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*** Vendetta 1.8.276

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Jan 19, 2014 Shatterdome link
Anyway, I'm really glad to see more variety in weapon types.One more step towards electronical warfare. Big thanks to Devs for that.
Jan 19, 2014 Savet link
Inc....I was only poking fun because I saw a scenario that I never expected would happen. I think having specific weapons for different factions is awesome. Can it be reverted back to just Serco? I say that as someone who is Serco neutral or lower with every character. Give this to the serco, and think of something else to give to the Itani.

In theory, this would foster player trade. In practice, the vets will just use alts, but some of the newer people will seek out suppliers, so it will facilitate new players interacting with vets in a positive way.
Jan 19, 2014 greenwall link
Don't give it back to serco until i've purchased enough at the various stations to satisfy my needs please. Thanks.
Jan 20, 2014 abortretryfail link
It sorta makes sense to put this one up in nation capitols since it's the first and only mine launcher newbies and lite subs can equip.
Jan 22, 2014 SkinWalker link
I do like the idea, however, of having weapons that are specific to one nation or even a single station in one nation.

This could create an interesting supply and demand dynamic.

In fact, there should even be more commodities that are used in missions or building that can only be found in either Serco or Itani space. Already, the spices force nationalist players to interact with other players to get what they need for missions like the Party Errand. Specialty weapons would be a natural source of this sort of interaction.
Jan 23, 2014 trolley link
The Serco need a Tractor Beam (or Stasis Device as per the old StarFleet Battles hex game).
But we can't have that, oh no, some silly mine which gets given away to everbody as soon as a few smurfs moan.