Forums » General
*** Vendetta 1.8.445
*** Vendetta 1.8.445
- New "Sensor Notification" option in the Nearby Ships tab. If enabled it displays a notification when selectable types of ships enter your radar range. It prints the name of the character, their health level and their ship-type to your chat/console display (sometimes only the name). The notifications are bindable and can be toggled with "/sensornotify on" and "off". Custom character names may also be manually entered, using Lua-style pattern matching, to only notify on the presence of specific characters.
- Capital ship turrets have been re-configured to allow easy switching between turrets by the pilot. The currently selected target will be maintained, and turbo status is not altered by switching turrets. The command "/enterturret" can be used, with a turret number as an argument, to enter a specific turret.
- "Auto Route" option added to the Navigation menu. If enabled, it will automatically plot a navigational course to follow the currently selected target, if the target is close enough for their destination to be detected.
- Auto Jettison option has been added to the Cargo tab ("j"), allowing the automatic jettisoning of various types of cargo, which may be configured by cargo type.
- Ship tab has been added to the PDA, with only Groups enabled for editing while in-flight, at the present time. The Addons button is present, but disabled when in-flight.
- Currently selected target is now maintained when launching from a capital ship.
- Neutron MkIII blasters have been moved to Valent stations, requiring +600 standing.
Ok wow! Go devs!
Can anyone say if the /enterturret command works on Behemoths too?
- New "Sensor Notification" option in the Nearby Ships tab. If enabled it displays a notification when selectable types of ships enter your radar range. It prints the name of the character, their health level and their ship-type to your chat/console display (sometimes only the name). The notifications are bindable and can be toggled with "/sensornotify on" and "off". Custom character names may also be manually entered, using Lua-style pattern matching, to only notify on the presence of specific characters.
- Capital ship turrets have been re-configured to allow easy switching between turrets by the pilot. The currently selected target will be maintained, and turbo status is not altered by switching turrets. The command "/enterturret" can be used, with a turret number as an argument, to enter a specific turret.
- "Auto Route" option added to the Navigation menu. If enabled, it will automatically plot a navigational course to follow the currently selected target, if the target is close enough for their destination to be detected.
- Auto Jettison option has been added to the Cargo tab ("j"), allowing the automatic jettisoning of various types of cargo, which may be configured by cargo type.
- Ship tab has been added to the PDA, with only Groups enabled for editing while in-flight, at the present time. The Addons button is present, but disabled when in-flight.
- Currently selected target is now maintained when launching from a capital ship.
- Neutron MkIII blasters have been moved to Valent stations, requiring +600 standing.
Ok wow! Go devs!
Can anyone say if the /enterturret command works on Behemoths too?
******The ONLY issue i have is that auto route ~might~ need to be renamed to prevent new pilots from wondering why their autopilot isnt working. - never mind, I see it isnt a checkbox but a different window that explains what it is.
but thats...hot damn devs that was fast! Niiiiice!
but thats...hot damn devs that was fast! Niiiiice!
You guys are amazing! Just uninstalled over half my plugins! Holy smokes!
A better name for "Auto Route" might be "Pursuit Jump".
Nice update!
Nice update!
Wow, y'all didn't just throw us a bone; you gave us a whole rib cage!
@Yoda: It does work for Behemoths. Definite improvement over turrethop in the turbo-maintenance department too.
@Yoda: It does work for Behemoths. Definite improvement over turrethop in the turbo-maintenance department too.
How hard is it to add guild tags to the notification?
Ultra minor bug so tiny that it doesnt even matter, but changing weapon groupings in the offline simulator doesnt work.
bigger concern: When/if the addon button is enabled to re-equip items from inventory or whatever or however that will work, ship ports should remember their last item's cooldown time (Otherwise we get someone stacking hundreds of swarms with a plugin, which while that would be cool to see, is also EXTREMELY scary, so lets prevent that from being an exploit before it even happens). Ignore me if thats already not a factor.
bigger concern: When/if the addon button is enabled to re-equip items from inventory or whatever or however that will work, ship ports should remember their last item's cooldown time (Otherwise we get someone stacking hundreds of swarms with a plugin, which while that would be cool to see, is also EXTREMELY scary, so lets prevent that from being an exploit before it even happens). Ignore me if thats already not a factor.
Oh good update. It's about time some of these plugins hit the cans. They are soo old.
Hopefully they add targetless-esque functionality, it has its issues, but it's still an important UI tool to have.
Hopefully they add targetless-esque functionality, it has its issues, but it's still an important UI tool to have.
Great addition for us amateurs who haven't gotten so long to use bunch of plug-ins!
I wouldn't mind some of targetless's features, like an on screen target list (with or without bindable hotkeys, it would be useful), but it really does have too much going on for something built in. There is nothing stopping the people who can from using it, and the default targeting interface IS good enough for most users. I do not use targetless and I do fine in a gank or a station conquest. So if something does happen along these lines, it better be something you can turn off. On smaller screen devices it would be way too much clutter.
The rest has a few issues too, but mostly it's a great update. I would suggest having the sector alert message set by default to players only and no sound. Just this one feature can improve situational awareness 10 fold.
The rest has a few issues too, but mostly it's a great update. I would suggest having the sector alert message set by default to players only and no sound. Just this one feature can improve situational awareness 10 fold.
Agreed with yoda
turns out, pigs really do fly. well done Guild!
What ARF said. It is super useful to have the guild tag there as well, if the pilot is in a guild.
Fantastic update, thanks GS!
A subtle but dramatic change; nice update!
Awesome to see so many good things happening recently!! :D
!!! :-D !!!