Forums » General
*** Vendetta 1.8.302
Changelog:
*** Vendetta 1.8.302
- Reenabled multi-threaded rendering for 64bit Linux.
If you have previously disabled it by editing your config.ini, you
will need to reenable it through the config.ini.
If you experience crashes, manually disable multithreading by adding
multithreaded=0 to the [Vendetta] section of your config.ini file.
Please report any issues with the threaded renderer on Linux.
- Renamed 'Free-Play' mode to 'Offline Play'.
- Increased the default font size of 1080p Android phones.
- The iOS and Windows Store versions now display a warning when
attempting to perform an in-app purchase on an item instead of showing
that the purchase was aborted.
- All background textures are now loaded when entering a sector instead
of on-demand to prevent stuttering when planets become visible, for
example. iOS and WinStore versions will have to wait for an app update.
*** Vendetta 1.8.302
- Reenabled multi-threaded rendering for 64bit Linux.
If you have previously disabled it by editing your config.ini, you
will need to reenable it through the config.ini.
If you experience crashes, manually disable multithreading by adding
multithreaded=0 to the [Vendetta] section of your config.ini file.
Please report any issues with the threaded renderer on Linux.
- Renamed 'Free-Play' mode to 'Offline Play'.
- Increased the default font size of 1080p Android phones.
- The iOS and Windows Store versions now display a warning when
attempting to perform an in-app purchase on an item instead of showing
that the purchase was aborted.
- All background textures are now loaded when entering a sector instead
of on-demand to prevent stuttering when planets become visible, for
example. iOS and WinStore versions will have to wait for an app update.
Also a couple of other things Ray forgot to mention. Tutorial improvements, etc.
Nothing visibly revolutionary, and not necessarily what vets want to see; but we're polishing stuff as fast as we possibly can, to hit a specific goal for a big marketing opportunity. There's a bunch of gameplay polish coming too, but this work is more difficult, so it's slated first.
Nothing visibly revolutionary, and not necessarily what vets want to see; but we're polishing stuff as fast as we possibly can, to hit a specific goal for a big marketing opportunity. There's a bunch of gameplay polish coming too, but this work is more difficult, so it's slated first.