Forums » General
Thanks for this VR Oculus go pearl
i bought the oclulus go for 3d Videos, special 3d music clips. the games for the OGO are short, sometimes okay but mostly no reason to stay with them longer.
but then…
i found vendetta online …
thanks for this wonderfull experience, i even bought a steelseries controller to have better controll of the ships.
hope there will be a lot of stuff coming in future, since i start playing vendetta, i never touch elite dangerous anymore, cause of the vr which is possibel on the OGO.
but then…
i found vendetta online …
thanks for this wonderfull experience, i even bought a steelseries controller to have better controll of the ships.
hope there will be a lot of stuff coming in future, since i start playing vendetta, i never touch elite dangerous anymore, cause of the vr which is possibel on the OGO.
Hey, thanks! Glad to hear you like it! We're big fans of the stand-alone wireless VR experience, and we do intend to keep improving things; both for those types of devices, as well as across the game in general.
I wholly agree that VO is the most compelling reason to buy an Oculus Go. Are you working on bringing it to the Quest and can we expect any improvement as a result i.e. is it worth upgrading from a Go to the Quest from VO point of view ?
I've been out of town at GDC until recently, hence some delayed responses.
We're excited about the Quest, and we think it's a really compelling device. I've been asked to limit what I say to.. that, roughly. I did previously mention it briefly in the context of engine development, back in October, as a hypothetical.
Speaking purely on public specs, the Quest's Snapdragon 835 chip is a considerable bump over the Go's Snapdragon 821 (the Quest GPU should be around 25% faster?). The 835 is also an 8-core chip, where the 821 is a 4-core chip (although the 835 has four "fast" cores and four "slower" cores, but it still helps).
I will also say that "in general" 6-DOF, aka six degrees of freedom, or the ability to move your head around and see perspective changes in the game environment, can be a pretty major enhancement depending on the game.
We do have existing 6-DOF support on certain shipped VR devices; for us it has been historically limited to moving around a little in your cockpit, or seeing the "station menu" move around a bit, but it's still pretty cool and gives an enhanced sense of "being there". Being able to look back and "around" the head of the cockpit seat, to see who or what is behind you, is pretty neat. Just don't expect a lot of large-area, free-form motion ("walking on stations" or whatever); not in the immediate future.
The same goes for the "general" notion of in-game visible controllers, like the original Oculus Touch on the Rift. VO does not have much direct controller-to-game-world interaction, so it isn't a "must-have", but it can be pretty cool in some situations, and give a greater sense of immersion. We do have some features, like pointer-driven remote object selection, and we may add further enhancements for that kind of input, down the road.
One can also reasonably guess that there are other benefits to it being their second-generation all-in-one mobile VR device. Oculus have spoken publicly about the Snapdragon SoC cooling being different on the Quest, and the like. There will probably be other improvements "under the hood", compared to the Go, that just make it "better" as whole.
So, without deviating from prior VR device experience or public knowledge, the Quest looks pretty cool? Whether it'll be "worth" the upgrade is subjective. $400 is a lot of money. But, we're excited about it.
Also, be very clear in understanding that I truly do not know if, nor when a hypothetical VO port might arrive. Oculus is being much more selective in only bringing top-quality titles to the new device, and unless Oculus explicitly announces a given title, no one really knows anything. They may also have their own strategies around release timing and marketing that are completely out of my control or purview.
If you want more real-world feedback on the device, I recommend reading David's post-GDC article at UploadVR, which I think recaps everything public pretty well, along with a lot of his own measured impressions from using it.
I will also say that we're hoping to release some improvements and optimizations for the Go as well. Obviously, just making the game better and not fundamentally changing anything about the Go's capabilities (compared to Quest). However, I don't know exactly when these changes will ship, there are a lot of other factors in the mix.
We're excited about the Quest, and we think it's a really compelling device. I've been asked to limit what I say to.. that, roughly. I did previously mention it briefly in the context of engine development, back in October, as a hypothetical.
Speaking purely on public specs, the Quest's Snapdragon 835 chip is a considerable bump over the Go's Snapdragon 821 (the Quest GPU should be around 25% faster?). The 835 is also an 8-core chip, where the 821 is a 4-core chip (although the 835 has four "fast" cores and four "slower" cores, but it still helps).
I will also say that "in general" 6-DOF, aka six degrees of freedom, or the ability to move your head around and see perspective changes in the game environment, can be a pretty major enhancement depending on the game.
We do have existing 6-DOF support on certain shipped VR devices; for us it has been historically limited to moving around a little in your cockpit, or seeing the "station menu" move around a bit, but it's still pretty cool and gives an enhanced sense of "being there". Being able to look back and "around" the head of the cockpit seat, to see who or what is behind you, is pretty neat. Just don't expect a lot of large-area, free-form motion ("walking on stations" or whatever); not in the immediate future.
The same goes for the "general" notion of in-game visible controllers, like the original Oculus Touch on the Rift. VO does not have much direct controller-to-game-world interaction, so it isn't a "must-have", but it can be pretty cool in some situations, and give a greater sense of immersion. We do have some features, like pointer-driven remote object selection, and we may add further enhancements for that kind of input, down the road.
One can also reasonably guess that there are other benefits to it being their second-generation all-in-one mobile VR device. Oculus have spoken publicly about the Snapdragon SoC cooling being different on the Quest, and the like. There will probably be other improvements "under the hood", compared to the Go, that just make it "better" as whole.
So, without deviating from prior VR device experience or public knowledge, the Quest looks pretty cool? Whether it'll be "worth" the upgrade is subjective. $400 is a lot of money. But, we're excited about it.
Also, be very clear in understanding that I truly do not know if, nor when a hypothetical VO port might arrive. Oculus is being much more selective in only bringing top-quality titles to the new device, and unless Oculus explicitly announces a given title, no one really knows anything. They may also have their own strategies around release timing and marketing that are completely out of my control or purview.
If you want more real-world feedback on the device, I recommend reading David's post-GDC article at UploadVR, which I think recaps everything public pretty well, along with a lot of his own measured impressions from using it.
I will also say that we're hoping to release some improvements and optimizations for the Go as well. Obviously, just making the game better and not fundamentally changing anything about the Go's capabilities (compared to Quest). However, I don't know exactly when these changes will ship, there are a lot of other factors in the mix.
I came to Vendetta through the Oculus-powered Samsung GearVR, and heartily agree that this is the best game experience currently in VR! The multi-platform nature of it immediately gives VR users more people to interact with in-game, as well as the ability to keep playing their characters when the battery is dead.
Incarnate, thanks for the long and careful thoughts. Let's hope that it does come to the Quest. I guess 6dof, whilst nice, isn't going to change much since you're sitting in the cockpit seat with a game controller but a modest bump in texture quality might be nice although. Having said that, I've noticed a substantial improvement in graphics quality in the year or so that I've been playing on the Go. Also the specific enhancements like mission text-to-speech for the Go have really helped improve the experience.
This game is truly a gem and is almost the perfect showcase for a 3dof headset like the Go.
This game is truly a gem and is almost the perfect showcase for a 3dof headset like the Go.