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The Horror!

Nov 25, 2003 taumuaddib link
For some reason I have barely gotten any of this alleged lag...
I have never noticed any lagging when flying/fighting, and I have only had text lag a few times...

I am on a 3.5mb line (approx) if that makes a difference, but still, not a *big* thing for me yet.

~The Penguin
Nov 25, 2003 Celebrim link
taumuaddib: I'm on dial-up. Prior to the server change, I got avg pings (/ping) of 170-190 basically since starting playing about a year ago. By 3.2 most of the lag problems (swarms for instance) were gone, and lag ceased to be a major problem even on dialup.

Since the server change I've got avg pings of around 330. As most people know, if your avg ping gets up over 200 or so, multiplayer games become virtually unplayable as you'll spend more time fighting the lag than playing the game. Dial-up has always ridden the fine edge of playability, so if anything goes bad we're the first to feel it. It's entirely possible that on cable or other broadband, you aren't feeling the change between avg pings of 35 and avg pings of 80. As far a broadband goes, you should be look at your max pings. If your max ping is regularly going up over 200 on a broadband line when it wasn't doing so before, something is up.
Nov 25, 2003 roguelazer link
I used to get ping in the 50's, reliably, on broadband. Since the update, my ping is usually in the 400's. My max ping is usually around 2000.
Nov 25, 2003 Magus link
I'm on a T1 line and aside from periodic spikes where my ping gets in the thousands for a few seconds I generally get very good pings in the high twenties-low forties. Although the lag is not noticable for me in most cases, it is apparent while fighting. People suddenly stop moving for seconds at a time, my accuracy during duels plummets since I'm constantly shooting at ghosts, and, most noticably, when in another nation's sector the defbots shoot me from behind. . . while in front of me.
Nov 25, 2003 Daon Rendiv link
I'm on DSL and I can realy feel the lag. Ppl will suddenly "bounce" off nothing (I assume the game is trying to draw a motion from where they were to where they are)
Nov 25, 2003 paedric link
And you were skipping pretty bad the other night yourself Magus when you where trying to cap Serco. I couldn't hit you for love nor money. One second you where in front of me, I'd shoot at you, then you where behind me, and the next about to warp. Was driving me. buggy. Didn't seem like I could hit any of you Golds making the attempt. Good try by the way. 0.o
Nov 25, 2003 roguelazer link
It's worst if you HAVE the flag. You'll try to dodge a bot and end up dead. Like I said before, a couple of days ago I had issues and didn't notice for 5 minutes. It's that bad.
Nov 24, 2003 sheepdog link
By this i mean, THE LAG... GAH. im sorry, but others have been complaining today, and i think we just need to have some thing to talk about it, maybe its just the new server code? it wasnt this bad yesterday... i think. But what im saying, really, is that needs to be fixed, because right now its close to impossible to have a fight... or take... bounties... high high bounties. right...

/me goes to a corner and mumbles about all will be better with the reset.
Nov 24, 2003 roguelazer link
a1k0n doesn't have Packet Prioritization built into the server yet. So it's kinda like the -really old- (pre 2.8) server.
Nov 24, 2003 Celebrim link
Ahhh.. Ok. I can wait then. Of course, it took until 3.2 to really get all the lag fixed, so, lets see, by 3.10 we should have decent gameplay back.

Oh well, I'll keep testing the collision code. :)
Nov 24, 2003 Sovereign link
I wasn't around until the 3.0 days. So now I'm getting a taste of what things were like back in 2.8? Super! ;)
Nov 24, 2003 a1k0n link
I'm not sure what's causing it to lag so badly, honestly. It's going way beyond misprioritized packets. I'm currently running some tests on our development server. In the meantime, I think I'll restart the production server. I guess the biggest problem now is that it's stable, so it's running long enough to have this slowness problem, whatever it turns out to be.