Forums » General
*** Vendetta 1.8.342
- New station designs for Itan J11 and Odia M14.
- Six missions updated in the LAR Project tree, substantially improving issues with the Stygian Furies.
- The mission "Rush job! Ores and minerals needed" may now be re-taken (Xang Xi Research locations, Respect standing) to acquire the Xang-Xi Self Propelled Concussion Mine Launcher. Mission is available once per week, per character.
- Concussion Railgun grid power requirements dropped from 12 to 9, allowing dual-usage on the Raptor UDV, etc.
- Rendering optimizations for the new DX11 and GL4 engines. On some machines, that are more CPU-limited, these updates can make a big speed difference. More related improvements next week.
- Six missions updated in the LAR Project tree, substantially improving issues with the Stygian Furies.
- The mission "Rush job! Ores and minerals needed" may now be re-taken (Xang Xi Research locations, Respect standing) to acquire the Xang-Xi Self Propelled Concussion Mine Launcher. Mission is available once per week, per character.
- Concussion Railgun grid power requirements dropped from 12 to 9, allowing dual-usage on the Raptor UDV, etc.
- Rendering optimizations for the new DX11 and GL4 engines. On some machines, that are more CPU-limited, these updates can make a big speed difference. More related improvements next week.
Oh whoops, this post should be here.
Can anyone specify what was changed with the furies?
- Six missions updated in the LAR Project tree, substantially improving issues with the Stygian Furies.
- Six missions updated in the LAR Project tree, substantially improving issues with the Stygian Furies.
Several bugs were fixed; the Furies will no longer explode prematurely, you will not lose them if your connection is interrupted, the single Furie mission now shows the timer on non-mobile, and the Axia Furies were brought in line with the Valent ones regarding independent deaths.
Special thanks to abortretryfail, again, who came up with the mechanism allowing Furies to explode independently of one another.
Special thanks to abortretryfail, again, who came up with the mechanism allowing Furies to explode independently of one another.
I'd be really curious to see what the play stats are on those Axia missions...