Forums » General
VO 1.8.584-585
VO 1.8.585 includes:
- Six new missions have been added.
- Added "/tkostime" command, to print a list of where the current character is TempKoS, and for how long.
- Android and PC HUD (2D) will now visually shake slightly when Turbo is engaged.
- Android and PC HUD will now flash green if you pick up cargo.
- Android version will now auto-reconnect and use the last character, if the game was disconnected while backgrounded.
- Fixed capship turret gunner exploit that allowed players to halve the fire-delay of certain turrets.
- Fixed capship turret owner exploit relating to changing turrets quickly.
- Fixed scanners causing false NFZ warnings.
- Touch to Select on Android has been temporarily disabled, pending fixing a major issue.
A lot more changes coming next week. Please keep us posted on any bugs you find, via the Bugs Forum on the website. Thanks!
VO 1.8.584 included (last week):
- Four new missions: "Anti-Piracy Task Force", "Courier for Legal Documents", "Runaway Guardians", "Phase 1 Industrial Assay".
- Toggling "+ActivateTurrets" now visually adds a small red "AT" to the left of the Distance graph, and also shows a brief "Turret Control Online" or "Offline" message in the chat log.
- Android version now gives a small "haptic" (device vibration) when the user engages turbo, or when the user is struck by enemy fire.
- Android "Language" Options dialog has been made larger and easier to use.
- Android initial tutorial now starts with the HUD hidden, presents the text to the right, progress bar integrated into the text dialog.
- Android now includes a "tilt" tutorial, showing the user how to rotate their ship.
- Android "Back" menu is now unique for each initial tutorial.
- Android initial "offline" tutorials now disable any touch buttons and regions that are not specifically needed for that tutorial, to avoid accidental confusion in early gameplay.
- Android "Rings" tutorial flight-timeout no longer interrupts the Back or initial Continue dialog.
- Android players can no longer physically collide with the outer "Ring" objects in the tutorial.
- Android includes many other small tweaks to the initial tutorials, localization.
Some new missions, a few later-game improvements, and a lot of changes to the early tutorial experience. More features are in the pipe, but were not able to be completed for release-time. Stay tuned. As always, please report any Bugs on the Forums (only Exploits, that need to remain secret, should be reported via Support Tickets). Thanks everyone!
- Six new missions have been added.
- Added "/tkostime" command, to print a list of where the current character is TempKoS, and for how long.
- Android and PC HUD (2D) will now visually shake slightly when Turbo is engaged.
- Android and PC HUD will now flash green if you pick up cargo.
- Android version will now auto-reconnect and use the last character, if the game was disconnected while backgrounded.
- Fixed capship turret gunner exploit that allowed players to halve the fire-delay of certain turrets.
- Fixed capship turret owner exploit relating to changing turrets quickly.
- Fixed scanners causing false NFZ warnings.
- Touch to Select on Android has been temporarily disabled, pending fixing a major issue.
A lot more changes coming next week. Please keep us posted on any bugs you find, via the Bugs Forum on the website. Thanks!
VO 1.8.584 included (last week):
- Four new missions: "Anti-Piracy Task Force", "Courier for Legal Documents", "Runaway Guardians", "Phase 1 Industrial Assay".
- Toggling "+ActivateTurrets" now visually adds a small red "AT" to the left of the Distance graph, and also shows a brief "Turret Control Online" or "Offline" message in the chat log.
- Android version now gives a small "haptic" (device vibration) when the user engages turbo, or when the user is struck by enemy fire.
- Android "Language" Options dialog has been made larger and easier to use.
- Android initial tutorial now starts with the HUD hidden, presents the text to the right, progress bar integrated into the text dialog.
- Android now includes a "tilt" tutorial, showing the user how to rotate their ship.
- Android "Back" menu is now unique for each initial tutorial.
- Android initial "offline" tutorials now disable any touch buttons and regions that are not specifically needed for that tutorial, to avoid accidental confusion in early gameplay.
- Android "Rings" tutorial flight-timeout no longer interrupts the Back or initial Continue dialog.
- Android players can no longer physically collide with the outer "Ring" objects in the tutorial.
- Android includes many other small tweaks to the initial tutorials, localization.
Some new missions, a few later-game improvements, and a lot of changes to the early tutorial experience. More features are in the pipe, but were not able to be completed for release-time. Stay tuned. As always, please report any Bugs on the Forums (only Exploits, that need to remain secret, should be reported via Support Tickets). Thanks everyone!
" Android and PC HUD (2D) will now visually shake slightly when Turbo is engaged."
thankfully this can be turned off in options .... boy was it annoying
thankfully this can be turned off in options .... boy was it annoying
thankfully this can be turned off in options .... boy was it annoying
Sorry to hear that :(. I knew it wouldn't be for everyone. We tried to make it fairly subtle, particularly on PC; but I thought it made things feel a little more immersive.
Sorry to hear that :(. I knew it wouldn't be for everyone. We tried to make it fairly subtle, particularly on PC; but I thought it made things feel a little more immersive.
Just a note that this was patched yesterday:
*** Vendetta 1.8.585.1
- Touch to Select is working again on Android.
*** Vendetta 1.8.585.1
- Touch to Select is working again on Android.
Nice! Thank you!
The reason it's annoying Inc, is because after years of not having any kind of stuff like that it gives me migraines and makes me feel sick honestly. Thanks for atleast giving the option to stop it
The reason it's annoying Inc, is because after years of not having any kind of stuff like that it gives me migraines and makes me feel sick honestly. Thanks for atleast giving the option to stop it
Umm, look, I'm sorry to hear it causes you that reaction. But that is not "the reason it's annoying". That's the reason it's annoying for you. It's your subjective, individual and personal opinion.
Other people have commented elsewhere that they like it. I think it improves the game. And yes, you can disable it.
It's been in place on VR for years, and no on there has ever complained. And I don't think there was even an option to disable it? (I don't remember, currently).
I'm not trying to give anyone a headache; but I also think vets get a little reactionary about stuff that is unfamiliar or deviates from the "normalized" expectations of fundamental gameplay.
Umm, look, I'm sorry to hear it causes you that reaction. But that is not "the reason it's annoying". That's the reason it's annoying for you. It's your subjective, individual and personal opinion.
Other people have commented elsewhere that they like it. I think it improves the game. And yes, you can disable it.
It's been in place on VR for years, and no on there has ever complained. And I don't think there was even an option to disable it? (I don't remember, currently).
I'm not trying to give anyone a headache; but I also think vets get a little reactionary about stuff that is unfamiliar or deviates from the "normalized" expectations of fundamental gameplay.
Small addition to the turrets on or off message would be nice instead of from the chat to message from where the mission info pops up (dunno exact name for it. The green on hud text i mean).
Anewold, would you make a Suggestions post about that, please? It will get lost here.
done also soz didnt notice this is a slightly older update note lol