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Vendetta Online for iPad has been updated.
This is a pretty huge update..
- iOS 10 now required. Yes, this drops a lot of hardware (sorry), but the 512MB devices were getting really rough to support, and excluding specific hardware on iOS is kind of weird (you can't just pick.. "ram"). So, instead of trying to find some fluid feature-matrix that might map to 512MB devices, we just dumped everything before iOS 10.
- New iOS-10-specific voice recognition feature. Supporting iOS 10 specifically allowed this, as it wouldn't have been possible otherwise (you can't do forward-compatibility version checking, features like this are link-time for the whole app).
- 64bit support.
- Text-to-speech feature added.
- Integrated voice chat added.
- Game now defaults to first-person instead of third-person.
Many, many other changes. It's now fully updated and state-of-the-art for iOS.
No, it does not support iPhone, but assuming this works well over the next month or so, we'll probably follow up with iPhone in Q1/17.
iPhone is a big deal, we need to schedule the release more concretely with Apple, and I also want to test the hell out of the updated codebase before blasting it at 300 million people.
- iOS 10 now required. Yes, this drops a lot of hardware (sorry), but the 512MB devices were getting really rough to support, and excluding specific hardware on iOS is kind of weird (you can't just pick.. "ram"). So, instead of trying to find some fluid feature-matrix that might map to 512MB devices, we just dumped everything before iOS 10.
- New iOS-10-specific voice recognition feature. Supporting iOS 10 specifically allowed this, as it wouldn't have been possible otherwise (you can't do forward-compatibility version checking, features like this are link-time for the whole app).
- 64bit support.
- Text-to-speech feature added.
- Integrated voice chat added.
- Game now defaults to first-person instead of third-person.
Many, many other changes. It's now fully updated and state-of-the-art for iOS.
No, it does not support iPhone, but assuming this works well over the next month or so, we'll probably follow up with iPhone in Q1/17.
iPhone is a big deal, we need to schedule the release more concretely with Apple, and I also want to test the hell out of the updated codebase before blasting it at 300 million people.
Cool. Sems like a major step into the iPhone direction, as you make it sound. Let's hope all these rich kids with their iPhones play a lot of VO then and end up leaving their tons of pocket money that their rich daddy hands to them to GS. I imagine they'll make nice targets! Harhar.
(I hope the Goliath is still coming before Christmas! Two weeks to go!)
(I hope the Goliath is still coming before Christmas! Two weeks to go!)
Boo. iphone sucks
Sweet guys.
You defaulted to 1st person? Will you (Please) do that for android players one of these days?
Anyways, cool beans! The iphone release means more players, which means I've got work of my own to do!
Anyways, cool beans! The iphone release means more players, which means I've got work of my own to do!
So if I don't have an iOS10 iPad I can not run the game? How am I supposed to renew my lite subscription?
I believe if you have the older-version of the game already installed, it'll continue to work, you just won't receive the update.
At least, that's how it works on Android, I'm not 100% sure about iOS, but I suspect it's the same.
At least, that's how it works on Android, I'm not 100% sure about iOS, but I suspect it's the same.
See, Incarnate... Another person saying 1st person is better for starting VO! I didnt try to troll with my suggestion about helping newbs out with a default 1st person view...
PS: may be Off Topic, if so: just delete it!
PS: may be Off Topic, if so: just delete it!
Are plugins officially-unofficially supported on iOS yet? I remember in the past there were issues with the directory being locked down. It would be nice if iOS could officially have the same level of potential capability as Android.
We specifically use UIFileSharingEnabled for Vendetta Online, which has historically (and still should) make file access possible via the Apps Documents folder in iTunes.
Apple gets kind of cranky about this permission, during submission, and we had to specifically justify it to them last week (explaining user configuration of the UI, while avoiding the use of the word "plugin", and other things that seem to make them mercurially nervous).
Anyway, as far as I know, it should still work. I have not personally tested plugins on iOS. The platform keeps shifting in unexpected ways, there's only so much we can do.
Apple gets kind of cranky about this permission, during submission, and we had to specifically justify it to them last week (explaining user configuration of the UI, while avoiding the use of the word "plugin", and other things that seem to make them mercurially nervous).
Anyway, as far as I know, it should still work. I have not personally tested plugins on iOS. The platform keeps shifting in unexpected ways, there's only so much we can do.
On the old build and the old new build (before the most recent beta/release) it worked similar to putting stuff on Android you just used iOS file explorers instead of android ones.
As far as I know, and this isn't gospel because I do not use my ipad 2 unjailbroken (or for VO) anymore, but if I go to the store and try to install the latest client it says "This app is not compatible with your device, would you like to install the last version that was" kind of thing, so I do not think you even have to have had the old version installed.
As long as there is no protocol number change, it does still work, regardless. And plugins have worked on IOS for ages, I just do not think it showed up in a changelog. Just use DiskAid to install them, you do not even need jailbreak for this.
As long as there is no protocol number change, it does still work, regardless. And plugins have worked on IOS for ages, I just do not think it showed up in a changelog. Just use DiskAid to install them, you do not even need jailbreak for this.
Does this update "drop hardware" that isn't apple?
VO stopped working on my Kindle Fire HD 7 yesterday.
VO stopped working on my Kindle Fire HD 7 yesterday.
No, it has nothing to do with that? Please post more detail about your issue on the Bugs forum, and we'll check it out.
Hey man thanks for the update, for the game controllers specifically which ines that you know of are compatible with vo? Would like to know so I can go shopping accordingly , thanks.
We tested specifically with a Steel Series Stratus XL for iOS (which is different from the Android controller, the Android version will not work at all), and also an iOS-specific Moga controller whose exact model I can't recollect right now.
Whatever controller you get, make sure it's iOS-specific, and double check online whether people have been using it successfully on iOS 10. There have been reports of problems with some controllers in iOS 10. I can't speak to that personally, ours both worked, but we only have two out of.. god knows how many controllers are out there.
I would specifically suggest a very recent controller, and make sure it's manufacturer-supported for iOS 10. For instance, the original SteelSeries Stratus (not the "XL") is definitively not supported in iOS 10. So look for newer controllers, like perhaps the "Nimbus".. but do your research.
Also, we explicitly support extended mode controllers. This means, it needs to really look like a "modern console" controller (Xbox/PS4), with four shoulder buttons, two analog sticks, and so on. It should be full-sized. Do not get one of those "simplified" controllers that looks more like an old NES or Genesis gamepad, and has a lot fewer buttons. We do not support those, and they're basically useless because they don't have enough buttons to do anything very well, nor do they give useful analog control.
Whatever controller you get, make sure it's iOS-specific, and double check online whether people have been using it successfully on iOS 10. There have been reports of problems with some controllers in iOS 10. I can't speak to that personally, ours both worked, but we only have two out of.. god knows how many controllers are out there.
I would specifically suggest a very recent controller, and make sure it's manufacturer-supported for iOS 10. For instance, the original SteelSeries Stratus (not the "XL") is definitively not supported in iOS 10. So look for newer controllers, like perhaps the "Nimbus".. but do your research.
Also, we explicitly support extended mode controllers. This means, it needs to really look like a "modern console" controller (Xbox/PS4), with four shoulder buttons, two analog sticks, and so on. It should be full-sized. Do not get one of those "simplified" controllers that looks more like an old NES or Genesis gamepad, and has a lot fewer buttons. We do not support those, and they're basically useless because they don't have enough buttons to do anything very well, nor do they give useful analog control.
Will do
Will do, will go to the Apple Store tomorrow and"look for a controller" there will let you know what works and what doesnt
Can confirm steelseries nimbus works its plug and play