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VO 1.8.500
VO 1.8.500 includes:
- Escort mission NPCs now jump properly from non-running sectors (server-side, fixed last week).
- Android version should properly support camera cutouts on the non-HD version.
- Certain economic trade routes have been tweaked.
- Fixed upside-down Trident material on iOS.
- More developer analytics added for monitoring of game economy, other aspects of gameplay.
- Fixed a bug, on first runtime, where the Character Selection menu occasionally appeared, instead of the Character Creation menu.
- Enhanced the first-runtime startup experience on Android for new users.
- APK and library updates for all Android versions.
- Further improvements to server-side CPU utilization, management.
A whole lot of small changes this week, of which this list is only about half of what we actually accomplished. Most of the iOS updates had to be pushed out to a future release.
Most of this maintenance is a stepping-stone to accomplishing specific gameplay and game expansion related goals. Stuff like "We need better economic analytics before we start actively improving the game economy". Or "We need to update our iOS engine to more efficiently render large numbers of objects, like we do on Android".
Please report any issues on the Bugs forum, have a great weekend everyone!
- Escort mission NPCs now jump properly from non-running sectors (server-side, fixed last week).
- Android version should properly support camera cutouts on the non-HD version.
- Certain economic trade routes have been tweaked.
- Fixed upside-down Trident material on iOS.
- More developer analytics added for monitoring of game economy, other aspects of gameplay.
- Fixed a bug, on first runtime, where the Character Selection menu occasionally appeared, instead of the Character Creation menu.
- Enhanced the first-runtime startup experience on Android for new users.
- APK and library updates for all Android versions.
- Further improvements to server-side CPU utilization, management.
A whole lot of small changes this week, of which this list is only about half of what we actually accomplished. Most of the iOS updates had to be pushed out to a future release.
Most of this maintenance is a stepping-stone to accomplishing specific gameplay and game expansion related goals. Stuff like "We need better economic analytics before we start actively improving the game economy". Or "We need to update our iOS engine to more efficiently render large numbers of objects, like we do on Android".
Please report any issues on the Bugs forum, have a great weekend everyone!
Nice work TY inc :).
Also we getting capella manu this year ? :P
[Post Deleted By incarnate]
Love You Too inc 😜😀😚😊
Also we getting capella manu this year ? :P
[Post Deleted By incarnate]
Love You Too inc 😜😀😚😊
- Certain economic trade routes have been tweaked.
More information please.
More information please.
the idea is you need to find out
- Certain economic trade routes have been tweaked.
It means no more statics, duh
It means no more statics, duh
It means no more statics, duh
Actually, it means what Drevent said. There'll likely be a lot of on-going tweaking of the economy, and I'm not going to call it all out.
Actually, it means what Drevent said. There'll likely be a lot of on-going tweaking of the economy, and I'm not going to call it all out.
Likely just nerfing profits.
I see most updates benefit pirate's and griefer's gameplay so I would be surprised if this is any different
Edited to add:
I guess I am sorta wrong because they did fix convoys, and buffed the sf
I see most updates benefit pirate's and griefer's gameplay so I would be surprised if this is any different
Edited to add:
I guess I am sorta wrong because they did fix convoys, and buffed the sf
I wouldn't make any assumptions, Guild Software has made many updates in the past, and in recent history that benefit all pilots equally. Just look at the cargo vacuum, the years straight mobile/vr updates, and so forth.
We improve what we can, when we can. There's never been any kind of gameplay-specific bias (trading, pirates, miners, whatever). I designed all of those systems, so it's hard to say why I would be biased against some of them?
But there are development realities, where to optimize producitivty you tend to work on a bunch of the same code at the same time, because it simplifies implementation and Q/A.
Similarly, if I think something is boring and I can work towards improving it and making it more fun overall for everyone, then I'm going to try to do that.
There's no value to grumpy, angsty posts and accusations.
But there are development realities, where to optimize producitivty you tend to work on a bunch of the same code at the same time, because it simplifies implementation and Q/A.
Similarly, if I think something is boring and I can work towards improving it and making it more fun overall for everyone, then I'm going to try to do that.
There's no value to grumpy, angsty posts and accusations.