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*** Vendetta 1.8.324

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Feb 11, 2015 joylessjoker link
If only subbed accounts, it becomes a pay to win issue. Anyone paying $100/month or more would be able to wield the mute hammer.
Feb 11, 2015 incarnate link
Also, since anyone can make f2p accounts on android, it only takes 10 instances of VM android on your workstation to personally bring the mute hammer to anyone you like, FOR FREE. Perhaps they should take away the ability to vote for f2p players to prevent it being abused this way.

It's not hard to see that it WILL be abused to death, both intentionally and unintentionally.


Whether on F2P or paid accounts, you're going to have to work pretty hard, running each of them through different proxies and TOR nodes to even provide rudimentary concealment to the person doing the abuse. We have a lot of ways of tracking and correlating data, just having separate "accounts" are not that meaningful.

And if it is abused, we aren't going to look very fondly on the people doing so.

I don't maintain that this is an ideal solution, it was just the one that could be implemented quickly while trying to ship something else. Mitigation, not a total problem solver (not that there is one, exactly).
Feb 11, 2015 Savet link
It's good that you guys are cognizant of the potential for abuse. How significant is the change to reduce the duration though? It seems that most of the incentive to game the system goes away if the penalty is brought in line with the new vote number.
Feb 11, 2015 abortretryfail link
HOW ABOUT WE WAIT TO SEE IF IT GETS ABUSED BEFORE NERFING IT?

^ I'm with this guy.
Feb 11, 2015 joylessjoker link
HOW ABOUT WE WAIT TO SEE IF IT GETS ABUSED BEFORE NERFING IT?

Preventive approach is always better than treatment after damage has been done.

That said, Inc seems to know what he's doing anyway. He's aware of possible abuse situations and is ready for them.
Feb 11, 2015 Pizzasgood link
I don't get why greenwall is flipping his lid. It's not like anybody is asking for it to be made ineffective.

And yeah, I'm not worried about people intentionally abusing it repeatedly. That's fairly easily solved by complaining to the devs. I just think that making it a two hour duration would reduce the odds of the devs getting complaints in the first place, meaning they spend less time on annoying customer support duty.
Feb 11, 2015 TheRedSpy link
TGFT has already privately discussed collaborating to mute people who pirate them or whom they otherwise dislike. I'd be surprised if abuse didn't happen.
Feb 11, 2015 greenwall link
RED has already privately discussed collaborating to mute people who pirate them or whom they otherwise dislike. I'd be surprised if abuse didn't happen, except for the fact that RED is dead.

Look, /vote mute is supposed to be punitive. 24 hours of silence is appropriately punitive. Lessening it is an arbitrary move to protect devs from hypothetical support tickets that they don't seem to be too concerned about getting.

Jesus people. Lets spend more time on more constructive efforts like more suggestion posts. *chuckles*
Feb 12, 2015 incarnate link
I don't have any problem with reducing the length of the default mute time.
Feb 12, 2015 vanatteveldt link
What about making all mute votes public and allowing for anti-votes as well?
Feb 12, 2015 Sieger link
No. Devs can lower it if they please. Otherwise the case is closed. Move on to something else.
Feb 12, 2015 Death Fluffy link
An initial mute of 2 hours seems reasonable. If someome gets mute voted again within a 48 hr period, raise it to 24 hrs.

Heck, even a 1 hr mute would often be sufficient.
Feb 12, 2015 abortretryfail link
Yeah, nonsubscribers can't /vote mute.
Feb 12, 2015 Savet link
/vote mute is for relief.

2 hours provides relief.

If someone gets muted for 2 hours, they go chill out, calm down, and probably come back refreshed.

If someone gets muted for 24 hours, you just screwed 1/30th of the play time they may have paid for.

Not raping people by default seems like the better approach.