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- Powercells are now classed as "Large" and "Small" for capships and
fighters respectively. Each type of ship may only use powercells for
the given class. This allows more expandability of powercell types
for both classes of ship, without concern of exploitative usage of
powercells on other-than-intended ship types.
fighters respectively. Each type of ship may only use powercells for
the given class. This allows more expandability of powercell types
for both classes of ship, without concern of exploitative usage of
powercells on other-than-intended ship types.
It is AMAZING how a few whiners who are not good enough to kill a player controlled Trident can get the game changed into their favor. I don't blame the developers, I believe they actually thought that the voices in the suggestions thread were equal to the major opinion of the playerbase. But when I logged in today, all I saw was complaint and disagreement.
This change basically KILLS fast travel with a Trident. The Trident being a really slow ship already (and that's fine - being slow is it's nature) now cannot even travel from sector to sector anymore (unlike every other NPC capital ship) and it's just a laughable and silly wait that feels useless. The update is not even logic. And even if you argue the Trident should take longer to jump since it's large, then I'll say "Maybe. But it's just no fun." And that's what this game is for. Fun.
Taking stupidly long to travel from A to B is no fun.
The players that suggested this because they lack talent in combat will STILL lack talent in combat, even after this update. Surprise.
It may lead to 10% or 20% more of the assaults on player Tridents to be successful, but goes what number will go down?
Yes!
The number of Tridents we'll see in space. This will just lead to even more people being scared to fly their Trident into combat scenarios, because they're scared to lose it. The number was quite high before. It will grow now even more. We'll have even less large battle action in PvP now. Hooray.
This change basically KILLS fast travel with a Trident. The Trident being a really slow ship already (and that's fine - being slow is it's nature) now cannot even travel from sector to sector anymore (unlike every other NPC capital ship) and it's just a laughable and silly wait that feels useless. The update is not even logic. And even if you argue the Trident should take longer to jump since it's large, then I'll say "Maybe. But it's just no fun." And that's what this game is for. Fun.
Taking stupidly long to travel from A to B is no fun.
The players that suggested this because they lack talent in combat will STILL lack talent in combat, even after this update. Surprise.
It may lead to 10% or 20% more of the assaults on player Tridents to be successful, but goes what number will go down?
Yes!
The number of Tridents we'll see in space. This will just lead to even more people being scared to fly their Trident into combat scenarios, because they're scared to lose it. The number was quite high before. It will grow now even more. We'll have even less large battle action in PvP now. Hooray.
Or a different outcome: People with tridents will hire escorts which would mean way more PvP, and less running away in your trident when at 20%.
You need to stop thinking only about bad outcomes.
You need to stop thinking only about bad outcomes.
But when I logged in today, all I saw was complaint and disagreement.
Yes, I'm sure all of the TGFT dent owners were up in arms, but they still have their overstuffing exploit so be thankful for that.
This change basically KILLS fast travel with a Trident. The Trident being a really slow ship already (and that's fine - being slow is it's nature) now cannot even travel from sector to sector anymore (unlike every other NPC capital ship) and it's just a laughable and silly wait that feels useless.
So it now requiring 6 seconds as opposed to 1 to jump between empty sectors kills the game? Empty sector jumping is really the only "travel" related thing affected and the only need for fast jumping in empty sectors is to evade attackers. So actual game TRAVEL is unaffected.
The players that suggested this because they lack talent in combat will STILL lack talent in combat, even after this update. Surprise.
If you search the forums this suggestion was made all the back in 2013 so it has been a long time
coming.
The number of Tridents we'll see in space. This will just lead to even more people being scared to fly their Trident into combat scenarios, because they're scared to lose it.
They are scared to lose the 6 XCs worth of cargo, not the 500k dent.
We'll have even less large battle action in PvP now. Hooray.
The dent owners affected by this change never brought their dents out for PvP battles, they make their trade runs overstuffed with XCs.
@Sieger
I understand you do not agree with this update but your reasons are lacking any real substance.
Yes, I'm sure all of the TGFT dent owners were up in arms, but they still have their overstuffing exploit so be thankful for that.
