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Vendetta Online 1.8.610-611 and Server Side
(Cross posted from News)
VO 1.8.611 includes (08/26)
- Six new custom-made missions, available in various trees.
- Further improvements to the memory usage and stability of long-runtime sectors.
- Fixed issue with Keyboard/Joystick setting not being saved on Android when a gamepad is connected.
- Fixed issue with NPC capship turrets not being able to be destroyed.
- Android Play Store IAP prices for non-US currencies have been updated to the current exchange rate.
- NPC capships no longer jump out when their energy is too low.
- Fixed rare issue with AI paths going through objects.
VO 1.8.610 (08/12)
- Four new custom missions, structured in various trees.
- Improved memory utilization of core game server, beneficial to long-runtime stability.
- Fixed Android client crash, when app was backgrounded, due to render thread issue.
- Fixed Android client crash, when app was backgrounded, due to UI activation issue.
We're wrapping up a lot of crucial scalability and bug-fix work, which has occupied much of the summer, but should make the game much more robust. Next week will likely include some server maintenance, and some further scalability introductions to handle more drastic battles, events and other incursions. After that, we expect to get back to the feature development.
Please continue to keep us informed about any bugs you see appearing, via the Bugs forum. Have a great weekend, everyone.
VO 1.8.611 includes (08/26)
- Six new custom-made missions, available in various trees.
- Further improvements to the memory usage and stability of long-runtime sectors.
- Fixed issue with Keyboard/Joystick setting not being saved on Android when a gamepad is connected.
- Fixed issue with NPC capship turrets not being able to be destroyed.
- Android Play Store IAP prices for non-US currencies have been updated to the current exchange rate.
- NPC capships no longer jump out when their energy is too low.
- Fixed rare issue with AI paths going through objects.
VO 1.8.610 (08/12)
- Four new custom missions, structured in various trees.
- Improved memory utilization of core game server, beneficial to long-runtime stability.
- Fixed Android client crash, when app was backgrounded, due to render thread issue.
- Fixed Android client crash, when app was backgrounded, due to UI activation issue.
We're wrapping up a lot of crucial scalability and bug-fix work, which has occupied much of the summer, but should make the game much more robust. Next week will likely include some server maintenance, and some further scalability introductions to handle more drastic battles, events and other incursions. After that, we expect to get back to the feature development.
Please continue to keep us informed about any bugs you see appearing, via the Bugs forum. Have a great weekend, everyone.