Forums » General

Vendetta 1.8.417

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May 10, 2017 incarnate link
The option to revert to the old radar positions is a checkbox called "Use Large Touch Regions" (Ray named it) in Options -> Advanced -> Interface -> HUD Settings. Basically, if you un-check, it reverts to the older touchscreen HUD layout.
May 10, 2017 Reddington link
Only found out now

There's something wrong with the Controls window on mobile
May 10, 2017 Mi5 link
Another beefy effort by the development and administration team.
May 11, 2017 Conflict Diamond link
- Added "Designate Enemy" option in the Target HUD menu. It tags the
currently selected ship as an enemy when pressed.


Any chance you could combine this with a "designate friendly" option while targeting an enemy? or make this function a toggle? There are so many friendly-fire scenarios that label friendlies as enemies, like when a hive or border skirmish trident clips you with a turret accidentally, and gums up your "target nearest hostile" for the rest of the mission.
May 13, 2017 abortretryfail link
Yeah, and if possible, put that info in a table where plugin code can add/remove entries so we don't have to do horrible things like hook GetFactionFriendlyWhatever() to work the game getting IFF wrong.
May 13, 2017 raybondo link
Actually, there's a DesignateAsEnemy(charid, status) function that you can use to set the enemy status. Status is true for enemy, nil for default. I'd have to add a third status entry like 'false' to override the calculated status.
May 23, 2017 abortretryfail link
Any chance of getting the friendly equivalent added?