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VO 1.8.586-587
Cross-posting from recent News..
VO 1.8.587 includes:
- Seven new missions, available in several new trees that expand with completion.
- New capship command "turbo": engages turbo for up to 10km, on the current heading, then stops.
- New capship command "gather": Ship will pick up floating ore. Can also specify type of ore, then only that type of ore will be picked up.
- New capship command-chaining: Multiple behaviours may be engaged concurrently with the "add" command. So, a ship might be told to "patrol" and then "add attack hostile", causing the capship to both patrol, and attack enemies. Then one might also "add gather", causing the capship to patrol, attack hostiles, and gather floating ore crates.
- "Turbo" and "Stop" tutorial-arrows now vanish once the player touches the respective button.
- Fix for Strafe tutorial bug for older updating game installs where Roll was not bound to Tilt.
- Updates to the iOS version, adds +ActivateTurrets, Localisations, Async Asset Loading, new Touch-Look flight model, improved battery efficiency, other features recently added to the Android version. Requires App Store update for the features to be available.
As usual, the Holiday Promo is now active. Happy Holidays everyone!
VO 1.8.586 includes:
- Ten additional missions, building out in trees based on mission completion.
- Android adds very basic (alpha) tutorial support for Spanish, Portuguese, German, French, Italian, Polish and Turkish.
- Fixed issue with hidden HUD elements becoming visible when the HUD flashes.
- Turbo and Stop buttons now flash and have animated arrows pointing to them in the Strafe Tutorial.
- Capella can no longer be quickly destroyed by particular types of ship collisions.
- Fixed issue with PS4 controller not displaying correct settings in the editable controller menu.
- Fixed crash with Google Daydream VR mode.
- Reduced HUD Shake intensity by half, on both PC and Android.
A lot of other changes going on in the background, beyond what you see here, but this is what we were able to release in time for the weekend.
Please report any problems on the Bugs forum of the game website. Thanks everyone, happy holidays!
VO 1.8.587 includes:
- Seven new missions, available in several new trees that expand with completion.
- New capship command "turbo": engages turbo for up to 10km, on the current heading, then stops.
- New capship command "gather": Ship will pick up floating ore. Can also specify type of ore, then only that type of ore will be picked up.
- New capship command-chaining: Multiple behaviours may be engaged concurrently with the "add" command. So, a ship might be told to "patrol" and then "add attack hostile", causing the capship to both patrol, and attack enemies. Then one might also "add gather", causing the capship to patrol, attack hostiles, and gather floating ore crates.
- "Turbo" and "Stop" tutorial-arrows now vanish once the player touches the respective button.
- Fix for Strafe tutorial bug for older updating game installs where Roll was not bound to Tilt.
- Updates to the iOS version, adds +ActivateTurrets, Localisations, Async Asset Loading, new Touch-Look flight model, improved battery efficiency, other features recently added to the Android version. Requires App Store update for the features to be available.
As usual, the Holiday Promo is now active. Happy Holidays everyone!
VO 1.8.586 includes:
- Ten additional missions, building out in trees based on mission completion.
- Android adds very basic (alpha) tutorial support for Spanish, Portuguese, German, French, Italian, Polish and Turkish.
- Fixed issue with hidden HUD elements becoming visible when the HUD flashes.
- Turbo and Stop buttons now flash and have animated arrows pointing to them in the Strafe Tutorial.
- Capella can no longer be quickly destroyed by particular types of ship collisions.
- Fixed issue with PS4 controller not displaying correct settings in the editable controller menu.
- Fixed crash with Google Daydream VR mode.
- Reduced HUD Shake intensity by half, on both PC and Android.
A lot of other changes going on in the background, beyond what you see here, but this is what we were able to release in time for the weekend.
Please report any problems on the Bugs forum of the game website. Thanks everyone, happy holidays!