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VO 1.8.501
VO 1.8.501 includes:
- Fixed problem with NPC capship turrets, causing them to not take damage.
- Fixed issue with not being able to change the command for the Start button on gamepads on PC platforms.
- iOS version now requires iOS 12 or newer. iPhone 5S is now the minimum spec.
- iOS version now fully supports Xbox One and Sony DualShock 4 controllers with App Store update (some differences in support between iOS 12 and 13).
- iOS now offers recurring Subscriptions via In-App Purchase, after the App Store Update, including the requested 12-month option.
- iOS version now defaults to rendering shadows for new installs.
- iOS version now supports OpenGL ES 3.0, with instanced rendering.
- iOS now has multi-threaded rendering enabled by default.
- iOS version now defaults to 4x anisotropic filtering, with two dynamic lights.
- iOS textures and effects have been improved in quality, particularly normal maps.
- Fixed issue with iOS version not saving changed gamepad commands.
Lots of updates, particularly for iOS. Obviously, some of these will require an iOS App Store update, but hopefully that will be approved next week.
This update actually has broader ramifications beyond iOS itself, because in order to release a "universe-redux" type of expansion, we had to finish updating the game engine across all platforms. Android happened a few months ago, now iOS, etc.
Please report any issues on the Bugs forum. Have a great weekend!
- Fixed problem with NPC capship turrets, causing them to not take damage.
- Fixed issue with not being able to change the command for the Start button on gamepads on PC platforms.
- iOS version now requires iOS 12 or newer. iPhone 5S is now the minimum spec.
- iOS version now fully supports Xbox One and Sony DualShock 4 controllers with App Store update (some differences in support between iOS 12 and 13).
- iOS now offers recurring Subscriptions via In-App Purchase, after the App Store Update, including the requested 12-month option.
- iOS version now defaults to rendering shadows for new installs.
- iOS version now supports OpenGL ES 3.0, with instanced rendering.
- iOS now has multi-threaded rendering enabled by default.
- iOS version now defaults to 4x anisotropic filtering, with two dynamic lights.
- iOS textures and effects have been improved in quality, particularly normal maps.
- Fixed issue with iOS version not saving changed gamepad commands.
Lots of updates, particularly for iOS. Obviously, some of these will require an iOS App Store update, but hopefully that will be approved next week.
This update actually has broader ramifications beyond iOS itself, because in order to release a "universe-redux" type of expansion, we had to finish updating the game engine across all platforms. Android happened a few months ago, now iOS, etc.
Please report any issues on the Bugs forum. Have a great weekend!
Ty incarnate 😀
Have a great weekend you too 😉
Have a great weekend you too 😉