Forums » General
VO 1.8.652-657
Cross-posting the last few from News..
VO 1.8.657 includes:
- Two new custom-made missions available in various trees.
- The /+turbo command now automatically turns off when turbo is disengaged when typed in.
- Fixed crash when using the +ActivateTurrets command and you are in a turret of the ship you are currently piloting.
- The first-person jump-out animation no longer moves the player's ship in the wrong direction in non-VR mode.
- The first-person jump-into-storm animation now spins the ship as it does for the third-person mode in non-VR mode.
- Lua Error dialogs and the console no longer allow the HUD to be placed in front of them.
- A 'Docking...' dialog has been added when docking to stations and capships in the Training Sectors.
- Added a set of Chat Abuse Reporting menus to the Oculus Quest version, accessible from the 'Report User' button in the app's dashboard via the Oculus button on the controller.
A number of requested changes from the Suggestions and Bugs Forums, along with some mandated platform updates. We've had a whole epic list of unrelated "mandatory" updates coming due over the last few weeks (like the above Oculus change), across a variety of different platforms, which have dragged us a bit off of our intended development course. We hope that will wrap up this week.
As I've been saying for some months: larger development work is evolving in the background. However, releasing major updates is a lengthy process that involves a lot of iterative testing and staged rollout. Thanks for your patience in the meantime.
As always please post any ideas to Suggestions and any problems on Bugs, and we'll do our best to continue improving things every week.
VO 1.8.656 (August 24th) included:
- Eight new custom-made missions available in various trees.
- Added weapon cooldown indicator bars to the HUD addon icons. When controlling a turret, it is located below the center of the screen. The indicators can be turned off in the HUD Settings menu.
VO 1.8.655 (August 17th) included:
- Four new custom-made missions available in various trees.
- Enduring titled ships now record player-owned capship kills in its history. The owner of the Enduring ship must be in the same sector when the capship is destroyed.
A lot of additional background work has also been happening, which will be announced with future versions. Stay tuned.
VO 1.8.654 includes:
- Four new custom-made missions available in various trees.
- Conquerable station defense NPCs now leave the sector and new ones are launched when the station is conquered.
- Fixed issue with not being able to dock with the capship that is specific to your active mission.
VO 1.8.653 included:
- Six new custom-made missions available in various trees.
- Players can now scan their own capships from any distance within the same sector.
- Added a 'Plugins' setting to Game options to enable/disable plugins.
VO 1.8.652.1 included:
- Fixed issue with Linux X RandR choosing a non-connected device, and the fullscreen window moved to the correct location if the primary display is to the right of a secondary display.
- The OpenGL Reference driver now chooses a default resolution that is the size of the primary monitor, instead of 800x600.
VO 1.8.652 included:
- Two new custom-made missions in various trees.
- Fixed issue with Linux X RandR crashes.
A wide variety of changes and fixes released over the last couple of weeks. Additionally, several major projects are moving forward in the background, and should come to light before long. Have a great weekend, everyone!
VO 1.8.657 includes:
- Two new custom-made missions available in various trees.
- The /+turbo command now automatically turns off when turbo is disengaged when typed in.
- Fixed crash when using the +ActivateTurrets command and you are in a turret of the ship you are currently piloting.
- The first-person jump-out animation no longer moves the player's ship in the wrong direction in non-VR mode.
- The first-person jump-into-storm animation now spins the ship as it does for the third-person mode in non-VR mode.
- Lua Error dialogs and the console no longer allow the HUD to be placed in front of them.
- A 'Docking...' dialog has been added when docking to stations and capships in the Training Sectors.
- Added a set of Chat Abuse Reporting menus to the Oculus Quest version, accessible from the 'Report User' button in the app's dashboard via the Oculus button on the controller.
A number of requested changes from the Suggestions and Bugs Forums, along with some mandated platform updates. We've had a whole epic list of unrelated "mandatory" updates coming due over the last few weeks (like the above Oculus change), across a variety of different platforms, which have dragged us a bit off of our intended development course. We hope that will wrap up this week.
As I've been saying for some months: larger development work is evolving in the background. However, releasing major updates is a lengthy process that involves a lot of iterative testing and staged rollout. Thanks for your patience in the meantime.
As always please post any ideas to Suggestions and any problems on Bugs, and we'll do our best to continue improving things every week.
VO 1.8.656 (August 24th) included:
- Eight new custom-made missions available in various trees.
- Added weapon cooldown indicator bars to the HUD addon icons. When controlling a turret, it is located below the center of the screen. The indicators can be turned off in the HUD Settings menu.
VO 1.8.655 (August 17th) included:
- Four new custom-made missions available in various trees.
- Enduring titled ships now record player-owned capship kills in its history. The owner of the Enduring ship must be in the same sector when the capship is destroyed.
A lot of additional background work has also been happening, which will be announced with future versions. Stay tuned.
VO 1.8.654 includes:
- Four new custom-made missions available in various trees.
- Conquerable station defense NPCs now leave the sector and new ones are launched when the station is conquered.
- Fixed issue with not being able to dock with the capship that is specific to your active mission.
VO 1.8.653 included:
- Six new custom-made missions available in various trees.
- Players can now scan their own capships from any distance within the same sector.
- Added a 'Plugins' setting to Game options to enable/disable plugins.
VO 1.8.652.1 included:
- Fixed issue with Linux X RandR choosing a non-connected device, and the fullscreen window moved to the correct location if the primary display is to the right of a secondary display.
- The OpenGL Reference driver now chooses a default resolution that is the size of the primary monitor, instead of 800x600.
VO 1.8.652 included:
- Two new custom-made missions in various trees.
- Fixed issue with Linux X RandR crashes.
A wide variety of changes and fixes released over the last couple of weeks. Additionally, several major projects are moving forward in the background, and should come to light before long. Have a great weekend, everyone!
Quick question about 1.8.655.
The owner of the Enduring ship must be in the same sector when the capship is destroyed.
Which owner needs to be in the same sector? The victim enduring ship or the attacking enduring ship? Do both ships need to be piloted? Do both ships need to be enduring?
I just killed a capital ship
and the kill did not end up on my enduring title.
A couple weeks ago Seryn killed a capital ship whos pilot was in the sector, and that kill didn't end up on their enduring title either.
Thanks in advance for clarification. Hope you had a great weekend!
The owner of the Enduring ship must be in the same sector when the capship is destroyed.
Which owner needs to be in the same sector? The victim enduring ship or the attacking enduring ship? Do both ships need to be piloted? Do both ships need to be enduring?
I just killed a capital ship
and the kill did not end up on my enduring title.
A couple weeks ago Seryn killed a capital ship whos pilot was in the sector, and that kill didn't end up on their enduring title either.
Thanks in advance for clarification. Hope you had a great weekend!
Jaks, we're looking into this to see if it's not working as intended. I don't have an answer for you yet. We're also a little backlogged with other development, so I may not have an answer immediately.