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Operation of a Lag Switch
Operation of a Lag Switch
When the switch is activated, the device is designed to function for a few seconds on a timer, effectively blocking all network traffic between the local game device and the Internet temporarily. Used during gameplay, the device causes the person using a lag switch to appear to opponents as frozen while in fact they are still able to play locally and gain advantages in the game. When the lag switch timer expires, the local game device will resynchronize with the online game that appears to opponents in a sudden burst.
sound like anyone you know
When the switch is activated, the device is designed to function for a few seconds on a timer, effectively blocking all network traffic between the local game device and the Internet temporarily. Used during gameplay, the device causes the person using a lag switch to appear to opponents as frozen while in fact they are still able to play locally and gain advantages in the game. When the lag switch timer expires, the local game device will resynchronize with the online game that appears to opponents in a sudden burst.
sound like anyone you know
What's your point? It doesn't make them invincible. It just makes them a sitting duck so that you can dump a bucket-load of gauss on their face, and then once they stop lagging they die instantly.
Lag switching only works if you are the host of an online game. Like in most console fps games,if you were going to apply this to vo you would just be lagging yourself. What you would need is a script telling the server you are in a different place then you actually are on your client to gain an advantage.
It does practically make you invincible but by the same token you don't get to actually fire. I had a bad connection and flew around in a superlight once and I was for all intents and purposes invincible.
It's hard to hit something with a weapon that takes time to travel if it keeps teleporting randomly.
Lag is by no means an advantage. I hate having even the smallest amount of lag.
I disagree. I don't know who recalls when I was out of the country and flying my "Amazing teleporting Rag of invincible death"... but lag can provide a huge advantage.
Yep to all this. Additionally I've found that even the normal fluctuations in network connection speed plays a role in how well your auto aim works. Meaning, even if you aren't lagging per se, you ship's performance is directly influenced by BOTH your connection and that of your opponents (if you are using auto aim).