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See the newspost here to read the details.
I recognize that not everyone will be happy with what areas we're seeking to improve right now, but as always, we have to factor in available personnel, skillsets and relative implementation times.
Still, I am making an effort to keep everyone a bit more informed about what's coming around the corner. I hope that's a good thing..
Of course, having a much bigger and more thorough "plan" available online is still in the works as well.
I think some of these upcoming features will be pretty cool, I hope you guys do too.
I recognize that not everyone will be happy with what areas we're seeking to improve right now, but as always, we have to factor in available personnel, skillsets and relative implementation times.
Still, I am making an effort to keep everyone a bit more informed about what's coming around the corner. I hope that's a good thing..
Of course, having a much bigger and more thorough "plan" available online is still in the works as well.
I think some of these upcoming features will be pretty cool, I hope you guys do too.
Wow, that's a lot.
I'm particularly intrigued by:
"We recently added the ability to differentiate between damage types in weapons and armor. In other words, we can create ship variants that are well-armored against energy weapons, weak against explosions, but fairly tough against collision damage, or any combination thereof."
I foresee traders choosing ships that are more resistant to energy weapons, and packs of er... privateers traveling with both energy and explosive loadouts. Even fairly ordinary ships might gain new importance with an interesting armor type.
I'm particularly intrigued by:
"We recently added the ability to differentiate between damage types in weapons and armor. In other words, we can create ship variants that are well-armored against energy weapons, weak against explosions, but fairly tough against collision damage, or any combination thereof."
I foresee traders choosing ships that are more resistant to energy weapons, and packs of er... privateers traveling with both energy and explosive loadouts. Even fairly ordinary ships might gain new importance with an interesting armor type.
Hey Inc!
Awesome, terrific, incredible vision. I really like the forthcoming updates and upgrades. Keep up this excellent work. Don't bother with the pace and probable negative criticism. I think most of the playerbase can accept and understand that from such a low budget this is an excellent achievement.
Patiently waiting for new assets and features.
Again, Congratulations.
Awesome, terrific, incredible vision. I really like the forthcoming updates and upgrades. Keep up this excellent work. Don't bother with the pace and probable negative criticism. I think most of the playerbase can accept and understand that from such a low budget this is an excellent achievement.
Patiently waiting for new assets and features.
Again, Congratulations.
Awesome! That was the coolest newspost I've read in a long time!
Looking forward to the new stuffs, even if we need to wait a while longer :)
Faille.
Looking forward to the new stuffs, even if we need to wait a while longer :)
Faille.
Cool..... ty for info us for ur plans.....continue the good work....:)
Lets see if I can bullet point these changes:
- New vulture and Trident graphics
- Procedural skins
- AWACS for capital ships which i assume would allow detection of pilots in a system or across systems (Die xishnik die!!!!)
- Persistent mines
- New weapon and armour types, new variants of ships, levels of resistance or vulnerability to weapon types
Who the hell is going to criticize that? It's all stuff we've either suggested before or would be awesome for the endgame conflict scene (which I note is virtually non-existent at the moment).
You say you'd prefer not to over-promise and under-deliver, but then you say that this is what's going to happen over the next few weeks. Pretty much that's what I'd be criticizing right there; I just don't believe it. Unless this happens to be what you've been up to for the past 5 months and we're about to start seeing deployment I'd give it about four months till we see everything above implemented. Love to be proven wrong on that one though.
Now, about AWACS; what kind of range can we expect to see on these? Are we talking just within system detection or are we talking a 1 system radius on this? Will we have stealth modules that we can use to avoid detection at the cost of a heavy slot for instance? It's actually a great feature idea because it gives capital ships serious relevance to any party, not just traders who successfully rid all pirates from the game.
Oh I should note your community engagement of late is commendable and appreciated. My associates seem to have lost a lot of faith but as long as there is a channel of communication I remain interested.
- New vulture and Trident graphics
- Procedural skins
- AWACS for capital ships which i assume would allow detection of pilots in a system or across systems (Die xishnik die!!!!)
- Persistent mines
- New weapon and armour types, new variants of ships, levels of resistance or vulnerability to weapon types
Who the hell is going to criticize that? It's all stuff we've either suggested before or would be awesome for the endgame conflict scene (which I note is virtually non-existent at the moment).
