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*** Vendetta 1.8.318
*** Vendetta 1.8.318
- Tweaked the shadow cascade level distance calculations to improve quality.
- Decreased the darkness of the shadows.
- Removed shadows in fog sectors.
- Tweaked the shadow cascade level distance calculations to improve quality.
- Decreased the darkness of the shadows.
- Removed shadows in fog sectors.
this update ruined my windows vo client. it will no longer load. exits as soon as game loads to the error sender. reinstalled with no plugins to a fresh folder. still no joy NO JOY!!
chumboat gets less chummy when he has no boat and i dont want to run my linux box because it sucks
chumboat gets less chummy when he has no boat and i dont want to run my linux box because it sucks
We are working on a fix for the issue right now. Sorry for the inconvenience.
You could totally accept my buddy invite. that might make me feel better ray
chum-boatless
chum-boatless
this chum is back in his boat! fast dev response time to an annoying chum like myself is why i pay for premium and jack up my married life by playing too much.
I upgraded my video card for xmas and guys, these shadow effects are awesome! Dev time well spent.
Whatever you guys did with the last update, congrats for not making shadows look like a slideshow anymore, picking up to 30fps now. Keep up the great work.
It's still pretty early, things may get a lot slower, and then faster, and then slower, and then faster again :).
But, we're doing what we can. Also trying to add lots of runtime tune-able parameters to the shaders, mostly so that I can artistically try and find the right balance, but also so we can expose them as player options to let people selectively turn certain features "down" (or up) in the future (assuming they aren't a performance hit to keep in place, which will cause some to become "static" eventually).
For instance, shadows turned up to 4096x4096 maps look pretty good. But, my videocard has like 3GB of ram or something.
But, we're doing what we can. Also trying to add lots of runtime tune-able parameters to the shaders, mostly so that I can artistically try and find the right balance, but also so we can expose them as player options to let people selectively turn certain features "down" (or up) in the future (assuming they aren't a performance hit to keep in place, which will cause some to become "static" eventually).
For instance, shadows turned up to 4096x4096 maps look pretty good. But, my videocard has like 3GB of ram or something.
I approve of obscene settings that make my purchase of a video card that costs nearly half as much as the entire rig (and use more power than the rest of the system) make some kind of sense.
What we consider obscene today might be standard in $50 video cards in 2 years. :)
@ARF: where *might* = *will*