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Vendetta Online 1.8.385
VO 1.8.385 and prior patches included:
- Simulated VR Mode now has a bindable key or button for looking around, called "+VRLook". It currently defaults to right-mouse-button.
- Fixed a Lua error for capship owners launching their fighter while manned to a turret.
- New dynamic server packet-queuing and priority change to drastically improve chat and effect delays during larger capship battles. Tested in development with 200 close-proximity capships per battle. Prioritization only dynamically scales with larger numbers of ships per sector, so less populated regions and sectors are unaffected.
- Changed the distribution of services within the game-server cluster, to enhance performance with higher peak player counts.
- Fixed issue with dropped key and mouse inputs in OS X with the new OpenGL 4 video driver.
- Fixed lua error when joining a group and Voice Chat is enabled.
- Removed dark background of HUD notification text when not in VR mode.
The new server changes are pretty interesting, as they open the door for larger battle events, with the eventual goal of player contention for territory in the expanded universe. We plan to do some big events to help test this in the near future.
We're also pushing hard towards a number of other goals, including shipment of the GearVR version, now in its second wide-area Beta test. Thanks to all those beta participants for making the game release better for everyone.
Beyond that, there's been a lot of other work behind the scenes. We have a new mailing list and newsletter system, after our previous email-provider abruptly increased their prices many-fold earlier this year, so you can now expect to start seeing some VO newsletters again in the near future.
Lastly, we've been doing quite a bit of server housekeeping, upgrades and administration. Thanks for your patience during the periodic downtimes. We keep them to a minimum, but every year or so it's good for us to do this kind of extended update and cleanup process, especially in advance of our upcoming launches on Steam, GearVR and elsewhere.
Have a great weekend, everyone!
- Simulated VR Mode now has a bindable key or button for looking around, called "+VRLook". It currently defaults to right-mouse-button.
- Fixed a Lua error for capship owners launching their fighter while manned to a turret.
- New dynamic server packet-queuing and priority change to drastically improve chat and effect delays during larger capship battles. Tested in development with 200 close-proximity capships per battle. Prioritization only dynamically scales with larger numbers of ships per sector, so less populated regions and sectors are unaffected.
- Changed the distribution of services within the game-server cluster, to enhance performance with higher peak player counts.
- Fixed issue with dropped key and mouse inputs in OS X with the new OpenGL 4 video driver.
- Fixed lua error when joining a group and Voice Chat is enabled.
- Removed dark background of HUD notification text when not in VR mode.
The new server changes are pretty interesting, as they open the door for larger battle events, with the eventual goal of player contention for territory in the expanded universe. We plan to do some big events to help test this in the near future.
We're also pushing hard towards a number of other goals, including shipment of the GearVR version, now in its second wide-area Beta test. Thanks to all those beta participants for making the game release better for everyone.
Beyond that, there's been a lot of other work behind the scenes. We have a new mailing list and newsletter system, after our previous email-provider abruptly increased their prices many-fold earlier this year, so you can now expect to start seeing some VO newsletters again in the near future.
Lastly, we've been doing quite a bit of server housekeeping, upgrades and administration. Thanks for your patience during the periodic downtimes. We keep them to a minimum, but every year or so it's good for us to do this kind of extended update and cleanup process, especially in advance of our upcoming launches on Steam, GearVR and elsewhere.
Have a great weekend, everyone!
Awesome. Glad to see!
Nice, glad to see it bindable. Now if you fix the interface judder, that would be awesome. You can notice it really bad in places like Odia B-13 where you start like 10k away from the wormhole, and you really dont have to fly that far from the sector center to see it. It is kind of off-putting, and can make you feel quite sick, even without real VR.
Example: https://www.youtube.com/watch?v=Kf2ieOp-ulU
Example: https://www.youtube.com/watch?v=Kf2ieOp-ulU
expanded universe... player contention for territory.. sounds fun
- Fixed a Lua error for capship owners launching their fighter while manned to a turret.
You have no idea how annoying that bug was. Thank you!
You have no idea how annoying that bug was. Thank you!