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Blue's caps
Fear! Fear!
Currently both reds and blues have 102 caps.
Me dances.
Currently both reds and blues have 102 caps.
Me dances.
Yes, except blues last series of caps involved the station 12 exploit.
About 2 of them involved the exploit.
When I think about it, I decided to cap when I say the station mined. I didn't ask it to be mined (when I asked, noone mined it, so I just did a solo cap).
The docking bug must be fixed. I see alot of newbies die because of it. The one who mines doesn't seem to care.
When I think about it, I decided to cap when I say the station mined. I didn't ask it to be mined (when I asked, noone mined it, so I just did a solo cap).
The docking bug must be fixed. I see alot of newbies die because of it. The one who mines doesn't seem to care.
Blues and Golds: Please do not dock or home in Sector 12. Because 6 and 4 cannot be accessed by enemy nations as well, it creates an unfair advantage and interferes with new players.
Thank you.
Thank you.
oh so no one mines it for you so you exploit, lamest excuse - ever.
If you want to cap, just solo cap without exploiting, it's possible.
exploiters (purposely) are people I hate the most, I don't like to test when people purposely exploit. Exploiting twice (once the first time, you don't know exactly what happened yet, second to confirm) is OK, but not more than that.
If you want to cap, just solo cap without exploiting, it's possible.
exploiters (purposely) are people I hate the most, I don't like to test when people purposely exploit. Exploiting twice (once the first time, you don't know exactly what happened yet, second to confirm) is OK, but not more than that.
I did about 7 solo caps today, no shush blasty.
PS
For you eggheads, my solo capping method has nothing to do whether I'm homed in 12 or not.
I just found it faster (20 seconds) to get from station to s2 rather then from gate 13 to s2.
The reason my tactic doesn't work in s6 is because s6 is smaller, making it harder for me.
PS
For you eggheads, my solo capping method has nothing to do whether I'm homed in 12 or not.
I just found it faster (20 seconds) to get from station to s2 rather then from gate 13 to s2.
The reason my tactic doesn't work in s6 is because s6 is smaller, making it harder for me.
We did about 5 caps yesterday (blue, that is). We capped gold for all of them. Some were solo, some team. All fair.
If you home in 12 you can get back to the flag when you drop it so yes homing in 12 is an exploit whether or not your solo cap method doesn't rely on being homed in 12.
I only wish my teams vets came back to vendetta so we could do some capping.
I only wish my teams vets came back to vendetta so we could do some capping.
OK guys, instead of this being an exploit, consider it this way:
Podgy Cracker, an NT freelancing hacker, recently bought a Serco Prometheus (complete with false identification) in sector 18 for a nefarious mission. Having decoded Serco transmissions, he was able to figure out the pass to get into Station 12. Once inside, he rented a terminal access point for two hours and got to work. Within 30 minutes he had gained access to the station computer and reconfigured the access clearance code to be one used be any ships. He put a strong password on this (? * current time to the sixth decimal place * the triangulated position of sector 18 to its nearest star out to the twentieth decimal place = ? * 23:51'56.12" * stat18 pos, for instance) that was nearly impossible to hack. He now only needed to call in the NT fleet to take over sector 12. However, he neglected to close the door to his computer terminal and a Serco guard quickly found the unauthorized visitor and imprisoned him for trial before a Serco Grand Jury. Station 12 was ripe for the taking.
Enter Zifster, a relatively new Itani pilot, still learning his way around the galaxy. The day after Podgy Cracker reset Station 12's access code (unbeknownst to the Serco), Zifster wandered into sector 12 and immediately flew to the station and docked. Realizing that he was in an enemy sector and station, he immediately put out a distress call on the Itani frequency. Within a matter of hours, hundreds of Itani ships were pouring into sector 12, eager to wrest control of it from the Serco.
Geez, guys, you have to make this sound like a bad thing. Why not try roleplaying a bit instead of whining "exploit! exploit! exploit!" Yes, it may be an exploit, but it may also be a feature. Every time I die, should I yell "exploit!! This isn't a FPS! But an RPG! Don't shoot me, you idiot, the devs didn't say you could kill me!" A weak example, yes, but how about you change the way you approach things like this, eh? The devs fixed sector 4 docking immediately after 3.2 came out. They would have done the same here if they meant to.
Podgy Cracker, an NT freelancing hacker, recently bought a Serco Prometheus (complete with false identification) in sector 18 for a nefarious mission. Having decoded Serco transmissions, he was able to figure out the pass to get into Station 12. Once inside, he rented a terminal access point for two hours and got to work. Within 30 minutes he had gained access to the station computer and reconfigured the access clearance code to be one used be any ships. He put a strong password on this (? * current time to the sixth decimal place * the triangulated position of sector 18 to its nearest star out to the twentieth decimal place = ? * 23:51'56.12" * stat18 pos, for instance) that was nearly impossible to hack. He now only needed to call in the NT fleet to take over sector 12. However, he neglected to close the door to his computer terminal and a Serco guard quickly found the unauthorized visitor and imprisoned him for trial before a Serco Grand Jury. Station 12 was ripe for the taking.
Enter Zifster, a relatively new Itani pilot, still learning his way around the galaxy. The day after Podgy Cracker reset Station 12's access code (unbeknownst to the Serco), Zifster wandered into sector 12 and immediately flew to the station and docked. Realizing that he was in an enemy sector and station, he immediately put out a distress call on the Itani frequency. Within a matter of hours, hundreds of Itani ships were pouring into sector 12, eager to wrest control of it from the Serco.
