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How much can a space stations population be?
I was wondering how many people UIT has on their stations. According to the lore the UIT are a space fareing nation. Also what is the advarge population of the stations in UIT controlled space?
If it doesn't say in the lore, I imagine each station has a few thousand maybe? The capital Ship level docking one probably has a few thousand
Wouldn't few thousand per station would be rather low, they have been space for about 622 years. Unless they are doing some serious population control.
I was a bit lazy, so i plugged 1k people into a population grown calculator. With a 1.12% year growth over 622 years we get about 1,020,121 persons. Which would be about 31879 uit per station (if they stayed in the station at all times). This doesn't count for a bazillion other variables.
I played fast and loose with the numbers, so i'm probably way off. But lets say they did some serious population control due to law of space, even a qurter of that would 7-8k, which is still more than a few thousand.
Then again, the word few can be confusing.
I was a bit lazy, so i plugged 1k people into a population grown calculator. With a 1.12% year growth over 622 years we get about 1,020,121 persons. Which would be about 31879 uit per station (if they stayed in the station at all times). This doesn't count for a bazillion other variables.
I played fast and loose with the numbers, so i'm probably way off. But lets say they did some serious population control due to law of space, even a qurter of that would 7-8k, which is still more than a few thousand.
Then again, the word few can be confusing.
I don't have a specific answer to this question, but I can comment on a few things:
- I intended the UIT stations to seem more "populous" than they currently appear to be, but I was limited by technology and development resources. So, while they were envisioned as massive station-cities with extensive layered traffic grids and such, that just wasn't a vision I could deliver on.
- UIT would have the smallest population of the three major nations. They were the smallest overall sub-group on Terra II, and they split off, and lived under quite difficult circumstances, meaning they might well have had harsh population controls and other factors. But, they would be more populous than the current station scales would indicate.
- I personally separate in my mind the "what I can visually deliver in the game" versus "the intended feel or culture of a particular nation". In so doing, it means I don't get locked into.. what the game "currently looks like", to me that would kind of be the tail-wagging-the-dog. Players always make assumptions based on what they see, which is reasonable because that's all they know. I, on the other hand, know what it's "supposed to be" and don't limit myself to thinking in terms of the way it currently appears. That way I can re-assess as I go along, and get a bit closer to what was intended.
Anyway, I hope that's helpful.
- I intended the UIT stations to seem more "populous" than they currently appear to be, but I was limited by technology and development resources. So, while they were envisioned as massive station-cities with extensive layered traffic grids and such, that just wasn't a vision I could deliver on.
- UIT would have the smallest population of the three major nations. They were the smallest overall sub-group on Terra II, and they split off, and lived under quite difficult circumstances, meaning they might well have had harsh population controls and other factors. But, they would be more populous than the current station scales would indicate.
- I personally separate in my mind the "what I can visually deliver in the game" versus "the intended feel or culture of a particular nation". In so doing, it means I don't get locked into.. what the game "currently looks like", to me that would kind of be the tail-wagging-the-dog. Players always make assumptions based on what they see, which is reasonable because that's all they know. I, on the other hand, know what it's "supposed to be" and don't limit myself to thinking in terms of the way it currently appears. That way I can re-assess as I go along, and get a bit closer to what was intended.
Anyway, I hope that's helpful.