You say you'd prefer not to over-promise and under-deliver, but then you say that this is what's going to happen over the next few weeks. Pretty much that's what I'd be criticizing right there; I just don't believe it. Unless this happens to be what you've been up to for the past 5 months and we're about to start seeing deployment I'd give it about four months till we see everything above implemented. Love to be proven wrong on that one though.
Now, about AWACS; what kind of range can we expect to see on these? Are we talking just within system detection or are we talking a 1 system radius on this? Will we have stealth modules that we can use to avoid detection at the cost of a heavy slot for instance? It's actually a great feature idea because it gives capital ships serious relevance to any party, not just traders who successfully rid all pirates from the game.
Oh I should note your community engagement of late is commendable and appreciated. My associates seem to have lost a lot of faith but as long as there is a channel of communication I remain interested.
Heck, I'd be fine if that meant fixing the Shared Group Radar Extender to actually work.
You had me at persistent mines.
This all sounds pretty fantastic.
Glorious, glorious mine fields.
1million creds per day to be added to my group list, slots are limited or face universal electric dooOOOOOOOMMMMM!!!!!
1million creds per day to be added to my group list, slots are limited or face universal electric dooOOOOOOOMMMMM!!!!!
Thanks for the newspost Inc.
There are many regular players who do appreciate that much invisible work has to be done to create the framework for visible ingame improvements. I am generally impressed with the way GS manages to do this while keeping the game up and running reliably. If there are particular areas of the game you want players to test thoroughly just ask, we are happy to turn up and give things a try.
I also understand how difficult running any sort of business is. There are times when you have to grasp opportunities which arise just to stay in business.
Thanks again Inc, hope it all progresses smoothly.
There are many regular players who do appreciate that much invisible work has to be done to create the framework for visible ingame improvements. I am generally impressed with the way GS manages to do this while keeping the game up and running reliably. If there are particular areas of the game you want players to test thoroughly just ask, we are happy to turn up and give things a try.
I also understand how difficult running any sort of business is. There are times when you have to grasp opportunities which arise just to stay in business.
Thanks again Inc, hope it all progresses smoothly.
How much can I pay GS for an AWAC that detects TRS alts anywhere in game? Then I might actually build a trident.
An AWAC that detects alts? That would be aWESome!!!
Are we already the first of april? : ]
Nice. This is definitely something to look forward to. GS deserves kudos for keeping the playerbase in the loop; one of the many reasons this game continues to prove itself worthwhile.
Thanks for the positive responses, everyone :).
Who the hell is going to criticize that? It's all stuff we've either suggested before or would be awesome for the endgame conflict scene
Well, you did respond to a request for bug-fix testing with a laundry list of wants, which then led to further thread confusion and explanations. I expected changing the vulture to be controversial, but not the anniv-vult to result in six pages of contractual-language ranting and depictions of me as Hitler. That wasn't even two weeks ago.
I could also post a zillion other threads where our improving one thing resulted in pissing people off that we didn't improve something else they consider more important. It's not like it's super uncommon..
Heck, I'd be fine if that meant fixing the Shared Group Radar Extender to actually work.
That's actually what I mean by the AWACS functionality. We're making that work properly. That's really the extent of it. It does not allow detection of pilots across systems..
You say you'd prefer not to over-promise and under-deliver, but then you say that this is what's going to happen over the next few weeks. Pretty much that's what I'd be criticizing right there; I just don't believe it. Unless this happens to be what you've been up to for the past 5 months and we're about to start seeing deployment I'd give it about four months till we see everything above implemented. Love to be proven wrong on that one though.
Mmmkay. Well, things can always go awry, but..
- the shared-radar stuff is like 90% done. It was targeted for last week, but didn't make our Q/A cutoff.
- the weapon-damage type thing is already finished.
- the Vulture stuff is done, but the Trident stuff is maybe 50%, and Curt is also out sick right now.
- Persistent mine stuff hasn't even been started, and is probably the most complicated (requires remote standing changes for mine kills, storing mines on sector shutdown, and sector "ownership" of the mines), but still isn't brain surgery or anything. We could hit an unforeseen stumbling block.. we'll see.
Things could be delayed until sometime in November, especially if people get sick or something, but five months is a bit pessimistic.
Who the hell is going to criticize that? It's all stuff we've either suggested before or would be awesome for the endgame conflict scene
Well, you did respond to a request for bug-fix testing with a laundry list of wants, which then led to further thread confusion and explanations. I expected changing the vulture to be controversial, but not the anniv-vult to result in six pages of contractual-language ranting and depictions of me as Hitler. That wasn't even two weeks ago.
