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The option to revert to the old radar positions is a checkbox called "Use Large Touch Regions" (Ray named it) in Options -> Advanced -> Interface -> HUD Settings. Basically, if you un-check, it reverts to the older touchscreen HUD layout.
Only found out now
There's something wrong with the Controls window on mobile
There's something wrong with the Controls window on mobile
Another beefy effort by the development and administration team.
- Added "Designate Enemy" option in the Target HUD menu. It tags the
currently selected ship as an enemy when pressed.
Any chance you could combine this with a "designate friendly" option while targeting an enemy? or make this function a toggle? There are so many friendly-fire scenarios that label friendlies as enemies, like when a hive or border skirmish trident clips you with a turret accidentally, and gums up your "target nearest hostile" for the rest of the mission.
currently selected ship as an enemy when pressed.
Any chance you could combine this with a "designate friendly" option while targeting an enemy? or make this function a toggle? There are so many friendly-fire scenarios that label friendlies as enemies, like when a hive or border skirmish trident clips you with a turret accidentally, and gums up your "target nearest hostile" for the rest of the mission.
Yeah, and if possible, put that info in a table where plugin code can add/remove entries so we don't have to do horrible things like hook GetFactionFriendlyWhatever() to work the game getting IFF wrong.
Actually, there's a DesignateAsEnemy(charid, status) function that you can use to set the enemy status. Status is true for enemy, nil for default. I'd have to add a third status entry like 'false' to override the calculated status.
Any chance of getting the friendly equivalent added?