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I thought this was interesting: https://wccftech.com/nvidia-shows-that-their-geforce-rtx-gpus-are-much-faster-powerful-than-next-gen-consoles/
Pretty cool info, given the console dominance in the general gamer market.
Pretty cool info, given the console dominance in the general gamer market.
Well, apply grains of salt as-needed, given that this is Jensen and NVIDIA taking shots at AMD.
But, it's likely true. Consoles are built around a commodity "spec" that is expected to be robustly performant for some time to come, and hit a certain manufacturing cost goal for the console makers; it isn't built to be the absolute fastest thingie out there (regardless of various historical hand-waving around "supercomputers").
The real value of a console is not whether it's fast or slow, actually, but the fact that it's "fixed", and the developer knows exactly what the user is going to be playing the game on. That makes it possible to do performance profiling with a very high certainty of the end framerate.
It's also why, historically, the last-gen games on an "older" console were often as good or better-looking than the first-gen games on a "new" console: because everyone is having to learn the limits and trade-offs of the new system all over again, while the old one is well-understood (particularly with big achitecture shifts, like from PS2 to PS3).
On PC, on the other hand, everything is a lot of vague performance ballparks, hardware detection, micro-benchmarks and "hoping for the best". Mobile is even worse, as OS updates or OEM "features" may screw things up.
Similarly, the user-experience on console can be locked down to a very specific set of features. "Everyone shall have X gamepad", etc. This means all the UI and game interaction and everything else can be tuned very well to that exact situation (unlike mobile, where every device is a little different in size and/or shape, and other different characteristics). That doesn't outweigh things like.. "FPS games are always going to be better with a mouse", but it makes it much easier to produce a highly polished game experience.
But, it's likely true. Consoles are built around a commodity "spec" that is expected to be robustly performant for some time to come, and hit a certain manufacturing cost goal for the console makers; it isn't built to be the absolute fastest thingie out there (regardless of various historical hand-waving around "supercomputers").
The real value of a console is not whether it's fast or slow, actually, but the fact that it's "fixed", and the developer knows exactly what the user is going to be playing the game on. That makes it possible to do performance profiling with a very high certainty of the end framerate.
It's also why, historically, the last-gen games on an "older" console were often as good or better-looking than the first-gen games on a "new" console: because everyone is having to learn the limits and trade-offs of the new system all over again, while the old one is well-understood (particularly with big achitecture shifts, like from PS2 to PS3).
On PC, on the other hand, everything is a lot of vague performance ballparks, hardware detection, micro-benchmarks and "hoping for the best". Mobile is even worse, as OS updates or OEM "features" may screw things up.
Similarly, the user-experience on console can be locked down to a very specific set of features. "Everyone shall have X gamepad", etc. This means all the UI and game interaction and everything else can be tuned very well to that exact situation (unlike mobile, where every device is a little different in size and/or shape, and other different characteristics). That doesn't outweigh things like.. "FPS games are always going to be better with a mouse", but it makes it much easier to produce a highly polished game experience.
My Acer Aspire A515-43 with Ryzen 3 3200U and Vega 3 graphics runs VO at stable 60FPS with almost everything on high/max @1080p.
That laptop has frequent deals for ~$260.
That laptop has frequent deals for ~$260.
I tried playing VO on a 2014 Dell Venue 8 PRO tablet (win10), and the game plays fantastically in native 1280x800 resolution @60fps with everything maxxed except of glow (enabled, but not on high). Paired with bluetooth mouse and kb - plays exactly like on a desktop; super smooth with no visible screen tearing with vsync off. Impressive!!!
So far, the only devices I couldn't launch VO are iPhone 4S and Samsung Galaxy Note N7000 (the first Note generation).
So far, the only devices I couldn't launch VO are iPhone 4S and Samsung Galaxy Note N7000 (the first Note generation).
Well, that's great, but as it says earlier in this thread, the requirements for the game are going to change.
I only expressed how impressive the optimization is in current version/build. I read your comments before I posted.
Fair enough, thanks; the kudos are appreciated :).
You are welcome! Please do not abandon older devices :)