I could also post a zillion other threads where our improving one thing resulted in pissing people off that we didn't improve something else they consider more important. It's not like it's super uncommon..
Heck, I'd be fine if that meant fixing the Shared Group Radar Extender to actually work.
That's actually what I mean by the AWACS functionality. We're making that work properly. That's really the extent of it. It does not allow detection of pilots across systems..
You say you'd prefer not to over-promise and under-deliver, but then you say that this is what's going to happen over the next few weeks. Pretty much that's what I'd be criticizing right there; I just don't believe it. Unless this happens to be what you've been up to for the past 5 months and we're about to start seeing deployment I'd give it about four months till we see everything above implemented. Love to be proven wrong on that one though.
Mmmkay. Well, things can always go awry, but..
- the shared-radar stuff is like 90% done. It was targeted for last week, but didn't make our Q/A cutoff.
- the weapon-damage type thing is already finished.
- the Vulture stuff is done, but the Trident stuff is maybe 50%, and Curt is also out sick right now.
- Persistent mine stuff hasn't even been started, and is probably the most complicated (requires remote standing changes for mine kills, storing mines on sector shutdown, and sector "ownership" of the mines), but still isn't brain surgery or anything. We could hit an unforeseen stumbling block.. we'll see.
Things could be delayed until sometime in November, especially if people get sick or something, but five months is a bit pessimistic.
"There's a lot more in the works than just these points, (...) re-working the galaxy, economy and faction system, and other Big Stuff."
:)
:)
Awesome news. :)
Inc, I know your a kind hearted soul and all.. but you should make Curt come back to work, get him a washable keyboard, toss a mask on him and feed him some Campbells Chunky soup. Oh, and a space heater by his desk. (you do have lockable gates on the cubical to keep him in I assume?) ;)
Curt, hope ya feel better!
Inc, I know your a kind hearted soul and all.. but you should make Curt come back to work, get him a washable keyboard, toss a mask on him and feed him some Campbells Chunky soup. Oh, and a space heater by his desk. (you do have lockable gates on the cubical to keep him in I assume?) ;)
Curt, hope ya feel better!
Kudos for actually letting your staff stay home when they're sick. It's stupid how many businesses don't do that. :(
Thanks for the update!
Thanks for the update!
In 2006:
Players: Devs, when will we have end-game content, a dynamic faction system that's not a complete fucking joke, and an economy where being rich is difficult/useful and being poor hurts/is something you can cleverly inflict upon your enemies?
Devs: Soon, guys! We just have this one thing with Deliverator/Kourier that we need to tweak and then we can finally get back to Building The Game!!
SEVEN YEARS LATER:
Players: Devs, when will we have end-game content, a dynamic faction system that's not a complete fucking joke, and an economy where being rich is difficult/useful and being poor hurts/is something you can cleverly inflict upon your enemies?
Devs: Soon, guys! We just have this one thing with what replaced Deliverator/Kourier that we need to tweak and then we can finally get back to Building The Game!!
P.S.: I expected changing the vulture to be controversial, but not the anniv-vult to result in six pages of contractual-language ranting and depictions of me as Hitler.
The Hitler thing was a joke, prompted by an observation that the thread had not yet been Godwinned, and you know it :P
Players: Devs, when will we have end-game content, a dynamic faction system that's not a complete fucking joke, and an economy where being rich is difficult/useful and being poor hurts/is something you can cleverly inflict upon your enemies?
Devs: Soon, guys! We just have this one thing with Deliverator/Kourier that we need to tweak and then we can finally get back to Building The Game!!
SEVEN YEARS LATER:
Players: Devs, when will we have end-game content, a dynamic faction system that's not a complete fucking joke, and an economy where being rich is difficult/useful and being poor hurts/is something you can cleverly inflict upon your enemies?
Devs: Soon, guys! We just have this one thing with what replaced Deliverator/Kourier that we need to tweak and then we can finally get back to Building The Game!!
P.S.: I expected changing the vulture to be controversial, but not the anniv-vult to result in six pages of contractual-language ranting and depictions of me as Hitler.
The Hitler thing was a joke, prompted by an observation that the thread had not yet been Godwinned, and you know it :P