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Oculus Rift 2 Supported ?
I read that development is behind on the Oculus but does it work ? I have the latest Oculus that went on sale not long ago with touch and sensors.
Was thinking of checking out VO in the Rift.
I got high spec machine so I've been able to increase pixel density much higher to get rid of a lot of the (windows screen) effect on almost all the games I play. And also creates a larger focus area instead of having to look directly at a few pixels to get clear focus.
Anyhow just wondering if it will work with the latest Oculus version.
I have been thinking about this since I got the Rift to try it in VO.
Please advise.
Was thinking of checking out VO in the Rift.
I got high spec machine so I've been able to increase pixel density much higher to get rid of a lot of the (windows screen) effect on almost all the games I play. And also creates a larger focus area instead of having to look directly at a few pixels to get clear focus.
Anyhow just wondering if it will work with the latest Oculus version.
I have been thinking about this since I got the Rift to try it in VO.
Please advise.
It should work as-is? Give it a try and let us know. I don't think there are any API differences for the new Rift.
We are still polishing some user experience features, so I'm not claiming the Rift support is ideal yet, this is why it's still considered "beta" for us, and not yet offered in the Oculus Store.
But, it should work.
We are still polishing some user experience features, so I'm not claiming the Rift support is ideal yet, this is why it's still considered "beta" for us, and not yet offered in the Oculus Store.
But, it should work.