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VO 1.8.564-566
Cross posting from News:
VO 1.8.566 includes (last night):
- Fixed Border Skirmish capships going to the wrong sectors when the battle is over.
- Fixed issue with cancelled Access Key deletion CAPTCHA causing CAPTCHA to appear at next login of the same client run.
- Non-Premium idle-timeout CAPTCHA now functions the same as all others, and will fail on "Escape".
- Fixed issue with "Getting characters..." menu sometimes appearing on top of the Character Select menu.
- Failed login attempts now fully disconnect from the server.
- iOS App Store update with improved login times and fixes.
VO 1.8.565 included (last week):
- Improved robustness of macOS and iOS In-App Purchases.
- Fixed internal analytics on iOS.
- Fixed issue with Account Info menu not showing proper active status
A lot of bugfixes, along with further measurement and improvements (behind the scenes) to make the game more robust for new players. Also, trying to push Mac-store updates, but running into challenges, due to subtle platform changes and updates from Apple. Anyway, hopefully those headaches and delays will be resolved before long.
VO 1.8.564 included:
- Capship under attack messages now include the name of the attacker and notifies the owner when its shields go down.
- Added progress bar to "Getting Characters" and "Entering Universe" menus seen when logging in.
- Station ship purchase tutorial now resumes at the proper point if the client restarts or the player closes the Options menu.
- Android changes to further streamline the new user experience.
- Fixed issue where passengers were ejected from a capship when the owner takes control of it.
- Fixed issue where players were unable to enter a broken sector.
- Fixed issue where bots may stop attacking player capships with passengers.
- Fixed issue where a player's remote capship disappears if they log into a sector when their active ship is a capship and the remote capship is in the same sector.
- TyCorp Assaults can now attack in pairs.
A wide variety of small fixes and improvements, following up from the major internal updates last-week. Please continue to keep us posted about any Bugs you find, via the Bugs forum. Have a great weekend, everyone!
VO 1.8.566 includes (last night):
- Fixed Border Skirmish capships going to the wrong sectors when the battle is over.
- Fixed issue with cancelled Access Key deletion CAPTCHA causing CAPTCHA to appear at next login of the same client run.
- Non-Premium idle-timeout CAPTCHA now functions the same as all others, and will fail on "Escape".
- Fixed issue with "Getting characters..." menu sometimes appearing on top of the Character Select menu.
- Failed login attempts now fully disconnect from the server.
- iOS App Store update with improved login times and fixes.
VO 1.8.565 included (last week):
- Improved robustness of macOS and iOS In-App Purchases.
- Fixed internal analytics on iOS.
- Fixed issue with Account Info menu not showing proper active status
A lot of bugfixes, along with further measurement and improvements (behind the scenes) to make the game more robust for new players. Also, trying to push Mac-store updates, but running into challenges, due to subtle platform changes and updates from Apple. Anyway, hopefully those headaches and delays will be resolved before long.
VO 1.8.564 included:
- Capship under attack messages now include the name of the attacker and notifies the owner when its shields go down.
- Added progress bar to "Getting Characters" and "Entering Universe" menus seen when logging in.
- Station ship purchase tutorial now resumes at the proper point if the client restarts or the player closes the Options menu.
- Android changes to further streamline the new user experience.
- Fixed issue where passengers were ejected from a capship when the owner takes control of it.
- Fixed issue where players were unable to enter a broken sector.
- Fixed issue where bots may stop attacking player capships with passengers.
- Fixed issue where a player's remote capship disappears if they log into a sector when their active ship is a capship and the remote capship is in the same sector.
- TyCorp Assaults can now attack in pairs.
A wide variety of small fixes and improvements, following up from the major internal updates last-week. Please continue to keep us posted about any Bugs you find, via the Bugs forum. Have a great weekend, everyone!
TyCorp Assaults can now attack in pairs.
Ok, you have no idea how much of an improvement this is. People may think I am nuts, but once they learn to juggle, they may thank me for crying over and over about it. Could you also include Valent assaults in this pretty please? Oh, and anything above Valent (Prosus, Dentek, etc) attacking in 3s would be nice! But just having tycorp botting back to pre-debilitator times is very very cool!
Maybe it is time to recreate bored_while_botting.mpg !
Ok, you have no idea how much of an improvement this is. People may think I am nuts, but once they learn to juggle, they may thank me for crying over and over about it. Could you also include Valent assaults in this pretty please? Oh, and anything above Valent (Prosus, Dentek, etc) attacking in 3s would be nice! But just having tycorp botting back to pre-debilitator times is very very cool!
Maybe it is time to recreate bored_while_botting.mpg !
best update since goli addition if u ask me, hope to see a attack command to ur other capship be able to use turrets