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*** Vendetta 1.8.319
*** Vendetta 1.8.319
- Fixed long blank screen pause when switching video drivers.
- Fixed performance issue for DirectX 11 driver when not rendering the station behind the station interface.
- Improved and tweaked shadow settings for DirectX 11 driver. Shadows are now anti-aliased and the darkness of shadows has been decreased further.
- Fixed long blank screen pause when switching video drivers.
- Fixed performance issue for DirectX 11 driver when not rendering the station behind the station interface.
- Improved and tweaked shadow settings for DirectX 11 driver. Shadows are now anti-aliased and the darkness of shadows has been decreased further.
ugh
Kierky wrote: ugh
You do realize we're busting our asses over here, through the holidays, and in my case while I'm also very sick? Ray's been burning the midnight oil to debug some of these issues. It's unfortunate if every update is not to your taste, but remember that our development direction is usually driven by revenue, and solvency, and the best odds of the company continuing to release.. stuff.
Even if the details are sometimes mired in secrecy that is usually not of our choosing.
I don't expect a celebration or anything, but at least try not to dump on us?
You do realize we're busting our asses over here, through the holidays, and in my case while I'm also very sick? Ray's been burning the midnight oil to debug some of these issues. It's unfortunate if every update is not to your taste, but remember that our development direction is usually driven by revenue, and solvency, and the best odds of the company continuing to release.. stuff.
Even if the details are sometimes mired in secrecy that is usually not of our choosing.
I don't expect a celebration or anything, but at least try not to dump on us?
I'm not dumping on you, it's just feedback heh, albeit a bit terse. I appreciate that you guys work through the holidays, and we wouldn't hate for you guys to have a week off.
But as a subscriber (triple at that), I'd be stupid to not let you know that these updates, while cool, don't exactly appeal to a lot of people. Especially when 75% of the platforms these updates don't affect, can't see the outcome of long development (yet).
I can't be the only one who feels like perhaps the PCC can help in some ways. Like the Lua PCC submitting UI improvements for the stock client. (Like we used to)
Or a PCC Editor, where we can test out custom weapons/ships at different values on the test server without having all the guesswork for balance and relevance.
Help us help you guys. There's only so much 4 guys can do.
But as a subscriber (triple at that), I'd be stupid to not let you know that these updates, while cool, don't exactly appeal to a lot of people. Especially when 75% of the platforms these updates don't affect, can't see the outcome of long development (yet).
I can't be the only one who feels like perhaps the PCC can help in some ways. Like the Lua PCC submitting UI improvements for the stock client. (Like we used to)
Or a PCC Editor, where we can test out custom weapons/ships at different values on the test server without having all the guesswork for balance and relevance.
Help us help you guys. There's only so much 4 guys can do.
I'll only speak for myself; some word is better than no word at all. I appreciate that Guild has taken a kaizen-like approach, and I understand that not every update will affect my chosen platforms.
While we're disclosing, I only have one sub, at the lowest monthly rate.
As a business-minded individual, I'm primarily looking forward to the Steam and iPhone releases, purely out of interest. I've recently spent some time and money on Steam, and have come to appreciate that it may be a challenging release for Guild, with some really interesting opportunities. iPhone... because... players!
I'm also looking forward to Vendetta beating Albion Online, the 'first true cross-platform MMO', to the punch.
Seriously, though, take care of yourselves, and thanks for all the updates to this game over the past 11 years.
While we're disclosing, I only have one sub, at the lowest monthly rate.
As a business-minded individual, I'm primarily looking forward to the Steam and iPhone releases, purely out of interest. I've recently spent some time and money on Steam, and have come to appreciate that it may be a challenging release for Guild, with some really interesting opportunities. iPhone... because... players!
I'm also looking forward to Vendetta beating Albion Online, the 'first true cross-platform MMO', to the punch.
Seriously, though, take care of yourselves, and thanks for all the updates to this game over the past 11 years.
The shadowing does look better.
I agree the recent updates haven't been what I've wanted, but all I ever want is moar. Many of us vets just sit here tapping our feet for weeks, months, and years for certain changes to occur, so we simply get impatient. It's the classic "are we there yet?" thing: https://www.youtube.com/watch?v=4vUBsTJYK28
Anyway, thanks for the hard work GS!
Anyway, thanks for the hard work GS!
They've been hearing for years that the graphics aren't up to snuff, and here they are working on them. They told us they would be tweaking the shadows and that is what they have done. Damned if you do, damned if you don't.
I, for one, like graphics updates!
Yarr and stuff.
I'm back. Keep up the good work guys we appreciate it, you should be used to ignoring trolls on forums by now :)
I'm back. Keep up the good work guys we appreciate it, you should be used to ignoring trolls on forums by now :)
I also don't give a fat rats freckle about graphical updates, but I'm sure lots of players do. I just like to know something is going on. Good work GS, keep it up.
Dent.
Dent.
For those who are interested, I've made a little DX9 vs current-DX11 screenshot demo. The engine is still going to evolve quite a bit, and the assets a lot more still, but I've been swapping back and forth between them a lot for testing, and I think the improvement to the environmental "feel" is pretty significant. More than just "eye candy", for me it enables a lot of thinking about "mood and setting" that I'm pretty excited to get to use to enhance gameplay.
But, still a lot of ground to cover.. shadows from omni lights, SSAO (or whatever version of it we end up using), a lot of testing and tweaking, possible BRDF/HDR changes, huge increases in distance visibility (far-Z clipping plane), draw-call optimizations for huge numbers of objects, etc.
Not that this means we're going to doing graphics stuff forever. We're motoring full-speed ahead and making good progress. We can't really burn a whole lot more time on it, but we need to get through the tech-R&D phase and into the "ok, set, GO!" for the next-gen content development (high-def stations, capships, environments) which has been tentatively happening in parallel so far (extremely high-poly station technology tests, etc).
But, still a lot of ground to cover.. shadows from omni lights, SSAO (or whatever version of it we end up using), a lot of testing and tweaking, possible BRDF/HDR changes, huge increases in distance visibility (far-Z clipping plane), draw-call optimizations for huge numbers of objects, etc.
Not that this means we're going to doing graphics stuff forever. We're motoring full-speed ahead and making good progress. We can't really burn a whole lot more time on it, but we need to get through the tech-R&D phase and into the "ok, set, GO!" for the next-gen content development (high-def stations, capships, environments) which has been tentatively happening in parallel so far (extremely high-poly station technology tests, etc).
I've also made a bit more elaborate newspost about this release that hopefully makes for interesting reading.
On Sunday I got a chance to play the game on my friend's wintendo box with a sweet Dell Ultrasharp display. The shadows look badass and her old Nvidia GTX280 couldn't really handle it.
See what you did, Kierky? You offended the DevGod so much he spent time venting his righteous frustration, rather than work on that feature you've wanted for years. I wonder what features they could have managed had they not been changing your character names so much?
Hahah. Perhaps an "if" statement? :P