This change basically KILLS fast travel with a Trident. The Trident being a really slow ship already (and that's fine - being slow is it's nature) now cannot even travel from sector to sector anymore (unlike every other NPC capital ship) and it's just a laughable and silly wait that feels useless.
So it now requiring 6 seconds as opposed to 1 to jump between empty sectors kills the game? Empty sector jumping is really the only "travel" related thing affected and the only need for fast jumping in empty sectors is to evade attackers. So actual game TRAVEL is unaffected.
The players that suggested this because they lack talent in combat will STILL lack talent in combat, even after this update. Surprise.
If you search the forums this suggestion was made all the back in 2013 so it has been a long time
coming.
The number of Tridents we'll see in space. This will just lead to even more people being scared to fly their Trident into combat scenarios, because they're scared to lose it.
They are scared to lose the 6 XCs worth of cargo, not the 500k dent.
We'll have even less large battle action in PvP now. Hooray.
The dent owners affected by this change never brought their dents out for PvP battles, they make their trade runs overstuffed with XCs.
@Sieger
I understand you do not agree with this update but your reasons are lacking any real substance.
Very nice update, makes me want to come back soon.
Ohh yeah this is lovely! Let's go!
Hoban-Wash-Washburne:
Yes, I'm sure all of the TGFT dent owners were up in arms
No, There was actually disagreement by TRI, some pilots who are still building and a couple other full subs on 100!
Empty sector jumping is really the only "travel" related thing affected and the only need for fast jumping in empty sectors is to evade attackers.
Bullshit. You also go to empty sectors to avoid annoying, travel slowing storms that may put you 3000m from the Exit point. Now it's a huge waste of time, no matter what you do.
If you search the forums this suggestion was made all the back in 2013 so it has been a long time
coming.
You know, players didn't only lack talent in 2016! Whiners played long before that.
They are scared to lose the 6 XCs worth of cargo, not the 500k dent.
No. They are scared their Trident may get destroyed. If an enemy shows up at all anymore to fight me and my guild, they come without their Trident. Because they're scared they could not escape. Now they'll not bring it out for sure.
Einan: Yes! Of course! How could I possibly forget about our ten guilds FILLED with competent pilots who offer to escort capships on channel 100 every day! How could I forget all these pilots escorting capships that give me such a hard time in grey space! DOH!
Hoban-Wash-Washburne:
Yes, I'm sure all of the TGFT dent owners were up in arms
No, There was actually disagreement by TRI, some pilots who are still building and a couple other full subs on 100!
Empty sector jumping is really the only "travel" related thing affected and the only need for fast jumping in empty sectors is to evade attackers.
Bullshit. You also go to empty sectors to avoid annoying, travel slowing storms that may put you 3000m from the Exit point. Now it's a huge waste of time, no matter what you do.
If you search the forums this suggestion was made all the back in 2013 so it has been a long time
coming.
You know, players didn't only lack talent in 2016! Whiners played long before that.
They are scared to lose the 6 XCs worth of cargo, not the 500k dent.
No. They are scared their Trident may get destroyed. If an enemy shows up at all anymore to fight me and my guild, they come without their Trident. Because they're scared they could not escape. Now they'll not bring it out for sure.
Einan: Yes! Of course! How could I possibly forget about our ten guilds FILLED with competent pilots who offer to escort capships on channel 100 every day! How could I forget all these pilots escorting capships that give me such a hard time in grey space! DOH!
People do what they are paid to do.
I'm sure VOID Will enjoy being paid to escort tridents since you are "the most active combat guild in VO", right? :P
I'm sure VOID Will enjoy being paid to escort tridents since you are "the most active combat guild in VO", right? :P
No, There was actually disagreement by TRI, some pilots who are still building and a couple other full subs on 100!
Times they are a changing
Bullshit. You also go to empty sectors to avoid annoying, travel slowing storms that may put you 3000m from the Exit point. Now it's a huge waste of time, no matter what you do.
Again I point out it's 5 extra seconds, hardly game ruining.
You could suggest ion storms be removed, I would +1 that.
