Forums » General

Vendetta 1.8.259: prison F*ck endgame edition

12»
Jul 27, 2013 CrazySpence link
Changelog:
*** Vendetta 1.8.259
- Turbo now properly works if the capship pilot is in a turret.
- Capship turret ammo is now properly depleted when used.
- Fixed crash on Linux if no audio hardware is present.
- Rendering no longer looks like it stalls when entering wormholes
when using the higher detailed nebulas.
Jul 27, 2013 CrazySpence link
You literally just made all turret based ships in the game useless and ruined an entire subset of gameplay, good job

Sure i know it needs to be fixed but you can't fucking do that without having a replacement gameplay feature in place.

Tridents:
-Only have one place to dock
-Giant mother fuckin blind spots n3 and gauss can't get
-No manner of reloads possible

Moth/atlas:
-can atleast dock everywhere but this still makes turret gameplay futile

So, this is significantly less hostile than I original thought of when I first reacted but you have 2 options here that are not waiting the full dev week or dev months or years.

1. Reverse this until you feel like implementing a system of reload whether it is more cap stations or cargo based reloads or both
2. A quicker workaround is to implement the npc style 30 second auto reload, cheap but better than instant undock/redock to the turret reloads.
Jul 27, 2013 bladerus link
Perfect.

I'm ok with small ships able to dock and reload turret ammo everywhere, now lets move on: capship stations to every capitol sector. The depleted ammo should be possible to be restocked not only in Latos M-7 for Tridents. Option b: make missiles a commodity and from ammo racks missiles could be reloaded en route. Each ammo rack contains 2-4 missiles and occupy 1 cu, so there would be some tradeoff between longer lasting ammo and more payload. (Possibly this will be put to suggestions.)
Jul 27, 2013 TheRedSpy link
Haha, who'd a thought the turret system could get worse, 3 steps forward then 4 steps back.

Reload from cargo has always been a stupid idea. This is a fast paced action game not FTL Online. All cappie ports should regain ammo over time and turrets on small ships should get multiple reloads if ammo based.
Jul 27, 2013 Kierky link
Way to ruin turreted ships.

If this is a joke, please fix it.

EDIT: Holy titty hell, you can't even reload the turrets!!! Great work devs, broke the only thing decent about cappies. And now firecrackers are *entirely useless* and gems. Thanks a lot.
Jul 27, 2013 idd link
Change it back until another system gets developed.
Jul 27, 2013 csgno1 link
Tridents are already defenseless in the NFZ, now defenseless everywhere else too after one minute of engagement.
Jul 27, 2013 Lord~spidey link
Ctrl+Z this shit right the fuck meow.
Jul 27, 2013 tarenty link
lol
Jul 27, 2013 meridian link
Turrets really should have more ammo than their large/small port counterparts.

It makes sense to have to return to a station to reload turrets on an Atlas or Moth, but a trident should be able to reload its own turrets. After all, they can reload the ammo of any ship that docks with them.

I'd be okay with tridents taking 10 or 20 seconds or something to reload their own turrets while in space.
Jul 27, 2013 Pizzasgood link
Jul 27, 2013 Snake7561 link
+1 to cargo based ammo weapons. And +1 to capship docks. I'd also like manufacturable capship docks better, to. That would be cool.
Jul 27, 2013 Savet link
Do the 30 second auto-reload. Undock/redock/instant reload is dumb. Alternatively, give them some rediculously high amount of ammo, but make it require reload. Like 100, or 150.
Jul 27, 2013 raybondo link
Ok, we're reverting the perma-ammo depletion for now.
Jul 27, 2013 Keller link
Unlike small ships which SHOULD have limited ammo for port mounted weapons, tridents are very large ships. You really think they wouldn't have some kind of reload system for their turret weapons? (in addition to anything cooked up that might involve cargo)

Tridents could have an intrisic reload system which could be supplemented by cargo cu reloads. Smaller ships with turrets should only have the cargo reloads.

For those who disagree, what's the problem? Have you all gotten so lazy that your idea of tactics in engaging Atlases, Moths, or Tridents is to wallow up like an over fat pig and start blazing away without any worry of damage?
Jul 27, 2013 rkerst link
I appreciate ray's offer to reconsider. However, I'll still go ahead and say what I think needs to be said.

To introduce a major new gameplay asset (player capships), wait for a number of players to spend hundreds of hours acquiring it with the help of many of their friends, then suddenly make the asset indefensible in space is beyond what I would have expected of our devs.

If you were looking for a way to alienate a large segment of your core playerbase, I don't think you could have chosen a much better approach.

But anyhow, thanks for reconsidering. I personally like the idea of swapping cargo space for reloads.
Jul 27, 2013 Kierky link
Look, it wouldn't be such a big problem if the Missile turrets we have right now didn't suck without unlimited reloads. They'd have to be much more powerful and given a far better maxammo count than right now for them to be perishable.

@ Keller:
No, but the thing is these turrets were and still remain the Trident's only defense against attackers. Otherwise anyone could just sit in the blind-spots to the front, side, back, or basically anywhere and just shoot it down. They may be support ships, but they are capital-class, they have to have some power to them.
Jul 27, 2013 Keller link
Aye, that's why we really DO need better missile turrets (at least swarm missiles, c'mon). Any turret in a capital ship if given a limited amount of ammo should have: 1) a much much larger magazine (after all, these things are a LOT bigger than the single pilot ships), and 2) should have the inflight ability to reload. Capships should have an intrisic ability to reload, but there should be an additional mechanism which either: 1) makes it faster, or 2) allows smaller turret armed ships to utilize also.
Jul 27, 2013 TheRedSpy link
it boggles my mind that you people are upset over a few little turrets, when it comes to the fact that tridents are virtually useless at combat you all tell me to stop crying about shields or capgauss or swarms. Just goes to show they have nothing to do with combat it's all about stupid trade.
Jul 28, 2013 greenwall link
Lol.