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Tonight's release has been held-off until next week.
There's just too much inter-dependent development, things that need more testing and UX iteration, and dev work that went awry during the week (usually because of some "exciting", unforeseen platform problem outside of our own codebase).
I "called it" for now.
There are a few new missions that have been pushed into production, tonight, so hopefully people enjoy those.
I "called it" for now.
There are a few new missions that have been pushed into production, tonight, so hopefully people enjoy those.