions, available in various trees.
- Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.
Have a great weekend, everyone!
VO 1.8.685 includes:
- Three new custom-made missions available in various trees.
- Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.
This line of "network improvement" development might not seem that exciting, but we anticipate it should be really helpful to a lot of people over the long run, and especially make PvP run more smoothly for everyone, even for those in far-away locations.
Hopefully we'll be able to wrap up this line of development next week, and get back on board with work that may immediately relate to content drops. Have a great weekend, everyone!
VO 1.8.684 includes:
- Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.
- Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.
- Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.
- Two new custom-made missions, available in various trees.
- New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.
We're continuing to make some fundamental changes to the network protocol over the coming week, which should improve performance for players on relatively bad network connections. Stay tuned!
VO 1.8.682 includes:
- Three new custom-made missions, available in various trees.
- Fixed issue with players showing up multiple times in the PvP menu.
- Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.
VO 1.8.681 included:
- Fixed lua error on iOS when logging in.
- Added internal analytics to detect game-time synchronization issues.
Larger gameplay changes are coming, but we're working through some significant game-engine and protocol improvements that need to be shipped first.
VO 1.8.680 includes:
- Four new custom-made missions, available in various trees.
- Capship turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.
- Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.
- Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.
VO 1.8.679 includes:
- Six new custom-made missions, available in various trees.
- Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.
Have a great weekend, everyone!
Netcode patches and backend optimizations/bugfixes are my favorite after new spaceboats/addons; very happy to see these!