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Vendetta Online 1.8.334
VO 1.8.334 includes:
- Fixed turret leadoff indicator color when target is outside the field-of-view.
- Temperature Scanner now properly obeys its range limit.
- Added Retina support for the OpenGL 4 driver on OS X.
- Fixed touchscreen virtual keyboard issues when using plugins on Android.
- Fixed double-press issue when going into the Nav menu from the HUD on Android.
- Fixed issue with the Auto-Aim Advanced Game Setting being set to Disabled when touchscreen mode is disabled and a gamepapd is being used on Android.
We're expecting some bigger changes next week, and we're approaching some major announcements. As a result, we've been spending time to build out and improve our server infrastructure:
A new "update server cloud" will be launching next week, including new patch servers in Los Angeles and Europe. A combination of BGP Anycast and GeoIP DNS will make sure you receive the update server closest to your location, while careful monitoring and automated failover of the individual servers will minimize the impact of any outages (which are very unlikely anyway). Even if the entire new cloud should fail, the game update-client itself will fall back in a few seconds to our current, long-running Midwest-US service. As time goes on, you may see us expand our patch cloud into other locations, like Asia, Australia and Brazil.
It should be noted that this new custom global patch network will not actually improve your "ping times" within the game. They are purely to improve the distribution and resilience of the game patches, although your patch downloads should be faster. Beyond this, we are also working on other changes to the fundamental game infrastructure, which we think will be a big improvement for most players, but those changes are still a little ways out.
In the meantime, a lot of game content is in development, including new Capship Station Components that will allow Trident docking at most Capitol stations. We think this will usher in a new relevance to the Trident, and its usage as a platform for trading and other activities.
Have a great weekend, everyone!
- Fixed turret leadoff indicator color when target is outside the field-of-view.
- Temperature Scanner now properly obeys its range limit.
- Added Retina support for the OpenGL 4 driver on OS X.
- Fixed touchscreen virtual keyboard issues when using plugins on Android.
- Fixed double-press issue when going into the Nav menu from the HUD on Android.
- Fixed issue with the Auto-Aim Advanced Game Setting being set to Disabled when touchscreen mode is disabled and a gamepapd is being used on Android.
We're expecting some bigger changes next week, and we're approaching some major announcements. As a result, we've been spending time to build out and improve our server infrastructure:
A new "update server cloud" will be launching next week, including new patch servers in Los Angeles and Europe. A combination of BGP Anycast and GeoIP DNS will make sure you receive the update server closest to your location, while careful monitoring and automated failover of the individual servers will minimize the impact of any outages (which are very unlikely anyway). Even if the entire new cloud should fail, the game update-client itself will fall back in a few seconds to our current, long-running Midwest-US service. As time goes on, you may see us expand our patch cloud into other locations, like Asia, Australia and Brazil.
It should be noted that this new custom global patch network will not actually improve your "ping times" within the game. They are purely to improve the distribution and resilience of the game patches, although your patch downloads should be faster. Beyond this, we are also working on other changes to the fundamental game infrastructure, which we think will be a big improvement for most players, but those changes are still a little ways out.
In the meantime, a lot of game content is in development, including new Capship Station Components that will allow Trident docking at most Capitol stations. We think this will usher in a new relevance to the Trident, and its usage as a platform for trading and other activities.
Have a great weekend, everyone!
Good update, guys!
Especially good to see that you are planning more docking places for the TTM.
Once you've made space a bit more capship friendly, it will be a good moment to release the other variants of Tridents that were planned.
Especially good to see that you are planning more docking places for the TTM.
Once you've made space a bit more capship friendly, it will be a good moment to release the other variants of Tridents that were planned.
That's cool. If only you could post at least 1 shot about the intermediate dev version of the Cap-station... just wondering... as a teaser...
Good going, thanks Inc.
Very cool.
Thanks Inc. Nice to see some content development is in the works for recent drops.
All the naysayers can suck it! Great update! Which is seemingly going to be followed by an even better update!
the mouse cursor is super tiny in retina mode but other than that it's top notch
VO+full shader support at 2880x1800 looks fantastic. I thoroughly enjoy all 15 frames that I get per second. Thanks guys (I'm guessing mostly thanks Ray)!
hah yea i get 2760x1600 and it's playable (and looks awesome) but it gets choppy with lots going on.
However anything less than that and it flies
However anything less than that and it flies