You know, players didn't only lack talent in 2016! Whiners played long before that
Be nice
No. They are scared their Trident may get destroyed. If an enemy shows up at all anymore to fight me and my guild, they come without their Trident. Because they're scared they could not escape. Now they'll not bring it out for sure.
Your guilds enemies that have tridents already use capitol cells so I highly doubt they are concerned with this update
Times they are a changing
Bullshit. You also go to empty sectors to avoid annoying, travel slowing storms that may put you 3000m from the Exit point. Now it's a huge waste of time, no matter what you do.
Again I point out it's 5 extra seconds, hardly game ruining.
You could suggest ion storms be removed, I would +1 that.
You know, players didn't only lack talent in 2016! Whiners played long before that
Be nice
No. They are scared their Trident may get destroyed. If an enemy shows up at all anymore to fight me and my guild, they come without their Trident. Because they're scared they could not escape. Now they'll not bring it out for sure.
Your guilds enemies that have tridents already use capitol cells so I highly doubt they are concerned with this update
This is a fantastic update and a long time coming. I hope there are some additional, substantive updates and additions for the very near future.
Atleast make it to where THC Can be used on Other ships,Just not the same way with Regular cells.
So many useful setups were trashed by this update because people can't kill a trident.
So many useful setups were trashed by this update because people can't kill a trident.
Wash, Thor, and I were probably the last players to construct tridents at the old M7 station. For those who never experienced it, players had to travel over 20k to get to a dock to move stuff in. These days it must easier to build a dent; almost convenient. People are popping tridents out regularly.
This being the case, and the fact that TGFT likes to brag about having over 20 tridents. I expect to see a simple, but fun change in tactics. Instead of seeing a lone trident traveling through space, I expect to see convoys traveling for mutual protection. This will lead to changes in tactics from their attackers as well.
Yes this update slightly slows down the trident. Though if the devs had wanted the trident to be fast jumping, it would have came with a faster charging power cell. Moving 1200 cu of cargo in a dent is still faster and safer than flying individual Xcs across the VO verse. Over all traders will not be inconvenienced much.
VO is a massively multiplayer online role-playing game. My hopes and dreams as a player of this game, is that we will end up with massively multiplayer capship battles with swarming fighters all about. Convoys of player trident’s (and soon goliaths) will be a first step to reaching the pinnacle of this dream.
This being the case, and the fact that TGFT likes to brag about having over 20 tridents. I expect to see a simple, but fun change in tactics. Instead of seeing a lone trident traveling through space, I expect to see convoys traveling for mutual protection. This will lead to changes in tactics from their attackers as well.
Yes this update slightly slows down the trident. Though if the devs had wanted the trident to be fast jumping, it would have came with a faster charging power cell. Moving 1200 cu of cargo in a dent is still faster and safer than flying individual Xcs across the VO verse. Over all traders will not be inconvenienced much.
VO is a massively multiplayer online role-playing game. My hopes and dreams as a player of this game, is that we will end up with massively multiplayer capship battles with swarming fighters all about. Convoys of player trident’s (and soon goliaths) will be a first step to reaching the pinnacle of this dream.
Jaks++ for the nice outlook
Well, I'm not a trident pilot, and wont be for a quite a bit. The update "SOUNDS" positive, even with the concerns others bring up. I dunno, I'd wait and see how things shift with this new update before raining hell down upon the forums...
Well, I'm not a trident pilot, and wont be for a quite a bit. The update "SOUNDS" positive, even with the concerns others bring up. I dunno, I'd wait and see how things shift with this new update before raining hell down upon the forums...
lol dream on, JakP.
Obviously my sentiments align with Sieger's. It's hard to get excited about new possibilities when there is no indication what those may be or when they might arrive, and in the meantime (and for the forseeable future) we have the balance of gameplay torn up with the removal of powercell interchangibility.
I guess we'll see how this new balance plays out.
Obviously my sentiments align with Sieger's. It's hard to get excited about new possibilities when there is no indication what those may be or when they might arrive, and in the meantime (and for the forseeable future) we have the balance of gameplay torn up with the removal of powercell interchangibility.
I guess we'll see how this new balance plays out.
Hoban-Wash-Washburne -
Again I point out it's 5 extra seconds, hardly game ruining.
