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Vendetta Online 1.8.383
*** Vendetta 1.8.383
- Mines can no longer be dropped in No Fire Zones.
- Cargo inside of ships that are docked in the Trident's cargo will now drop when the Trident is destroyed.
- A message notification now appears on the HUD when attempting to pick up cargo but your ship's cargo hold is full.
- Fixed Marauder, Valkyrie, Prometheus rendering issues in DirectX 11 dynamic lighting mode.
Other things also in the works..
- Mines can no longer be dropped in No Fire Zones.
- Cargo inside of ships that are docked in the Trident's cargo will now drop when the Trident is destroyed.
- A message notification now appears on the HUD when attempting to pick up cargo but your ship's cargo hold is full.
- Fixed Marauder, Valkyrie, Prometheus rendering issues in DirectX 11 dynamic lighting mode.
Other things also in the works..
It's very pretty.
When's the game launching on steam?
When's the game launching on steam?
Nice! That's some pretty pixels.
Good call on the mines.
Those are some nice fixes, and that Trident has beautiful skin.
oh so pretty!
What is the point of no mines in the NFZ why not just make it so no weapons will shoot in the nfz wait while we are at it lets take all weapons off all ships then we can all be TGFT carebears.
/me just had a dentgasm
Nice set of updates.
Is that just a skin, or a new variant? Hmmm? You TEASE!
Is that just a skin, or a new variant? Hmmm? You TEASE!
Very cool, love the mine and cargo drop changes!
Nice art, art guy!
New livery epic! Also lower supply of LENB also epic!
Agreed, beautiful skin, and no more accidentally dropping lmins in Bractus C-5 while I am admiring my dent...
EDIT: After further consideration, I have to oppose this "magic". The NFZ should disable ALL weapons or NONE, not just mines. Magic belongs in fantasy games, not in VO.
The dumb "Capitol Protection" should go too...
EDIT: After further consideration, I have to oppose this "magic". The NFZ should disable ALL weapons or NONE, not just mines. Magic belongs in fantasy games, not in VO.
The dumb "Capitol Protection" should go too...
Yeah, now that I'm not busy being bamboozled by the pretty Trident skin, I'm going to have to agree that mines should work in the NFZ.
Note that I am in NO WAY advocating the alternative of disabling all weapons in the NFZ. That would not be making things better; it would instead be making things more stupid.
Note that I am in NO WAY advocating the alternative of disabling all weapons in the NFZ. That would not be making things better; it would instead be making things more stupid.
EDIT: After further consideration, I have to oppose this "magic". The NFZ should disable ALL weapons or NONE, not just mines. Magic belongs in fantasy games, not in VO.
So you would be fine with all weapons magically being disabled.. but you have a problem with mines. Anyway, I wrote a more nuanced response on the Suggestions thread, let's continue any related discussion there.
Glad to hear people like the Trident livery :). It's been part of an on-going side project for like six months, in between other tasks, but I'm aiming to have some cool improvements for the capship folks.
So you would be fine with all weapons magically being disabled.. but you have a problem with mines. Anyway, I wrote a more nuanced response on the Suggestions thread, let's continue any related discussion there.
Glad to hear people like the Trident livery :). It's been part of an on-going side project for like six months, in between other tasks, but I'm aiming to have some cool improvements for the capship folks.
That dent does look pretty fricken pimp, well done.
Cargo inside of ships that are docked in the Trident's cargo will now drop when the Trident is destroyed.
Oh yeah.
Oh yeah.
Yeah we tested it on Greenwalls dent :) it dropped cargo from a centurion in an XC in his dent