Geez, guys, you have to make this sound like a bad thing. Why not try roleplaying a bit instead of whining "exploit! exploit! exploit!" Yes, it may be an exploit, but it may also be a feature. Every time I die, should I yell "exploit!! This isn't a FPS! But an RPG! Don't shoot me, you idiot, the devs didn't say you could kill me!" A weak example, yes, but how about you change the way you approach things like this, eh? The devs fixed sector 4 docking immediately after 3.2 came out. They would have done the same here if they meant to.
so... what you're saying is that people are supposed to be able to dock in s12?
I don't see this a a horrible thing really, but stationmining a newb in his own newb sector is a bit much.
I don't see this a a horrible thing really, but stationmining a newb in his own newb sector is a bit much.
I'm saying that people should roleplay a bit more instead of saying "unfair advantage! no one use it!" That would have been like someone saying that the 18k hp Valk had an unfair advantage and that no one should have used it until the devs knock it down.
/me declares, "The Prometheus has an unfair advantage over every ship as it has the most HP and takes the most to kill and can uberram etc., no one use it!"
:-P
/me declares, "The Prometheus has an unfair advantage over every ship as it has the most HP and takes the most to kill and can uberram etc., no one use it!"
:-P
I'M saying that it is a bug that the station is open to the enemy. The ability for others to dock was unintentional and is being used to unfair advantage. If 6 and 4 were similarly open, I would remain silent on the matter. The examples others have cited here are not bugs. While some may feel that things are unbalanced, they are behaving as they were intended to. It was not intended that Blue and Gold could dock in 12.
This is not really open for debate. If you are not red, do not use the station.
This is not really open for debate. If you are not red, do not use the station.
OK people! The station mining was done by me! And I admit it! Why did I do it (or even admit it), because I wanted to kill DefBots, thats all! I admit it because as far as my memory goes, I was the only one to do it. Don't blame the entire nation! UncleDave then informed me that a couple of newbs were unable to trade because of it, from there I immediately left.
As far as it being an advantage to cap, IMHO, going from sec 12 station makes it *harder*!!! I find it completely insane to throw yourself in the middle of the lion's den before you sprint to sec 2. I find that sec 13 is a lot more comfortable to start from.
As far as it being an advantage to cap, IMHO, going from sec 12 station makes it *harder*!!! I find it completely insane to throw yourself in the middle of the lion's den before you sprint to sec 2. I find that sec 13 is a lot more comfortable to start from.
ok SirCamps, so I should exploit every possible bug I can find that I can take advantage because it's just role playing, I'm just hacking the station and other systems.
Whining... Yay!
What's all this talk about 'exploiting for an advantage' ? Out of 20 caps in the last 24 hours (probably 16 or less hours), 2 were boosted due to a lack of defbots in s12. It was an indirect, unintentional advantage. If you're considering the increase in my score a great advantage, I could have done the same thing in s17 due to bot respawn points. Everyone acts as if Itani was the only nation to find out about this, using it as a true advantage. FiReMaGe, SirCamps, 'x', devnull, etc... warned everyone about this bug, while they were on. Along with such, I've been idling in order to warn against and to inform, knowing that not everyone had read my original post.
Notice that most people didn't come screaming with their pants down whenever someone constantly nuked a station. How much of an advantage was this? Despite it being a well-known exploit, people continued nuking stations.
As for "....and cause a n00b to be griefed until he left." I've seen this countless times by other playes who take it upon themselves to attack new players whenever they leave a station. When I had less then 50,000c I was attacked constantly, even while flying a bus. Did I leave? No - I delt with it. Leaving the game, for what ever reason, is that person's prerogative.
What's all this talk about 'exploiting for an advantage' ? Out of 20 caps in the last 24 hours (probably 16 or less hours), 2 were boosted due to a lack of defbots in s12. It was an indirect, unintentional advantage. If you're considering the increase in my score a great advantage, I could have done the same thing in s17 due to bot respawn points. Everyone acts as if Itani was the only nation to find out about this, using it as a true advantage. FiReMaGe, SirCamps, 'x', devnull, etc... warned everyone about this bug, while they were on. Along with such, I've been idling in order to warn against and to inform, knowing that not everyone had read my original post.
Notice that most people didn't come screaming with their pants down whenever someone constantly nuked a station. How much of an advantage was this? Despite it being a well-known exploit, people continued nuking stations.
As for "....and cause a n00b to be griefed until he left." I've seen this countless times by other playes who take it upon themselves to attack new players whenever they leave a station. When I had less then 50,000c I was attacked constantly, even while flying a bus. Did I leave? No - I delt with it. Leaving the game, for what ever reason, is that person's prerogative.
as FM said, this advantage is only available to blue and gold. nuff zed.
and about griefing: just because other people do it too doesn't justify it. else i could walk out into the streets and kill people, getting away with the argumentation that other people kill people too. riight.
and about griefing: just because other people do it too doesn't justify it. else i could walk out into the streets and kill people, getting away with the argumentation that other people kill people too. riight.
Tha advantage is not necessarily for the actual capper, but for the pilots that support the capper. If they are killed they can be right back in the fray immediately. Solo capping is another issue entirely and, since anyone who knows how can do it easily with a little patience, not an issue atm. Nukes and other ships are also not related to this discussion, as thay are available to everyone (I know, some people still have nukes in reserve now, but you get the idea). It's also hard on the Red noobs who don't get the benefit of a station free of stationers and griefers. Again, unless you are using a Red character, do not use the station in 12. Thank you.
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