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inflation issues

Jan 30, 2004 red cactus link
Is it possible that at one point in the future, credits will be devalued by people gathering such massive amounts as 10 million? It seems to me that such a thing could be possible.

-rc
Jan 30, 2004 Suicidal Lemming link
This has already happened.
Jan 30, 2004 Magus link
I think he means that the relative prices of goods will rise.

And no, it wont. This is because in the wonderful, Marxist world of Vendetta, prices are fixed. That means the price to purchase goods are fixed, and, by assumption, the prices to produce those goods are also fixed. So, as long as the cost of living for the average Joe Vendetta stays the same, everything will stay the same.

That is until the dynamic economy is extended to purchased goods. Then my theory gets shot to hell.
Jan 30, 2004 roguelazer link
No, trade goods have been devalued. There's a big difference there. The main problem with inflation is it gives the rich too much cargo. Think of it this way: Phoenix could buy several hundred thousand widgets, and keep all his money in widgets instead of credits. Hence, the value of money increases because there is less of it. Then he could sell ALL his widgets and suddenly make the n00bs' money much less valuable, making things harder for newcomers. The real good idea here would be per-sector inflation, with caps as you approach nation-controlled sectors. Then you could have, like, a runaway inflation in sector 7. :P
Jan 30, 2004 red cactus link
That's a nifty idea :p.

SL, when did this happen? I'm curious.

-rc
Jan 30, 2004 roguelazer link
The economy is extended to purchased goods IF they are purchased outside their home sector. For example, widgets from sc11 now buy for 2600 in sc10. They originall bought for 1300 in sc10. :P