You could suggest ion storms be removed, I would +1 that.
In an empty sector it is about 7 seconds to get to 1000. Depending on the system, you can spend 30 seconds just waiting because you have to multi plot around horrible roid sectors with 3 storms in them. Not to mention quick WH vectoring (For examplke the Sedina A8-B8 vector to get to Latos quickly) is ruined now. I tested today. I had to wait nearly 30 seconds staring at cell so I could finally take the wormhole. Yes, it's okay if you do it once a day, but if you patrol grey a lot like me, or patrol whatever system that allows WH vectoring it's AWFULLY boring. If that's no issue for you, we have to agree to disagree.
Ion Storms can be fun. I'm not totally convinced they should go.
Be nice
Sorry. You'll have to live with me saying what I think about certain player's combat skill. It's not an offense when I tell somebody he isn't the best combat pilot. You act like it's something bad. VO offers MANY ways to play the game without doing tons of PvP. But I simply think you should choose RP according to what you can do in combat. And if you're not good, don't try to change the game so it adapts to your limited abilities. Rather try to have fun anyway.
Jaks -
I expect to see a simple, but fun change in tactics. Instead of seeing a lone trident traveling through space, I expect to see convoys traveling for mutual protection.
I WISH that happened too! Believe me! But right now, there are not enough players for that. I think we all don't care that VO isn't full of people. And that we hope that it changes some day. But we have to stay real and adapt the game to the numbers of players we have right now. And this change simply is a boring hinderance. I am not scared "of my Trident bring ambushed". I make important runs heavily armed and can usually be a big obstacle to come by before you can kill my Trident. What I personally find annoying about this is the WASTE of time while I travel that will happen long term. It's going to be super boring.
VO is a massively multiplayer online role-playing game. My hopes and dreams as a player of this game, is that we will end up with massively multiplayer capship battles with swarming fighters all about. Convoys of player trident’s (and soon goliaths) will be a first step to reaching the pinnacle of this dream.
You'll love to hear it: We share a "dream" here!
Again I point out it's 5 extra seconds, hardly game ruining.
You could suggest ion storms be removed, I would +1 that.
In an empty sector it is about 7 seconds to get to 1000. Depending on the system, you can spend 30 seconds just waiting because you have to multi plot around horrible roid sectors with 3 storms in them. Not to mention quick WH vectoring (For examplke the Sedina A8-B8 vector to get to Latos quickly) is ruined now. I tested today. I had to wait nearly 30 seconds staring at cell so I could finally take the wormhole. Yes, it's okay if you do it once a day, but if you patrol grey a lot like me, or patrol whatever system that allows WH vectoring it's AWFULLY boring. If that's no issue for you, we have to agree to disagree.
Ion Storms can be fun. I'm not totally convinced they should go.
Be nice
Sorry. You'll have to live with me saying what I think about certain player's combat skill. It's not an offense when I tell somebody he isn't the best combat pilot. You act like it's something bad. VO offers MANY ways to play the game without doing tons of PvP. But I simply think you should choose RP according to what you can do in combat. And if you're not good, don't try to change the game so it adapts to your limited abilities. Rather try to have fun anyway.
Jaks -
I expect to see a simple, but fun change in tactics. Instead of seeing a lone trident traveling through space, I expect to see convoys traveling for mutual protection.
I WISH that happened too! Believe me! But right now, there are not enough players for that. I think we all don't care that VO isn't full of people. And that we hope that it changes some day. But we have to stay real and adapt the game to the numbers of players we have right now. And this change simply is a boring hinderance. I am not scared "of my Trident bring ambushed". I make important runs heavily armed and can usually be a big obstacle to come by before you can kill my Trident. What I personally find annoying about this is the WASTE of time while I travel that will happen long term. It's going to be super boring.
VO is a massively multiplayer online role-playing game. My hopes and dreams as a player of this game, is that we will end up with massively multiplayer capship battles with swarming fighters all about. Convoys of player trident’s (and soon goliaths) will be a first step to reaching the pinnacle of this dream.
You'll love to hear it: We share a "dream" here!
Wah wah wah. It is what it is. Deal with it, move on and adapt.
