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VO 1.8.506
VO 1.8.506 includes:
- Mining smoke effects are no longer drawn when they are far away. This should improve Bractus P-1 rendering performance.
- Added Interface options to disable reporting and displaying of location info in various chat messages.
- Fixed bug with missions not cleaning up their internal timers when the mission ends.
- Players no longer count as a kill if they self destruct in the Axia Must Die mission.
The ability to disable other players seeing your location from Guild Chat and System Chat can be optionally toggled from within the Options menu (by default, your location is shown). This change came from a Suggestions thread, intended to help mitigate the value of spy-characters joining rival guilds to find player locations.
Bractus P1 showed up as a big performance hit for basically all PCs (in all rendering engines), since those used the higher-detail "mining" visual effects. This was fine with 5 or 10 or 50 NPCs mining, but with 300 it became a problem. So, we've make the visual effects degrade with distance, and the performance has jumped back up on PCs as a result.
We're particularly happy the performance issue has been resolved, as that was a blocker to further "next-gen Universe Redux" sectors, since we didn't want to slow the game down for people. Please continue to test in Bractus P1, and let us know if you find any issues.
That's all for now, have a great weekend, everyone!
- Mining smoke effects are no longer drawn when they are far away. This should improve Bractus P-1 rendering performance.
- Added Interface options to disable reporting and displaying of location info in various chat messages.
- Fixed bug with missions not cleaning up their internal timers when the mission ends.
- Players no longer count as a kill if they self destruct in the Axia Must Die mission.
The ability to disable other players seeing your location from Guild Chat and System Chat can be optionally toggled from within the Options menu (by default, your location is shown). This change came from a Suggestions thread, intended to help mitigate the value of spy-characters joining rival guilds to find player locations.
Bractus P1 showed up as a big performance hit for basically all PCs (in all rendering engines), since those used the higher-detail "mining" visual effects. This was fine with 5 or 10 or 50 NPCs mining, but with 300 it became a problem. So, we've make the visual effects degrade with distance, and the performance has jumped back up on PCs as a result.
We're particularly happy the performance issue has been resolved, as that was a blocker to further "next-gen Universe Redux" sectors, since we didn't want to slow the game down for people. Please continue to test in Bractus P1, and let us know if you find any issues.
That's all for now, have a great weekend, everyone!
Have a great weekend you too 😉
That was indeed my issue with performance; I can now visit the bractus test sector and not worry about performance penalties~~
Now if I could get NPC kill logs in the game I could set up a PvE event there :P
Now if I could get NPC kill logs in the game I could set up a PvE event there :P