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Vendetta Online 1.8.381
These changes are for PC (Win/Mac/Linux) platforms only and will be
released for the remaining platforms in a future update.
- Added Simulated VR Mode for Windows. The option is located in
Options -> Game -> Simulated VR Mode and can be turned on or off.
A restart of the game is required for the setting to take effect.
When in Simulated VR Mode, use the right-mouse button to look around.
When the button is released, the view snaps back to the forward
direction.
- Added missing fonts: Michroma, Orbitron-Bold, Raleway-Regular.
- Default to Play-Bold if a font fails to load.
- Fixed the key/button activation of zoom.
- Fixed /fps font size.
- 'Front' and 'Rear' text should no longer appear briefly during sector
transitions.
- 'Press the Activate key...' no longer appears at the wrong time when
entering sectors.
- Fixed HUD chat box disappearing during jump cinematics.
- Added sector loading progress bar to first-person-cinematics HUD
If you can't play on PC watch the update video by Vendetta OnAir!
released for the remaining platforms in a future update.
- Added Simulated VR Mode for Windows. The option is located in
Options -> Game -> Simulated VR Mode and can be turned on or off.
A restart of the game is required for the setting to take effect.
When in Simulated VR Mode, use the right-mouse button to look around.
When the button is released, the view snaps back to the forward
direction.
- Added missing fonts: Michroma, Orbitron-Bold, Raleway-Regular.
- Default to Play-Bold if a font fails to load.
- Fixed the key/button activation of zoom.
- Fixed /fps font size.
- 'Front' and 'Rear' text should no longer appear briefly during sector
transitions.
- 'Press the Activate key...' no longer appears at the wrong time when
entering sectors.
- Fixed HUD chat box disappearing during jump cinematics.
- Added sector loading progress bar to first-person-cinematics HUD
If you can't play on PC watch the update video by Vendetta OnAir!
Ok, that's pretty cool. With the way I play VO, it's not very usable for me right now, as I rely on my right mouse click for shooting stuff!
I don't know what the 3D cockpit will look like on VR, but it does make VO feel a lot more 3D even on a normal screen. I love that the cockpit shakes when you turbo too, does it shake on an explosive hit? I guess I will find out.
The hud is a little bit cluttered and I would say the radars are a bit close, but on VR I can see that being a good thing. My only real suggestion would be change the default "hold to look" button to middle mouse button? I guess this will eventually be choosable by the user anyway, but right mouse is used by a lot of pilots. I know it's more for show right now, but I can actually see me using this mode.
I don't know what the 3D cockpit will look like on VR, but it does make VO feel a lot more 3D even on a normal screen. I love that the cockpit shakes when you turbo too, does it shake on an explosive hit? I guess I will find out.
The hud is a little bit cluttered and I would say the radars are a bit close, but on VR I can see that being a good thing. My only real suggestion would be change the default "hold to look" button to middle mouse button? I guess this will eventually be choosable by the user anyway, but right mouse is used by a lot of pilots. I know it's more for show right now, but I can actually see me using this mode.
It took me much cursing, and many restarts, but I got the Simulated VR working, and love it. Itching to get my mitts on a Rift even more now...
One thing that I have noticed, is that how fast it "jitters" when you are moving away from the sector center. This does happen with the classic UI too, but you have to go a lot further into space to really notice. This video was taken after about 5 minutes of being AFK with turbo locked.
https://youtu.be/Kf2ieOp-ulU
https://youtu.be/Kf2ieOp-ulU