"Wah wah wah. It is what it is. Deal with it, move on and adapt."
This isn't written in stone. VO is always evolving and some of that is player input. This has indeed been requested innumerable times since tridents were introduced. Let's see what happens.
Frankly I'm mostly bummed out by this because I can't use my 5 beam mining rag anymore. I certainly thought the weight balanced out the slight mining advantage I got. I do think Sieger has a point about sector jumping to avoid ion storms which is 99% of the times I jumped into empty sectors while in my trident.
But let's be fair to the devs response to player input and give this a chance.
This isn't written in stone. VO is always evolving and some of that is player input. This has indeed been requested innumerable times since tridents were introduced. Let's see what happens.
Frankly I'm mostly bummed out by this because I can't use my 5 beam mining rag anymore. I certainly thought the weight balanced out the slight mining advantage I got. I do think Sieger has a point about sector jumping to avoid ion storms which is 99% of the times I jumped into empty sectors while in my trident.
But let's be fair to the devs response to player input and give this a chance.
Frankly I'm mostly bummed out by this because I can't use my 5 beam mining rag anymore.
Don't you think this is maybe a little, just a little too OP? You're sad that they took away something that they never meant to exist.
Sieger has exactly zero good points here, and as usual, his posts are overflowing with sense of self-entitlement and self-righteousness. None of the people complaining here have any actual good points, for one simple reason: it is now easy and feasible to add new powercell types for intended purposes without breaking anything else. If the devs intended for you to have a powercell for quickly jumping to sectors, you'll get it real soon.
Don't you think this is maybe a little, just a little too OP? You're sad that they took away something that they never meant to exist.
Sieger has exactly zero good points here, and as usual, his posts are overflowing with sense of self-entitlement and self-righteousness. None of the people complaining here have any actual good points, for one simple reason: it is now easy and feasible to add new powercell types for intended purposes without breaking anything else. If the devs intended for you to have a powercell for quickly jumping to sectors, you'll get it real soon.
I very much like and agree with the change.
That said a Trident sized version of the f/c powercell would also be welcomed.
Personally I would prefer if a ships mass dictated the amount of energy required to jump which I suggested a while ago....
That said a Trident sized version of the f/c powercell would also be welcomed.
Personally I would prefer if a ships mass dictated the amount of energy required to jump which I suggested a while ago....
"Don't you think this is maybe a little, just a little too OP? You're sad that they took away something that they never meant to exist."
Yes I'm sad. I liked being able to Frankenstein something to better suit my needs. I've been saddened by a number of the changes the devs have made over the years as well as cheered by others. For instance, fixing the station sell system so that you can no longer bulk sell widgets at their peak price has had a negative impact on the game for me since the day that change went in. It was the right move on their part, but it effectively killed a big part of the reason I fell in love with the game. And before you get snarky, no it wasn't about the massive profits I used to make. On the other hand, when they changed the faction system restricting access to ships and standing, I was encouraged because that was a baby step in the right direction.
The bottom line is that Yoda was spot on. Let's see how the game is impacted by this change, which I personally think will be negligible, before arguing over the perceived impact. I'm pretty sure all of the points have already been made over in suggestions.
Yes I'm sad. I liked being able to Frankenstein something to better suit my needs. I've been saddened by a number of the changes the devs have made over the years as well as cheered by others. For instance, fixing the station sell system so that you can no longer bulk sell widgets at their peak price has had a negative impact on the game for me since the day that change went in. It was the right move on their part, but it effectively killed a big part of the reason I fell in love with the game. And before you get snarky, no it wasn't about the massive profits I used to make. On the other hand, when they changed the faction system restricting access to ships and standing, I was encouraged because that was a baby step in the right direction.
The bottom line is that Yoda was spot on. Let's see how the game is impacted by this change, which I personally think will be negligible, before arguing over the perceived impact. I'm pretty sure all of the points have already been made over in suggestions.
It is AMAZING how a few whiners who are not good enough to kill a player controlled Trident can get the game changed into their favor.
Ahhh shut uppa your face, you baby whiner.
Ahhh shut uppa your face, you baby whiner.