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Vendetta Online 1.8.493.1
*** Vendetta 1.8.493.1
- Fixed lua error when viewing system in navmap and a sector note
already exists for a sector in that system.
*** Vendetta 1.8.493
- Player-owned capships are now automatically added to the owner's group
and do not count towards the group size limit.
- Sector notes now include an option for the color of the sector in the
nav-map.
- Added Audio options to toggle the collision and jettison sound effects.
*** Vendetta 1.8.492
- Fixed rgbtohex() lua function.
- Removed Quit button for Lenovo Mirage Solo VR device.
Crossposted from /news
Aug 2
Title : "Mining Changes"
"Tonight's update is entirely server-side, and is a very small tweak to the algorithm that controls how quickly asteroids will heat up, and cool down.
There have been some long-standing exploitative issues that have recently been coming to light, wherein particular mining beam and asteroid combinations could yield situations where the asteroid would be mine-able indefinitely (never heating up).
The mathematical model that governs the thermal properties of our asteroids is somewhat complex, so we've made the smallest and most minimally-invasive change to the algorithm that we can, removing only cases where the efficiency of certain beams and the lightly-randomized thermal properties of certain asteroids could interact in a nonsensical way.
This was an important issue for us to fix, particularly as we approach the Universe Redux and the potential for new ores and minerals, along with vastly greater quantities and types of asteroids. We don't want the underpinnings of a production-driven economy to have any issues like this.
If people run into other unexpected mining behavior in the future, please let us know via a Support Ticket (if exploitable) or a forum Bug Report (if not). As always, exploitation of a flawed game mechanic is grounds for administrative action, so please, make the game better and more balanced for everyone, and report the issue.
Thanks everyone, have a great weekend!"
- Fixed lua error when viewing system in navmap and a sector note
already exists for a sector in that system.
*** Vendetta 1.8.493
- Player-owned capships are now automatically added to the owner's group
and do not count towards the group size limit.
- Sector notes now include an option for the color of the sector in the
nav-map.
- Added Audio options to toggle the collision and jettison sound effects.
*** Vendetta 1.8.492
- Fixed rgbtohex() lua function.
- Removed Quit button for Lenovo Mirage Solo VR device.
Crossposted from /news
Aug 2
Title : "Mining Changes"
"Tonight's update is entirely server-side, and is a very small tweak to the algorithm that controls how quickly asteroids will heat up, and cool down.
There have been some long-standing exploitative issues that have recently been coming to light, wherein particular mining beam and asteroid combinations could yield situations where the asteroid would be mine-able indefinitely (never heating up).
The mathematical model that governs the thermal properties of our asteroids is somewhat complex, so we've made the smallest and most minimally-invasive change to the algorithm that we can, removing only cases where the efficiency of certain beams and the lightly-randomized thermal properties of certain asteroids could interact in a nonsensical way.
This was an important issue for us to fix, particularly as we approach the Universe Redux and the potential for new ores and minerals, along with vastly greater quantities and types of asteroids. We don't want the underpinnings of a production-driven economy to have any issues like this.
If people run into other unexpected mining behavior in the future, please let us know via a Support Ticket (if exploitable) or a forum Bug Report (if not). As always, exploitation of a flawed game mechanic is grounds for administrative action, so please, make the game better and more balanced for everyone, and report the issue.
Thanks everyone, have a great weekend!"
I suppose this should be a good reminder for people to still report stuff they feel isn't right, even if they think it is well known about by the player base.
That would be really helpful. Basically just.. "don't assume". Don't assume that "someone else must have reported it". Don't assume that we know, or (worse), that we know and don't-care. Similarly, even if we do know, we might not be aware of the ramifications of an issue, and believe that it's minor when it actually causes some other problem that's more significant, and maybe that's worth reporting. We do the best we can, but if people can help us stay aware of what's going on, that's really helpful to making the game better.
That would be really helpful. Basically just.. "don't assume". Don't assume that "someone else must have reported it". Don't assume that we know, or (worse), that we know and don't-care. Similarly, even if we do know, we might not be aware of the ramifications of an issue, and believe that it's minor when it actually causes some other problem that's more significant, and maybe that's worth reporting. We do the best we can, but if people can help us stay aware of what's going on, that's really helpful to making the game better.
I didn't report it because i was told by a guide a couple years ago that it was considered an exploit by the devs, and so I couldn't talk about it in 100. I figured that being the case, it was being worked on and thus another report would just waste dev time.
Thank you for fixing this Inc/Ray \O/.