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*** Vendetta 1.8.370
- When a player gets kicked offline for logging in when already logged in while in space, their ship now stays around for 1 minute instead of disappearing instantly.
- Added an Account Setup button to the Login menu that includes the ability to request a password recovery email.
- In-game players are now informed of the duration of any mute that has been applied to them.
We drastically updated the Voice Chat system last week, please post any issues you find with it to the Bugs forum. It should be significantly better than at any point previously, but we're still working hard to make it as solid as possible, and will eventually add support to the iOS version as well. We're also looking at expanding the usage of Voice Chat to include large user-created channels; this is something that has been requested for a long time, and we think it will be a bit more feasible with the new Opus codec.
Only players with Oculus Rift devices can see the new prototype VR content, but it's pretty cool. Cockpit views and other graphics may become more generally available, but for the moment we're just working through the process of streamlining the VR user experience. This prototype is still missing much of what's planned for final VR release, but the upside is that it's also acting as the testbed for implementing many of the interface and user experience changes that the game has needed for years.
Have fun, everyone!
Read full newspost
- Added an Account Setup button to the Login menu that includes the ability to request a password recovery email.
- In-game players are now informed of the duration of any mute that has been applied to them.
We drastically updated the Voice Chat system last week, please post any issues you find with it to the Bugs forum. It should be significantly better than at any point previously, but we're still working hard to make it as solid as possible, and will eventually add support to the iOS version as well. We're also looking at expanding the usage of Voice Chat to include large user-created channels; this is something that has been requested for a long time, and we think it will be a bit more feasible with the new Opus codec.
Only players with Oculus Rift devices can see the new prototype VR content, but it's pretty cool. Cockpit views and other graphics may become more generally available, but for the moment we're just working through the process of streamlining the VR user experience. This prototype is still missing much of what's planned for final VR release, but the upside is that it's also acting as the testbed for implementing many of the interface and user experience changes that the game has needed for years.
Have fun, everyone!
Read full newspost
SUCK IT KIRK T. MAXWELL!
Yes Kirk, SUCK IT!
Now I'm missing this part of the login screen in my skin. Can anyone tell what the filename is and perhaps post a replacement file?
- When a player gets kicked offline for logging in when already logged in while in space, their ship now stays around for 1 minute instead of disappearing instantly.
^Does this mean there will be two ships when they log back in (for up to one minute from log off)? Or do they just re-animate in their existing ship?
Thanks for doing this change...
^Does this mean there will be two ships when they log back in (for up to one minute from log off)? Or do they just re-animate in their existing ship?
Thanks for doing this change...
Great fix, great fix. Keep em coming guys!
It might be main.login.panel.account.setup.png
Yeah, changing main.login.panel.png to main.login.panel.account.setup.png worked.
Who else has always wondered why the devs don't try to hire draugath?
Can we get some cockpit view screenshots for those of us too broke for vr?
Does this mean there will be two ships when they log back in (for up to one minute from log off)? Or do they just re-animate in their existing ship?
It works similarly to capships, basically. When they log off, the game server asserts control over their ship. If they log back on in less than a minute, it yields control back to the user.
Can we get some cockpit view screenshots for those of us too broke for vr?
I've been thinking about that, but it's not simple right now.. I could shoot stereo screenshots on a Rift, I guess, but doing a traditional screenshot would take a little work. It's also still rather work-in-progress, the graphics and positions of displays are not very finalized. So, it doesn't look super fancy yet, like some other game cockpits (although, in general, I'm strongly leaning towards "minimal" and "most visibility" as much as I can, so don't expect a lot of WWII toggle switches and metal plating).
It works similarly to capships, basically. When they log off, the game server asserts control over their ship. If they log back on in less than a minute, it yields control back to the user.
Can we get some cockpit view screenshots for those of us too broke for vr?
I've been thinking about that, but it's not simple right now.. I could shoot stereo screenshots on a Rift, I guess, but doing a traditional screenshot would take a little work. It's also still rather work-in-progress, the graphics and positions of displays are not very finalized. So, it doesn't look super fancy yet, like some other game cockpits (although, in general, I'm strongly leaning towards "minimal" and "most visibility" as much as I can, so don't expect a lot of WWII toggle switches and metal plating).
When a player gets kicked offline for logging in when already logged in while in space, their ship now stays around for 1 minute instead of disappearing instantly.
Beautiful!
Beautiful!
When a player gets kicked offline for logging in when already logged in while in space, their ship now stays around for 1 minute instead of disappearing instantly.
Any chance you can make it preserve group membership when a player logs back in while their ship is still in space? That'll help a lot with group missions on dodgy internet connections.
Any chance you can make it preserve group membership when a player logs back in while their ship is still in space? That'll help a lot with group missions on dodgy internet connections.
Well, that won't help if the player times out instead of logging in a second time before the connection times out. This proxy-bot only gets created if the player is currently logged in when he logs in again. If the dodgy connection causes the player to kill the client and then log in again within the 1 minute connection timeout period, then the proxy-bot will be created, but that's pretty tight timing.
Otherwise, your suggestion is a good one in my opinion.
Otherwise, your suggestion is a good one in my opinion.
The way it is now, if you get disconnected, no matter how fast you log back in, it boots you out of whatever group/mission you were in.