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*** Vendetta 1.8.423

Jun 30, 2017 meridian link
- Fixed Samsung GearVR remote controller issues.
- Optimized multi-threaded rendering.
- Added basic Oculus Rift Touch controller support.
- Fixed tutorial text for GearVR.
- Increased the quality of dynamic shadows being cast onto the cockpit for Rift and Simulated VR mode on PC.
- Adjusted the positions of HUD displays when using the Alternate 1 cockpit in VR.
Jun 30, 2017 anthonsh12 link
Wait a minute... Isnt that multi thread rendering thing a huge deal?
Jun 30, 2017 incarnate link
We've been using threaded rendering for a couple of years now? It's certainly helpful.

But, otherwise, these were some pretty major optimizations. Like, a 50% performance increase under certain circumstances.. so I'd call that a pretty big deal, in practice.

Most PC people may not care about the performance bump yet (until we roll out more effects), but it's super helpful on VR where you're rendering everything twice (once for each eye).
Jun 30, 2017 Inevitable link
Incarnate, I like all the updates you do,but you question yourself too much. It gets confusing. Like so you know you changed something? Or are you guessing.
Jul 01, 2017 incarnate link
Well, it was a "question" in response to asking if the threaded rendering "thing" was a "huge deal". I wasn't sure if he meant that we had threaded rendering at all, or had just added it recently, or that we had optimized it, or if he was asking about something else entirely.

Sorry, it's part of the way I structure phrases in real life as well, sometimes, offering a statement and then at the same time asking if that's what someone means.
Jul 01, 2017 anthonsh12 link
And to be fair, I dont know enough to know if thats what I meant or not.

But I did learn something by asking the question.